Is Starship Operators worth looking into? After purchasing a handful of Geneon CD soundtracks from TRSI, and thoroughly enjoying each CD, I am searching for any complete Geneon anime collections that are still available in brand new condition. I hate to do blind buys, but if this is worth looking into I want to order it before the box-sets are gone.
It's alright. It's nothing fantastic but I thought it was better than bad. I don't think it's a show worth spending more than 15 bucks on personally but that's all I spent on it so that's cool. There's like a totally weird disconnect between the art in the ED and the show but the music is good. Wouldn't be surprised if the manga or novels or whatever it was based on was a weird space porn from the art.
Once upon a time, the beenface curse was rampant, BADASS MONKS would roam the land seeking out haunted temples and make them their own and racoon girls were pretty moe when they got angry.
Looks like next week is a best of compilation so this might just be the last proper episode.
Finished placing the order, along with the Strawberry Panic novel, from TRSI. Seeing as this should ship sometime Monday, I will be able to start watching Wednesday morning!
Sounds like a fun time.
Be warned though, unopened Geneon boxsets can get extremely expensive.
I went on a buying spree shortly after they announced the companys demise, but still ended up having to overpay for several series. If you wait a bit, funimation is releasing a few geneon classic series soon.
Sounds like a fun time.
Be warned though, unopened Geneon boxsets can get extremely expensive.
I went on a buying spree shortly after they announced the companys demise, but still ended up having to overpay for several series. If you wait a bit, funimation is releasing a few geneon classic series soon.
The complete box-set was only $45 from RightStuf, and the MSRP goes for $60 according to the site.
As for the FUNi license rescues, I have not heard of Starship Operators being re-released. I already have Haibane Renmei added to my collection, Serial Experiments Lain for November, and maybe one of the Tenchi Muyo sets, but I do not see any more immediate buys for the rest of the year from past Geneon classics that I have not already ordered.
Solid episode as usual. Looks like the interview fun is about to start.
Also, I didn't notice until now but the next OP/ED were decided: "Yumemiru Sekai" by DOES and "Tete" by Akihisa Kondou. They should probably start the week after next.
So I on a whim decided to rewatch the UBW section of the UBW movie and it made me wonder what makes good fight choreography. My first instinct is of two-folds, the first being foot placement and the second is impact. Both of these help towards there being a sense of physicality, something I think a fight sequence needs. Sword of the Stranger stands out in this regard too. Anyone have any opinions on this?
Usagi is a total downgrade. Maybe it's the writing, but being consistently dumb instead of silly/clumsy like in the anime was not a great choice. Manga Usagi is another story entirely.
Minako being different is not a bad thing in itself. After all, Zoicite was a different character too. If Sailor Moon teaches you anything it's to let go of purism. Her character worked well enough for the story PGSM was telling.
The complete box-set was only $45 from RightStuf, and the MSRP goes for $60 according to the site.
As for the FUNi license rescues, I have not heard of Starship Operators being re-released. I already have Haibane Renmei added to my collection, Serial Experiments Lain for November, and maybe one of the Tenchi Muyo sets, but I do not see any more immediate buys for the rest of the year from past Geneon classics that I have not already ordered.
This half episode is actually started off Sae-focused. This works well coming off a Chika-focused episode. Even more fittingly, it starts with a meeting with her agent. A first in the show that I believe should have come quite awhile back. It's important to show Sae's pressures in writing besides copious pages.
Heh. She
ends up having a talk with Chika wanting to give her encouragement in her studies, but ends up trading sisterly teasing and banter instead. She hangs up promptly with a tad of regret that she didn't say "Good luck."
Again, it's nice to finally have some real development and insight between these two. It's a scene that made me smile, but simultaneously pity Sae. She's loving, but doesn't always know how to show it (in regards to romance and being a big sister). This is piled on with her busy schedule to makes for quite the preoccupied soul.
I would've never imagined that I'd warm up more to Sae and Chika within an episode and a half.
All on Hiro and how she can cook and bake like nobody's business. I wouldn't mind someone baking me some cream puffs... That aside, it also focuses on her flaw of being extremely over-sensitive about diet and fitness. I'm guessing some would call it "normal", but I find Hiro's obsession with it not very healthy. Nevertheless, it's played on with a charm and light humor. It makes her character not only a nurturing friend that keeps a smile, but a girl with an inner beast. (Cue waving of the Medusa-like hair ends)
Miyako and Yuno directly confront her about her helpful contributions as a friend (which inevitably involves them eating her food every other episode!) The episode ends in Hiro's bathtub with her verbal introspective take for then day. In fact, Sae had one too in the previous half-episode.
