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Street Fighter V |OTVIII| New Delayed Generation - Controversial Inputs

VariantX

Member
Definitely something NRS figured out...
Liu Kang doesn't always have to win.


And like JusDoIt mentioned earlier, not everyone should have the big bad as the last boss.
Not everyone can win the whole tournament or even get to the final 8, but it doesn't mean their story is less meaningful.

"I lost... But I'll train harder! I'll be back, and next time, I'll be the one holding the trophy!" I mean, look at Punk.
Is his Evo 2017 story less interesting because he lost?
I would argue no, no it is not. It was an amazing ride watch him get there.
Same with many of the competition that was there not named "Tokido".

No one gives a shit about liu kang winning or losing in the first place. He's a boring character, even with raiden driving him crazy with his visions and MK9, and his heel turn in MKX. People care about the changing dynamics between the feud between scorp and sub.
 
Wait, people are upset that Kobu wasn't used? Why would an SFII throwback stage use SFIII music? What a bizarre expectation.
Late reply but I was busy

More that he also had a castle in SF3 (granted, not the exact same), but this is the third remix of the same song we've gotten. Like I get SF2 fandom but come on.
 
Ryu doesn't always win.

He's lost multiple times throughout SF's story.

He lost to Ken in SFA1.

Brainwashed Ryu lost to Sagat in SFA3.

He lost to Oro in SF3.
A1 isn't canon (though Ken does beat Ryu at some point in the Alphas, based on SFV).
I believe Ken also beats Ryu in SFII, as he promised himself he'd propose to Eliza if he won.
 
Yeah, you're right, technically A2 overwrites A1.
Speaking of which, I forgot that Akuma effectively beats Ryu in A2. Ryu also sandbags against Sagat and lets him win.

Don't forget that Ryu's first major battle (after OHKOing Adon) had him get pummeled to near death before cheating and ripping Sagat's chest open.

Also everything in the Alpha series (except A1) is canon minus Nash's A3 death. He dies for real in A2, as seen in SFV.
 

Zackat

Member
I'm too trash tho

I just started playing fighting games like a few months before SFV came out, I range in Gold tier or so. If I can do it you can do it. Just play a character you like and go in training mode. Learn a few basic combos, one CC combo, and the ranges of your normal moves. Then start playing casual matches and apply one thing you want to learn every match.

Like one match (or a few) you are going to mainly focus on anti-airing, even if you may lose. You learn how to space your opponent out to get them to jump, what punishes to use for how far away they jump, etc.. Be prepared for the jump in. Apply this to other facets of the game as well. Go into a match and figure out how you can land your combo, or a frame trap, etc.
 

VariantX

Member
I just started playing fighting games like a few months before SFV came out, I range in Gold tier or so. If I can do it you can do it. Just play a character you like and go in training mode. Learn a few basic combos, one CC combo, and the ranges of your normal moves. Then start playing casual matches and apply one thing you want to learn every match.

Like one match (or a few) you are going to mainly focus on anti-airing, even if you may lose. You learn how to space your opponent out to get them to jump, what punishes to use for how far away they jump, etc.. Be prepared for the jump in. Apply this to other facets of the game as well. Go into a match and figure out how you can land your combo, or a frame trap, etc.

I've been playing them for 20 years and I just got out of ultra bronze lol
 

Lulubop

Member
I've been playing them for 20 years and I just got out of ultra bronze lol

Pretty much me, I had a big friend group growing up and we played fighters all the time but I was always hot trash. Tried taking it more seriously with 4 than Marvel but meh, also got intimidated eventually. I feel like I don't have the hand dexterity. I'll be Ultra Rookie forever.
 

Zackat

Member
do what I said. seriously. learn the ranges of your normal moves and your anti-airs. go into a game and do those. do like 3 hit combos max for now. learn your crush counter combo.

don't worry about anything more than that for right now.

you're gonna lose, but eventually you will win
 

SephLuis

Member
I feel like I don't have the hand dexterity. I'll be Ultra Rookie forever.

SF V really isn't that combo heavy. A clean execution of some BnBs will take you a long, long way.

I also agree with Zackrat. Knowing your character is much more important in SF V and, by losing, you will get to know your opponent eventually.
 

joe2187

Banned
Abigail's proportions are going to make Bengus' story mode illustrations look realistic.

