it came from here
And the actual origin? Site? Post? etc?
EDIT: Found it... some guy on Kappa Reddit.
it came from here
I think Ed wins this matchup.Finally a MU not favorable to FANGis it?
Isn't that like all SFV cast? And Ed has decent AAs but then again defensive play in SFV.
Yup yup yup. It's being backed by Bornfree and others as lining up w/ what they've heard.And the actual origin? Site? Post? etc?
EDIT: Found it... some guy on Kappa Reddit.
A Noodalls comment on EventHubs:
https://www.eventhubs.com/news/2017...ation-4-pro-and-63-frames-input-lag-xbox-one/
Everybody is talking about his findings of Tekken 7's 7.2 frames of lag, but he also finds that SFV on PS4 only has 5.3 frames of lag. USFIV on Xbox 360 had 5.1 frames of lag, right? What the hell is going on?
it came from here
Lol something so simple that totally went over my head. Thanks.Gotta add that http:// like so: [IMG]http://pbs.twimg.com/media/BwkcC0KCUAAXMdQ.jpg[/IMG]
If done correctly, this happens:
Wait how does any of that translate to anything lol
I have no idea how to read that.
The game looks like it was rushed out the door. Tag 2 was a complete package and more with no season pass.It's super weird bc Tekken Tag 2 had a tutorial, and trials and shit. But this game has nothing?
People are going to get blown up and not even know what high mid and low is.
There are 1000 milliseconds in a second. Fighting games run at 60 frames per second, so you calculate the duration of a frame with 1000/60. That's 16.7ms for one frame. So if SFV's input delay is listed at 88.6ms, you divide that by 16.7ms to figure out the frames. What you get is 5.3 frames of delay for SFV on PS4.
Then SF4 was 3.5 then?
Something seems off.
A lot of the stuff w/ S1 was obviously designed w/ the greater delay in mind, but I wonder if the game wouldn't just "feel" better for people if they literally added +1 or +2 frames of startup onto every move to make it similar to SF4 in practice.Then SF4 was 3.5 then?
Something seems off.
it's impossible for the delay to be in fractional frames
unless it is an average and in some frames is more and in others less
I assume the "3.5" frames of delay is due to the measurement method
T7 story mode look like it took a lot more work than all of TTT2's side content combined. Also, TTT2 tutorial mode get a lot of points for effort, but that shit really wasn't good at teaching Tekken. Something like a 2 minutes random video tutorial is more valuable than the all of TTT2 tutorials.The game looks like it was rushed out the door. Tag 2 was a complete package and more with no season pass.
The numbers are from a thread Noodalls started on Shoryuken. Someone has posted a little while ago telling Noodalls his numbers might be off.
http://forums.shoryuken.com/discuss...e-method-games-controllers-etc-inj2-ps4-added
Yeah, it would help - you could see a massive difference in how people were playing after the frame delay changes in S1 came in - Ken/Nash both got a lot worse in pro play because people could react to more of their stuff. (I think they also must have fixed Ken's weird 1.0 quirk where he had one less frame of hitstop than he should have on everything, but i could be wrong on that one.)Input delay should do one more test on these games. Wouldn't hurt.
Also, would adding 1 or 2 more frames make it so people could react? That's the problem people have with it, yeah?
Noodalls numbers are still very useful, input delay test are really hard to get consistent results from and any deference in the hardware used could give deferment results. But as long as anyone keep using the same test method with the same hardware to test different games, then their results should be reliable enough to at least get an idea about the games input lag.The numbers are from a thread Noodalls started on Shoryuken. Someone has posted a little while ago telling Noodalls his numbers might be off.
http://forums.shoryuken.com/discuss...e-method-games-controllers-etc-inj2-ps4-added
Yup yup yup. It's being backed by Bornfree and others as lining up w/ what they've heard.
The source is sort of...not the best lol. We're only seriously considering it because Sneakers/BornFree and others are all backing it up to various degrees.Huh, good to know! Just surprised there isn't much talk on it, or a big "RUMORC topic on the main game page, like there was for Marvel. (This is it a bit smaller scale in comparison, but still).
Lets agree to disagree...lolT7 story mode look like it took a lot more work than all of TTT2's side content combined. Also, TTT2 tutorial mode get a lot of points for effort, but that shit really wasn't good at teaching Tekken. Something like a 2 minutes random video tutorial is more valuable than the all of TTT2 tutorials.
Gosh darn those second set of Vega trials, just for the whole claw switch into crouching medium punch into EX flying Barcelona.
That last bit just kept going into the quarter circle roll-a-majig, everytime I tried the motion outside the full combo it was fine.
Oh well got there in the end, much satisfaction.
I just want the numbers to be lower so there can be another blowout. During that middle period where 6.5 just got confirmed, people were still clamoring on about 8.
Like Gootecks.
Reads the last page:
Thought I clicked the wrong thread.
It's a real issue. Ken's fadc dp on block is like -8 and it can be hard to punish like Rashid's light mixer.
I don't think Sneakers said he backed the rumor.The source is sort of...not the best lol. We're only seriously considering it because Sneakers/BornFree and others are all backing it up to various degrees.
Man after spending about 12 hours into Tekken 7, i can tell one thing this game is actually getting a free pass from most reviewers for some reason, either because it's mashing​ friendly and beginners level or because it has a kinda long story mode otherwise it's making the same mistakes as SFV did and more when it launched:
-short one fight character stories.
-unplayable online (far worse than SFV launch at least on PS4).
-the game has lots of bugs and performance issues.
-huge input lag.
He was replying to stuff about it as though as it was in the ballpark. (the S3 roster + story/arcade/etc stuff lines up w/ what he's been saying for a while.) But no he didn't come back and explicitly say "yes this is 100%" like he did w/ Ryce's list.I don't think Sneakers said he backed the rumor.
I don't think he backed up this specific rumor, but he has alluded to Sagat and SF3 characters returning in S3.I don't think Sneakers said he backed the rumor.
I mean they still have arcade and story (albeit a shit one) in the initial package so that's something. I've realised most FG reviewers don't know anything about them and if they have even a little casual content they will give good reviews. SFV reviewed surprising well but people created a shit storm because it's "Capcom".
I'd actually claim he's a very good character to start off with in SFV, his combos hit hard and most of them are very easy to perform, plus he has decent pokes and a good cross up.In training mode with Akuma and it feels like I need zero execution to do anything of value with him. Even if you jump over someone with the command jump, he just auto corrects lol
I actually like this version of him, but damn, I wish he needed a little more execution. Nothing is satisfying to pull off.
In training mode with Akuma and it feels like I need zero execution to do anything of value with him. Even if you jump over someone with the command jump, he just auto corrects lol
I actually like this version of him, but damn, I wish he needed a little more execution. Nothing is satisfying to pull off.
I'd actually claim he's a very good character to start off with in SFV, his combos hit hard and most of them are very easy to perform, plus he has decent pokes and a good cross up.
I play FANG (currently level 45, ultra silver), so I have enough problems as it is.Lol i feel you. If you want execution (for sfv standards) you gotta play a charge character like urien or chun
Supposedly they've datamined a hoodless version of Balrog's default costume in the new patch, it looks the same as what was seen in the projections of the character models from Eleague. Some folks are theorizing that maybe that means the default costumes will get secret code alternate versions too.