Jex
Member
I see that you've tied 'escalation', as a concept, into story-progression, character growth, relationship growth etc. That's all fine and dandy, but as most works in most genre's do all that stuff as well I won't really address that side of this because those ideas can be found in a wide variety of genres.Started writing this last night while people were being mean to shounen. Might as well finish it to make you guys think I'm even crazier/pathetic (and hopefully take back my title from DTL). I doubt it will change the rather negative opinion of the genre around here, but whatever.
Why Battle Shounen is an awesome genre
Escalation
Now when I say escalation, I don't just mean in scale. I'm associating the term with virtually everything important to plot advancement. That means character development, relationship growth, bigger conflicts, more significant fights, all coupled with an increase in a sense of scale[...]
In a good battle series, it will actually feel like things progress. The protagonist, regardless of how willing he or she is to go through all this crap, will grow as a person. And it won't be a sudden change. It will be gradual, something you won't notice until looking back at earlier chapters and/or episodes. It's like growing up alongside a friend. Subtle changes happen little at a time.
Then there's the conflicts and growth in abilities. Again, a good shounen will not throw a character into the middle of something beyond their capabilities unless they are destined to lose. That's not to say things can't be crazy at the beginning, but the point is they will get crazier. The protagonist might start out in a small town and have to beat up some powerful douchebag that keeps stealing fences. Later on, that guy alongside a bunch of new allies will end up raiding a government facility staffed with uber-powerful guards or something, with insanity everywhere! You want to be able to say "wow, that guy totally couldn't do this stuff at the beginning of the series" while actually believing the growth. This is something good shounen series can do[...]
A good sense of escalation is generally among the more difficult things to pull off within the genre. Many authors fall into the same pitfalls as Inuyasha, albeit nowhere near as bad. However, when it is pulled off well, you got yourself a large scale adventure akin to a good epic.
There's a less positive spin on this whole concept of escalation, which others have dubbed 'shounen power creep' but I think it can be applied to lots of things as well.
The argument runs something like this: the need for the next adversary or challenge in a series to be more powerful than the last, sometimes by an order of magnitude, inherently limits the kind of the story you can tell and eventually collapses into ridiculousness when everyone has powered up multiple times.
In the end it makes no difference that the next bad guy is tougher than the previous one because the cast have gotten stronger too (or if they haven't they can train) and so the sense of progress is nothing more than a moving of goalposts. It doesn't make any real difference, besides say, showier visuals or simply having 'bigger' guys.
Moreover, the endless cycle of escalation is a predictable formula that feels route at this point, but as these works are designed to be endless money making machines there's no reason to ever stop them (besides financial difficulties) and so the escalation continues unchecked.
Sequels, whether they may be movies or games or whatever, have this problem too. Bigger, better, more baddass (to quote Cliffy B) is not always better, more exciting or more interesting. The need to continually top everything you did last time is a spiral that just leads to sillyness. I certainly prefer my battles to be complicated and tactical, as opposed to simply on a larger scale.
Of course, Tengen Toppa Gurren Lagann is a series that's steeped in spirals, escalation and the desire to top itself. It goes from the smallest to, quite literally, the largest possible confrontation over the course of the series. The difference here, I feel, is that they're doing it to make a very deliberate point and they also have a natural end point - there series ends after 26 episodes. It peaks at exactly the correct point. Still, even with a series as carefully constructed as TTGL the escalation doesn't necessarily make anything better. The first confrontation in episode one makes far better use of scale, and is far more exciting and interesting, than the galactic showdown of the finale. Which just goes back to my earlier point about battles being exciting and interesting for reasons other than scale/escalation.
Which isn't to say that every series and work well handle escalation, scale and power creep in the same way. I'm sure some do it far, far better than others. I just think that there's nothing inherently positive about escalation.