You got fans doing better work of making Abigail look good too

DFE7lOyUQAAcGYF.jpg
 
Does anybody else hope that we'll eventually have a unique stage for every character? That's definitely something I really liked about the old games that I really missed during SF4. We're getting pretty close at this point, so it might be feasible.
 

MCD250

Member
Does anybody else hope that we'll eventually have a unique stage for every character? That's definitely something I really liked about the old games that I really missed during SF4. We're getting pretty close at this point, so it might be feasible.
I don't know if we'll ever fully get there, because this game has a lot of characters and more will keep getting added over time, but it is admittedly surprising how many stages they've been able to add to the game, considering it feels like 3D fighting games often have a comparatively low number of stages relative to the number of characters.

If you squint at it a little and have a few characters share stages, you might be able to argue that every character already has a stage (not sure tho, haven't done the numbers).
 

Lulubop

Member
Does anybody else hope that we'll eventually have a unique stage for every character? That's definitely something I really liked about the old games that I really missed during SF4. We're getting pretty close at this point, so it might be feasible.

I hope so too, I much prefer them and I love how many are in this one. Yea that was one thing I didn't like about sf4 stages, nothing to really reflect individual characters and stages came off as just generic settings. I hope Zeku has some kind of shady alleyway stage.
 
I don't know if we'll ever fully get there, because this game has a lot of characters and more will keep getting added over time, but it is admittedly surprising how many stages they've been able to add to the game, considering it feels like 3D fighting games often have a comparatively low number of stages relative to the number of characters.

If you squint at it a little and have a few characters share stages, you might be able to argue that every character already has a stage (not sure tho, haven't done the numbers).

You could probably make an argument for everyone but Mika, Urien, and Juri having their own stages, but it's kind of pushing it in a few ways. I think if you break it down (in no particular order) you have:

Apprentice Alley: Dhalsim
Union Station: Cammy and Birdie
Kanzuki Estate: Karin
Estate at Noon: Ibuki
Forgotten Waterfall: Necali?
Mysterious Cove: Nash
Bustling Side Street: Chun Li
Underground Arena: Zangief and Kolin?
Hillside Plaza: Laura
City in Chaos: Alex and Ken?
High Roller Casino: Balrog
Flamenco Tavern: Vega
Skies of Honor: Rashid
Air Force Base: Guile
Temple of Ascension: Akuma
Kanzuki Beach: Karin again
Suzaku Castle: Ryu
Metro City Bay Area: Abigail
Shadaloo Base: FANG? (This one feels like a stretch)
Lair of the Four Kings: Bison
Temple Hideout: Ed?

That's everything but the two CPT stages, Holiday stages, and the Shadaloo Base at Night variation which doesn't seem to have any use. Shadaloo Base, Lair of the Four Kings, and Temple Hideout seem like the biggest stretches to me, but they kinda work. That leaves us with 3 characters with no stage and 6 characters who are sharing a stage. I don't think it would be that crazy to fill in those gaps.
 

VariantX

Member
You could probably make an argument for everyone but Mika, Urien, and Juri having their own stages, but it's kind of pushing it in a few ways. I think if you break it down (in no particular order) you have:

Apprentice Alley: Dhalsim
Union Station: Cammy and Birdie
Kanzuki Estate: Karin
Estate at Noon: Ibuki
Forgotten Waterfall: Necali?
Mysterious Cove: Nash
Bustling Side Street: Chun Li
Underground Arena: Zangief and Kolin?
Hillside Plaza: Laura
City in Chaos: Alex and Ken?
High Roller Casino: Balrog
Flamenco Tavern: Vega
Skies of Honor: Rashid
Air Force Base: Guile
Temple of Ascension: Akuma
Kanzuki Beach: Karin again
Suzaku Castle: Ryu
Metro City Bay Area: Abigail
Shadaloo Base: FANG? (This one feels like a stretch)
Lair of the Four Kings: Bison
Temple Hideout: Ed?

That's everything but the two CPT stages, Holiday stages, and the Shadaloo Base at Night variation which doesn't seem to have any use. Shadaloo Base, Lair of the Four Kings, and Temple Hideout seem like the biggest stretches to me, but they kinda work. That leaves us with 3 characters with no stage and 6 characters who are sharing a stage. I don't think it would be that crazy to fill in those gaps.

