QisTopTier
XisBannedTier
Pandora may be broken now, with pandora gems combo damage is likely to eat a full health bar.
I do that solo with ogre already non pandora with just damage gems lol
Pandora may be broken now, with pandora gems combo damage is likely to eat a full health bar.
His standing normals are still stupid good. They buffed his cr.MP so I'm sure it allows him new links now
Good news for PC players regarding DLC characters.
DLC will be released on Steam on 2/6 at 75% off. $5 :-D
Bad news: They are still working on the 2013 patch with no timeline :-(
http://www.capcom-unity.com/combofi...c-update-dlc-coming-on-wednesday-february-6th
Good news for PC players regarding DLC characters.
DLC will be released on Steam on 2/6 at 75% off. $5 :-D
Bad news: They are still working on the 2013 patch with no timeline :-(
http://www.capcom-unity.com/combofi...c-update-dlc-coming-on-wednesday-february-6th
Good news for PC players regarding DLC characters.
DLC will be released on Steam on 2/6 at 75% off. $5 :-D
Bad news: They are still working on the 2013 patch with no timeline :-(
http://www.capcom-unity.com/combofi...c-update-dlc-coming-on-wednesday-february-6th
Pandora may be broken now, with pandora gems combo damage is likely to eat a full health bar.
I think most top players will not consider Pandora much, most effective method of using it without gems is to do a finisher super.
It kinda sucks that its the only method atm where one can do a 700+ damage combo though.
AHAHAHAHA! Thats hilariously low.
I'll bite. 2013 will be out eventually so I may as well. I wonder if the console players will feel hurt by this if they don't get some sort of sale or retroactive perk given they paid around 3 or 4 times this price when those launched for them.
Yeah, the price is obviously a "Sorry, dudes!" gesture. Furthermore, the DLC chars have gone on sale (only down to 15$, though) recently anyway.
With power gems, you can get 700 with a Cross Art for a lot of characters. 600 is easy pretty easy, especially if you get a jump in.
Ogre can do about 890 or so
IS EVERYTHING LAW DOES SAFE NOW? FLJAFJKLWDFKLAHJSLIAFS
Not technically but it's really hard to punish online and it's in the miniscule range offline. You have to be basically make the Law player screw up to beat him as just trying to punish isn't going to do for everyone.
Does Ryu suck now? What are his changes?
So for those who have played SFxT for awhile, what are your thoughts on Cross Assault? I don't have a lot of experience with this game but it seems like a rather unexplored tactic. Being able to split your health and giving you access to virtually unlimited meter seems rather good. The AI also reacts almost immediately to the opponents moves as well.
It seems to mess up the opponents controls a lot too as they change direction facing the closest character (or the character that hit them last?). If I have 3 meters and the opponent has about 50% health, landing a knockdown usually means a win for me. What I usually do is activate it and jump over to the other side. As heihachi, I can charge up Chrome Dome if the opponent is in blockstun and get a combo from there. As Marduk, I'll react to what the opponent is doing and either go for an overhead or a command grab. On more than one occasion, I've been able to land a hit and continue the combo with constant fierces and end with a super.
Just wondering, what can counter the cross assault easily?
GGs Q.
I need to learn some combos and a second character. Don't like Cammy in this and Guile online sucks, lol.
Julia is nasty!
Edit: Finally! lol
Is that big lunge punch with Julia mid?
Yeah it's mid
GGs Q.
Love this game <3.
GGs and yes this is pretty much the best capcom fighter out right now imo.
I started getting the hang of fighting guy after all that time haha. I suck though
This is the first time I've played against anybody outside of Ryu, lol.
Julia seems super solid. Ogre is scary, but Julia is worse.
I agree. This game gives me hope that Capcom could make an SF5 or Alpha game that I'd like.
Started to play this game again a couple of days after the big patch became available. Doesn't feel all that different to me, but then again, I have always been pretty bad at this game. :3
My real problem(s) with this game is that I can't decide on which characters to stick with and I just do not think about doing big combos/damage a majority of the time. Guess I'm leaning too much towards a Street Fighter only style or something.
My team has mostly been Vega/Chun Li. Now I'm trying out Law with Chun Li. Messed around with a lot of characters but still haven't found a real team for myself.
There are characters you can play with a sf style of not having to do huge combos, but chun li isn't one of them.
Which characters are good for that type of style? Ryu? o.o
poison's best combo is literally j.fierce, cr.fierce xx whip/super/crossart/boost combo. i try to do fancy ex moves or switch cancel combos and i get rewarded with the same/less damage than i would've gotten meterless. it's pretty lame actually.Which characters are good for that type of style? Ryu? o.o
I thought you drop Julia?Julia's pretty much there for when you get flustered from ogre. Then you have to deal with her stupid normals right after
I thought you drop Julia?
that's unfortunate because bryan is the most annoying character to fight against. well, after dhalsim.I'm lazy and she pretty much plays the same as before I just can't turtle as hard with her.
that's unfortunate because bryan is the most annoying character to fight against. well, after dhalsim.
I play him still and julia is really annoying trust me on that
Yeah, Ryu isn't too bad. Can get decent damage without doing anything too complicated, lol.Ryu is pretty easy to pick up, honestly about 75% of the cast isn't that combo heavy
poison's best combo is literally j.fierce, cr.fierce xx whip/super/crossart/boost combo. i try to do fancy ex moves or switch cancel combos and i get rewarded with the same/less damage than i would've gotten meterless. it's pretty lame actually.
hugo got a buff on his hammerhook which wall bounces on counterhit. it's pretty much impossible to land this in a real match, but hammerhook into backbreaker does 400dmg for a 2-hit combo lol. it's my new goal to land this at least once.
even though you said you don't like combos, some tekken charas can be easy to combo with. hwoarang, heihachi, kaz, for example have good tekken strings that are relatively safe. also, they have moves that ground bounce which is very simple to hit confirm or combo off of. even tho you can manage winning with sf charas without combos, eventually you should learn them and most are based on links as opposed to tekken strings.
Even the SF cast can get a lot of damage off switch cancels if you know the setups.
Can't say that I know a lot of tag/switch cancel set ups yet.
It's really simple once you get the base concept down of it.
Basicly when a character gets tagged in the juggle counter resets.
Each characters moves have specific amounts of the juggle counter they eat up, so you can just do a tag launcher combo and test out moves that way.
For example Ogre's lk mk mk chain has a lower juggle start up and he cant do HP into super after it.
But if you tag your partner in they get a fresh juggle counter and they can do a full combo no matter the amount of hits. So say I do that combo with ogre, and tag mid way into my second then do another tag I can now do his juggle combo into HP into super cause he got the full juggle state.
It sounds and looks way more complex than it really is.