She was like that In Omega SF4
shit was tight
i bet omega was totally a test run for SFV character designs
wtf, if a problem happens again I'm gonna reboot my router/modem
I remember Ayano saying that Omega was a playground for the new in-house developers at Capcom to prove they could actually develop a whole game.i bet omega was totally a test run for SFV character designs
on my way
edit I'll try hosting and invite you
ggs spazchicken.
I don't know if I'm giving you credit or shit talking here, but man I can not condition you to not wake up v trigger. On one hand, it won you some games when I'd go for a throw, but I was hoping after hitting you out of it so many times you'd stop haha. That said, it burnt me sometimes so I can't fully criticize.
edit: regarding the playing with you comment, honestly the answer is sort of. In long sets you can afford to lose a game or two. I was trying to see other ways to beat or deal with the ex moonsault, for example. In a long set it's a good time to try new things or to see how things work in different situations.
With that said, don't short yourself here. You played well, you were good at getting optimal damage and capitalizing on my mistakes. I do think some things you might want to consider are the following:
Your follow ups to ex moonsault when it's blocked. You'd either throw, or do nothing. I believe you're + on that, so that's your chance to also stick out a button. My throw will lose to your jab, if nothing else. Which also means you could pressure with the jab and beat me throw, backdash or jump back. Meanwhile that's also free pressure if I just block. I think Nash can do cr lp cr lp slash right? If you use the second cr lp to help hit confirm you either are putting constant pressure on me and are + if I block the cr lp, and if you land the hit cause I hit a button you can knock me down and carry the pressure.
When health is low, I noticed you getting desperate and would use ex moonsault to get in. A more aware player than me would be punishing that instantly.
Also, for the love of god, stop doing wake up v trigger every time you get trigger. It really did hurt you more than it did good. That leads to you losing two bars of v meter and you'd usually get hit. You're probably better using it for v reversal more than anything with how you were using it on wakeup.
Sweep less, it caught me off guard at first but I was getting st hp punishes pretty easily after a while.
If I think of more I'll mention it but I honestly think you're really good. You just need to mix up your patterns a bit more and have a bit more restraint when it comes to ex and v meter management.
As you play better players, their meaty timing will keep getting better. It's important not to hit the panic button since that just limits your options more often than notIt's a stupid gamble and habit I have from a year ago when I'm under extreme pressure. Every time I did it I was half kicking myself and half hoping you bit.
It came out in your favor more times than not. I really need to stop it.
They're just trying to consolidate DmC and DMC into one series by grabbing elements from both games.
Meth from DmC
everything else from DMC
spazchicken, lemme know any time you wanna play
Are you using port forwarding mumbo jumbo or just normal settings on your network?
Edit: casual or ranked?
I'm curious because my matchmaking hasn't been very impressive lately and I want to try port forwarding but also don't know shit about it.
For some reason i can't forward 443 port on my router, i guess it's reserved for something on the router.I did this on my PS4 the other day. Its pretty easy and I went from 5-10 min waits to 30 seconds to 2 mins wait for matches.
I had done it on PC near release but completely forgot to set it up on PS4. Without it i would have good nights and bad nights. I have only had it set up for 2 days but both days matchmaking was way faster than previous days. Especially since the last update. I mostly play Casual matches btw.
This link explains everything you need to know
https://portforward.com/help/street-fighter-v/
For some reason i can't forward 443 port on my router, i guess it's reserved for something on the router.
I'm not ENTIRELY sure.... but I think I just played against someone from the US in KI.
And it was more playable than some matches with Europeans I've had in SFV: https://www.youtube.com/watch?v=g0c96hzVHSA
Why can't every fighting game's netcode be like KI, it would make life so much easier for those who can't play offline
I remember Ayano saying that Omega was a playground for the new in-house developers at Capcom to prove they could actually develop a whole game.
I'm not ENTIRELY sure.... but I think I just played against someone from the US in KI.
And it was more playable than some matches with Europeans I've had in SFV: https://www.youtube.com/watch?v=g0c96hzVHSA
Why can't every fighting game's netcode be like KI, it would make life so much easier for those who can't play offline
That was a nice comeback.
Seriously though, I thought they're only "borrowing" matchmaking from Namco?Uh haven't you heard the news? Namco Bandai is going to fix SFv.
Haven't played this since Injustice 2 came out, are people generally happy with the changes of the latest (balance)patch?
Seriously though, I thought they're only "borrowing" matchmaking from Namco?
I think it's a software they may be borrowing. Not sure if it's for Street Fighter though.
LOoking forward to playing KI when it comes to steam.I'm not ENTIRELY sure.... but I think I just played against someone from the US in KI.