This doesn't even include stages and variations that only exist in story mode and holiday stages. SFV has alot of stages, probably as many as USF4 had at the end. And this game is only halfway through year 2 of potentially 6 - 7 seasons if support continues.
 

Femto.

Member
So I haven't played this game since Ed came out and I've spent over ten minutes searching for a match and nothing.

Is this game really dead?
 

Zerojul

Member
So I haven't played this game since Ed came out and I've spent over ten minutes searching for a match and nothing.

Is this game really dead?

Played 5~6 hours yesterday and didn't have to wait more than 30 secs between matches. Port forwarding issue maybe ?
 

Femto.

Member
Played 5~6 hours yesterday and didn't have to wait more than 30 secs between matches. Port forwarding issue maybe ?

Really? How odd, I even set the search down from 5 only to 4-5 and my wait times are still long.

I've never really messed with port forwarding before. Maybe it's the time of day? Near midnight in PST right now.
 

Zerojul

Member
Really? How odd, I even set the search down from 5 only to 4-5 and my wait times are still long.

I've never really messed with port forwarding before. Maybe it's the time of day? Near midnight in PST right now.

Although I guess I'm in a different time zone (France) and was playing during daytime, I don't think that's the issue.
I had to configure port forwarding after the CFN update, didn't have to do anything before.
If it's the same for you, take a few minutes to do it and see how it goes but it should do the trick.
 

Moaradin

Member
I do enjoy how many stages there are in SFV already. Though the UI will need updating soon, because there isn't much space left lol
 

Femto.

Member
Although I guess I'm in a different time zone (France) and was playing during daytime, I don't think that's the issue.
I had to configure port forwarding after the CFN update, didn't have to do anything before.
If it's the same for you, take a few minutes to do it and see how it goes but it should do the trick.
I'm experiencing the same wait times since before the CFN update, I only have to wait long during late night sessions.

Now I'm getting matches within a minute. Odd.
 

Marvel

could never
I wish my fundementals and defence were as good as my combo muscle memory in SFV. Can't seem to link the 3 to become a good consistent fighter :(

NRS games I'm fine, it's weird.
 

Beil

Member
I think VF had a mode like that, where you were a player that went to different arcades
I think it was VF4 that cast you as a VF player, and the 'story' was you traversing the arcades of Japan competing in tournaments. Very novel, I liked it.

I've been thinking that SF6's story mode could do something along those lines. Have it be about a SF player through the decades, trade heavily on the nostalgia, but in a more meaningful and creative way than just "look it's the green monster you liked".

It could start off at the tail end of the '80s, with neon, synths and mullets a-flying and just go through the golden age, really celebrate the series over the years, up until the eSports, connected madness of SF today.

It could integrate a training mode by having your mates mocking you as you try and fail to get the QCF moves down over and over again. Someone could pass you a hand-written note with the special moves written down at some point, and then there's that one guy in the arcade who always plays 'cheap' - and as you get 'better' the game gets more involved and expansive.

Meet-ups with your friends become local events, you could sign up for tournaments, I dunno.

They could go crazy and New Nightmare and have Bison try and come out into the 'real' world at some point if they have to, I don't mind. When's Wreck-It Ralph 2 out?

Done right it could be funny, moving, an absolute goldmine of content and ideas.
 
You'll find people saying "that shit is cheesy and corny" and the like.

I wouldn't mind a mode like that honestly. It should be...

Quest Mode
Arcade Mode
Story Mode

Quest gives you that neat shit you just detailed, all esports like.
Arcade is the typical ladder system with a few cutscenes sprinkled here and there.
Story is what we've had before.

Honestly the best way to deal with tonality complaints and what SHOULD happen in a story that's barely established is to split things up so lots of people can be happy with some of the choices.
 

Beil

Member
Regular Arcade mode is an absolute must. 12 fights. bonus stages, sub bosses, end boss fights, all that stuff.

I'm just really big on the idea of the Quest mode stealth training new players, Seth Killian-style. That as the character develops in the game, so does the player in the real world. How does Ryu blundering around saying THE FIGHT IS ALL and throwing nothing Hadoukens relate to the player?

It is cheesy and corny, but so is SF. So are fighting games. So are video games!
 
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