UcchedavÄda
Member
Might be a connectivity issue if you are waiting for 30s extra.
I don't care if Zangief is not best for low-skill players, because goddang it's fun when you win with him.
360s are easy!
720s are hard, but you just have to do them super fast. also combo them cause they combo now
I hope everything works out well!If I start this job soon I'll be getting a new stick. Tired of buying wires and dumb little fixes.
Otherwise I'll have to wait for more clients to drop in and mannnnn that ain't fun.
I hope everything works out well!
I remember you posting about going to a job interview a few weeks earlier, did that not pan out?
Tekken's "overall quality" isn't much higher.
Ucchedavāda;239123094 said:I was not even considering art or graphical quality when I made that statement, but rather the technical merits of the game.
I actually prefer SFV when it comes to aesthetics.
That's true but then again they didn't have 3 years to develop a home console version after the arcade release.
You know what, you're right. It's silly how much of a free pass Tekken 7 is getting. High input delay, lack of a tutorial, content is sparse compared to previous games, broken online yet not a lot of people care.
To be fair, 16 characters is kinda the usual for a new Street Fighter game that started from scratch.Arcade mode, more characters and customatization goes a long way.
Gotta also remember SFV launch state.
16 characters
very short character stories with 1 round matches
survival which is godawful
no tutorial and no, the brief one at the start doesn't count
2 player lobbies
no runback in ranked or casuals
no shop
Basically nothing to do if you are SP only player since character stories were done in about an hour. Also no alt costumes unless you preordered the game from certain store and even then just one costume.
That's true but then again they didn't have 3 years to develop a home console version after the arcade release.
To be fair, 16 characters is kinda the usual for a new Street Fighter game that started from scratch.
I failed the wingless Airplane corner throw 150% of the time...and I have no fucking idea why.
I dont understand why, I never miss it or have trouble with it....but for some reason when I was playing against you.....every time. I dont get it.
Good games 765....
Realistically, the only way they could have matched Injustice 2 or Tekken 7's rosters on Day 1 would either be reusing SFIV assets for the veterans (like Injustice 2 did with I1 assets) or releasing SFV in arcades first (like Tekken 7). You didn't see people complaining about Xrd's base roster.Sure but from a casual standpoint that is very small amount.
Realistically, the only way they could have matched Injustice 2 or Tekken 7's rosters on Day 1 would either be reusing SFIV assets for the veterans (like Injustice 2 did with I1 assets) or releasing SFV in arcades first (like Tekken 7). You didn't see people complaining about Xrd's base roster.
TBH I just want more online modes that aren't tourney or online training. Give me a 2 v 2 mode, or 3 v 3 mode, etc.. Or scramble or something. I don't feel every fighting game needs a NRS quality story (especially when it results in more time into that and less into other modes)... Oh and FFA lobbies!Well yeah but again casuals don't care. They just want bunch of fighters and modes.
Xrd sold like what, 2 copies? People who were complaining about SFV probably didn't even know about Xrd not to mention that -Sign- didn't release in EU.
inb4 PC version can do that already!
If there is one thing I hope they copy from Tekken 7, it's that jukebox mode.
It's so good having so much variety of music available to you. Imagine listening to Remy's theme in that Underground Arena stage!
inb4 PC version can do that already!
I was hoping for it to be like TTT2 where you could insert any song to a stage.Kind of disappointed in jukebox mode, honestly. Thought I would be able to reassign tracks on a specific stage to old music, not listen to a spotify Tekken station while I'm playing.
It's cool, but I hope they expand the functionality.
But you can do exactly that. You have to make your own playlist where you can choose the song from any game for each stage, the character select screen, the main menu and the online menu.Thought I would be able to reassign tracks on a specific stage to old music,
If there is one thing I hope they copy from Tekken 7, it's that jukebox mode.
It's so good having so much variety of music available to you. Imagine listening to Remy's theme in that Underground Arena stage!
inb4 PC version can do that already!
Ur wrong she has awesome costumesDoes anyone know any decent Mika mods? I'm kinda tired of the official garb costumes she has.
TBH I just want more online modes that aren't tourney or online training. Give me a 2 v 2 mode, or 3 v 3 mode, etc.. Or scramble or something. I don't feel every fighting game needs a NRS quality story (especially when it results in more time into that and less into other modes)... Oh and FFA lobbies!
Seriously, I can't make out what she's saying most of the time.Ucchedavāda;239150154 said:I need subtitles on the new information voice-overs. "You ... rank ... in the world"?
But the rank-up opportunity stuff is a pretty nifty addition.
One time I heard her say something like "do youe best", which I assume meant she thought I was gonna get bodied.
But you can do exactly that. You have to make your own playlist where you can choose the song from any game for each stage, the character select screen, the main menu and the online menu.
I set G-Corp at night to Karma from Tekken 6, the Infinite Azure round1 theme for all rounds, Your Sunset from TTT2 for the online menu and a few others that I'm forgetting right now while keeping the rest default.
Does anyone know any decent Mika mods? I'm kinda tired of the official garb costumes she has.
HArley
This one based on a rejected costume mod
Maybe they should allow developers to invest more time and money into their fighting games, and single player content and customization content so they might yield higher returns.
Because tekken and injustice seem to be proof of concept on that.
Well thats kinda irrelevant since most people don't care or even know how long the game has actually been in development. It just needs to have enjoyable modes and stuff to unlock which SFV didn't have until march and someone might argue that there still isn't enjoyable modes.
Somebody actually modded pants for Cammy? Guess downloads are negative for that mod.
The additional time clearly helped tekken but let's be real here: delaying a product and still having issues is a blowup to me. Capcom rushed their shit out the door. Tekken didn't but still can't get their online working among other issues. Time and development don't matter. You can fuck is either way.
But the irony is, even with a lot more time and money than Capcom, Tekken 7 is still more barebones than previous iterations. Injustice/MK is probably a huge anomaly in the FG landscape due to Warner Bros literally pumping cash into them.
But the irony is, even with a lot more time and money than Capcom, Tekken 7 is still more barebones than previous iterations. Injustice/MK is probably a huge anomaly in the FG landscape due to Warner Bros literally pumping cash into them.
Western developers are not a panacea. Both Other Ocean (PS4 USFIV) and High Voltage (PC MKX) were western developers.I think the solution is to turn over any workman-like aspects to Western devs (like netcode, matchmaking, loading, input lag, etc.) but keep everything that requires heart and soul made by Japan. And this isn't just a Tekken or SF thing because Xrd has abysmal online and they've apparently introduced a new bug that fucks up lobbies for some people so it's even worse now in Rev 2.
I personally want more companies to pump money into fighters. As for tekken, its even bare bones it has more stuff that have people interested in it than Street fighter it seems. I think that just says more about what people want in sf than whats lacking in tekken, cuz folks don't seem to care.
I think the solution is to turn over any workman-like aspects to Western devs (like netcode, matchmaking, loading, input lag, etc.) but keep everything that requires heart and soul made by Japan. And this isn't just a Tekken or SF thing because Xrd has abysmal online and they've apparently introduced a new bug that fucks up lobbies for some people so it's even worse now in Rev 2.
YES, THIS!
I've always been adamant that Capcom should do this, especially when they have headquarters in USA, yet Capcom logic or licensing (?) doesn't see it that way. Ideally, the UX, netcode, servers, QoL and modes should be handled by Capcom USA while everything else in Capcom Japan.
It's far from ideal to work this way, you'll basically have teams that are constantly waiting on each other because they aren't in sync.