And it was more playable than some matches with Europeans I've had in SFV: https://www.youtube.com/watch?v=g0c96hzVHSA
Why can't every fighting game's netcode be like KI, it would make life so much easier for those who can't play offline
They're sharing matchmaking tech. The article I read, if anything, implies Namco would be using Capcom's tech rather than vice versa.
I'm not ENTIRELY sure.... but I think I just played against someone from the US in KI.
And it was more playable than some matches with Europeans I've had in SFV: https://www.youtube.com/watch?v=g0c96hzVHSA
Why can't every fighting game's netcode be like KI, it would make life so much easier for those who can't play offline
Something something 90fps.
I'm on PC and I don't think mine CAN render at a consistent 90 fps. I have a 760 GTX (it's factory overclocked so it runs comparable to a 770) and I'm running at 1080p with everything set to max. It never dips below 60 but still.
That's what I thought. I'm still hearing of horrible experiences people are having with Tekken on PS4.
Are you playing Ranked because the PC version of KI won't let you play online if your rig can't handle Ranked's minimum requirements.
Yeah like I said, my game never dips below 60. The match I posted was a promotion match in Ranked, and I've NEVER had performance issues with this game. It's fairly well optimized.
That being said, I know that a big reason why the netcode is so stable on the X1 is cause the game renders at 90 fps. I'm just saying that I don't think my PC is rendering at 90 fps or above, but it's still above 60 at all times.
Netcode is still fantastic for me.
Ooh yes, that makes more sense. That is PROBABLY what's happening.I played little KI but, from what I understand, the visuals don't render at 90fps but rather 60. The game state just updates at 90fps which lessens all the teleportiness rollback netcode is known for. It's basically checking that both players' game states are in sync 1.5x more often than any other fighting game.
So I don't know if that would show up on a frame counter or not.
Ooh yes, that makes more sense. That is PROBABLY what's happening.
I literally left behind Tekken 7 on PS4 and went back to SFV because I could play 5 SFV matches in the time it takes me to play 1 Tekken 7 match. Of course, if I mention that in certain threads/subreddits I'm called a shill or a liar.
I literally left behind Tekken 7 on PS4 and went back to SFV because I could play 5 SFV matches in the time it takes me to play 1 Tekken 7 match. Of course, if I mention that in certain threads/subreddits I'm called a shill or a liar.
Tekken's online experience has no respect for a player's time.
For all the shit people give SF5, being able to set FtX matches for lobbies is great.
Good man.I just bought Nex Machina and I foresee it taking up a good chunk of my gaming time for at least the next few days. Amazing game.
I can abide the shitty matchmaking to a degree if they just changed the Revenge match to a first-to-two set up (like SFV) and eliminate re-loading everything for the Revenge match (like SFV). It still wouldn't be great but it would be so, so much better.
I'm sure that'll be implemented eventually because Namco seems to be listening to fan feedback.
Yah and namco doesn't even get close to half the shit Capcom does for shit like this.I can abide the shitty matchmaking to a degree if they just changed the Revenge match to a first-to-two set up (like SFV) and eliminate re-loading everything for the Revenge match (like SFV). It still wouldn't be great but it would be so, so much better.
I'm sure that'll be implemented eventually because Namco seems to be listening to fan feedback.
Internally, KI is already rendering at 90fps...I think animation and physics too, so once you can hit 60fps you're good...They did very well with their netcode and forward-thinking, props to them...I'm on PC and I don't think mine CAN render at a consistent 90 fps. I have a 760 GTX (it's factory overclocked so it runs comparable to a 770) and I'm running at 1080p with everything set to max. It never dips below 60 but still.
Hell if anything, I feel Namco deserves TWICE the shit that Capcpom got for SFV's launch.
SFV was a horrible launch, with a severe lack of content to keep newbies/casuals engaged, incredibly rocky launch and netcode that ultimately disappointed. But that game was clearly rushed out of the gate. It was made and released in... what 1.5 years? You can still make a decent functioning game but then you'd have to pour more money and manpower into it which Capcpom was also lacking. Not saying that this excuses it but Capcpom was lacking in time and money for the game's development which showed. They needed to get the game out there ASAP.
In the case of Namco, they had the advantage of having this game out and making money for them for over 2 years. They clearly weren't lacking for money with how much cash they were making off the arcade scenes, by selling customizations and the many crossover deals they made with other companies. So to actually have things like no rematch, no real settings for lobbies, horrible matchmaking, de-sync issues and general issues with the online coupled with extra input delay on the version that's gonna be the most played?
That shit is inexcusable. Yipee you got a story mode and an arcade/treasure battle mode at launch but what's the freaking point if people can't even play each other online without it being a miserable experience? Especially after Harada said that they delayed the game so that it would be complete. Granted, they have a lot of characters, a lot of stages and the game is incredibly well-balanced. But again, what's the point if the majority of players have such a bad time just playing against each other online.
oh shit, I just saw your message Producer, sorry. Didn't mean to ignore you