Alright guys. I mentioned in this thread earlier that I have never, ever, in 20+ years of gaming, put more than an hour or two into a "real" fighter. I don't know why, but the current multiplayer climate just drives me nuts, so I'm giving Street Fighter V a shot.
I picked up a Razer Panthera and am playing SFV on PC. I'm doing the demonstrations with Ken, and I'm legit already stuck on the third one:
Jump HP
Standing MP
Crouching MK
Hadoken
I've been at this for 45 minutes and can't get the combo. Am I borderline mentally handicapped, or is this normal for a newbie? I knew this game would be HARD, but I figured I could get through a no-pressure combo that outlines the controls for me.
I can get the first three in a row. So, to improve, I broke it up. Jump HP -> Standing MP. Did this like 25 times successfully. Then Standing MP t-> Crouching MK... this was harder, but I got the hang of it. Then, the toughest for me, is getting the Crouch K to a Hado. But I can get it like 40% of the time.
But for the absolute life of me, I can't get all four.
I know, Baby's first fighter and all that. Just want to make sure I'm going about this right. I don't mind practicing... but I dunno... I just don't want to play something that I'm just naturally never gonna "get."
Breaking it down was actually the best way to tackle it, getting the timing down for each link helps eventually tie the whole thing together. I've been playing fighters forever myself but never really knew how half those combos worked until about 3 years ago when I really tried to figure that shit out.
- This 4 hit combo is actually a really solid bread and butter that you can carry over through most of the cast (though different characters have different links and special cancelling is not always the same move)
1)Jump HP -- Do a forward jump and simply tap heavy punch on the way down before landing , I believe kens animation frames will strike the opponent in the face for a HP.
2)Standing MP-- now, to get this link to happen 100% of the time instead , while the face punch is animating and ken probably still hasn't quite touched the floor , instead of simply hitting MP once, tap it with both your pointer and middle fingers like a drum 1-2. This doubles your chance of having the game see your button press in the tiny window that makes continuing this combo possible.
3)Crouching MK-- things get trickier here , so if you just want to end the combo with the crouching MK , you want to be holding down and MK at the same time right at the instant the standing MP starts animating. You can try to tap the button twice here too BUT there's an issue I'll show you -
4)Hadoken-- this is the combo ender , the fireball will cash in your damage and give you that 4th hit. What the game is asking you to do though, is not simply doing a quarter circle forward + P , it actually wants you to special cancel. Why is that important ? because if you just try to do steps 1-3 and attempt to throw a hadouken , it will fail to combo for a variety of reasons unless you have godlike speed on an arcade stick.
What is a special cancel ? well, you interrupt the animation of a normal attack (in this case a crouching medium kick) WITH the special move (the hadouken) It sounds to me like this is your problem spot , so how do you practice special cancelling ?
Well, you have to get in the habit of slowing down your inputs (while having the input display turned on so you can see what you're pressing). Get a feel for what the game is actually requiring you to input. In this case , it's not DOWN+MK , DOWN,DOWN FORWARD,FORWARD+PUNCH. Instead you want to use the down+MK as the first part of the quarter circle so what you want is Down+MK,Down forward,Forward +punch. Get the hang of putting it in like that and it should come out almost 100% of the time with a little bit of practice.
Then , you can see this combo for what it actually is - jump in heavy punch into standing medium punch into crouching medium kick cancelled into hadouken.
As I said, every character as a special cancel of some kind , usually a crouching normal into one of a couple special attacks. Ryu and Ken can special cancel a crouching medium kick into hadouken or even a standing medium punch into a hadouken or shoryuken if you want to get fancy. it just takes time to learn. The next step after that is super cancelling , where you input a QCF to throw a hadouken (for example) and do a second QCF +P to followup instantly with shinku hadouken. For SFV there's also V trigger extension at the top end of combo structuring - where you do a combo then activate vtrigger and go into an EX or Super move to maximize damage.
So Skel1ngton , just keep practicing. I was where you just a couple years ago but eventually I got the timing down.