I'm not expecting too many more character-specific entries (aside from Yuno) in the future. However, I positively acknowledge this season touching on all of them. All of them were fun to watch and even played with some neat art direction occasionally.
So I on a whim decided to rewatch the UBW section of the UBW movie and it made me wonder what makes good fight choreography. My first instinct is of two-folds, the first being foot placement and the second is impact. Both of these help towards there being a sense of physicality, something I think a fight sequence needs. Sword of the Stranger stands out in this regard too. Anyone have any opinions on this?
Solid episode as usual. Looks like the interview fun is about to start.
Also, I didn't notice until now but the next OP/ED were decided: "Yumemiru Sekai" by DOES and "Tete" by Akihisa Kondou. They should probably start the week after next.
So I on a whim decided to rewatch the UBW section of the UBW movie and it made me wonder what makes good fight choreography. My first instinct is of two-folds, the first being foot placement and the second is impact. Both of these help towards there being a sense of physicality, something I think a fight sequence needs. Sword of the Stranger stands out in this regard too. Anyone have any opinions on this?
I think the biggest thing for me is a sense of mass, because without mass there's no kinetic energy to the movements. They end up looking robotic and/or magical, in the negative meaning of both. There's no impact if there's no weight.
The example I always think of when it comes to this is the Asuka fight in End of Eva. It's difficult to think of anything else which has conveyed such a strong sense of mass in combat, amplified of course by the fact that the fighters are literally giants.
So I on a whim decided to rewatch the UBW section of the UBW movie and it made me wonder what makes good fight choreography. My first instinct is of two-folds, the first being foot placement and the second is impact. Both of these help towards there being a sense of physicality, something I think a fight sequence needs. Sword of the Stranger stands out in this regard too. Anyone have any opinions on this?
One fundamental aspect of any action scene is tension. You have to be invested in the events as they unfold or it's all just pointless noise as pretty as it may be.
That wasn't conclusive at all! Dammit, now I'll have to watch a season 2 if it ever happens.
So yeah, I liked this show, but there wasn't really anything remarkable about it. The harem protagonist being the polar opposite of most harem protagonists was probably the biggest draw, and it was definitely amusing for a good chunk of the series. Had everything else been pulled off better, this could have been super solid, but as it stands, it was merely a distraction.
Usagi is a total downgrade. Maybe it's the writing, but being consistently dumb instead of silly/clumsy like in the anime was not a great choice. Manga Usagi is another story entirely.
Minako being different is not a bad thing in itself. After all, Zoicite was a different character too. If Sailor Moon teaches you anything it's to let go of purism. Her character worked well enough for the story PGSM was telling.
So it's not just me, I've kind of been feeling that way about Usagi's character in the show so far as well. Personally I feel a lot of it is on the acting as well. At times it's okay but then other times it feels like she's trying too hard and falls into that overacting zone. She's honestly been my least favorite of the senshi but so far from what I've seen of Minako I'm liking. It's a minor point but I think the only problem I've had with Minako is that she looked kind of weird in that one scene having a moon crest on her forehead without her headband.
As far as your comment about Manga Usagi, is that a good thing or bad thing?
Also, I didn't notice until now but the next OP/ED were decided: "Yumemiru Sekai" by DOES and "Tete" by Akihisa Kondou. They should probably start the week after next.
So I on a whim decided to rewatch the UBW section of the UBW movie and it made me wonder what makes good fight choreography. My first instinct is of two-folds, the first being foot placement and the second is impact. Both of these help towards there being a sense of physicality, something I think a fight sequence needs. Sword of the Stranger stands out in this regard too. Anyone have any opinions on this?
I think there are many different ways of doing an action sequence depending on what sort of fight you are trying to depict. Obviously a mecha sequence where there are long range weapons and evasion involved with missiles and lasers would be different from a sword fighting sequence between two guys, and that would also be different from a man vs monster battle which involves more dodging and climbing/jumping.
Ultimately though, I feel that the most important things for a good fight sequence is to first establish the layout of the surroundings. If the audience is not familiar with the environment the battle will take place in, regardless of context, it can become confusing or unexciting if all the movement feels meaningless or random.
By establishing the general area, this gives the fight a real sense of space, which can go a long way in presenting the sense of scale for the fight more effectively. Is it an enclosed space with "nowhere to run or hide"? Is it an open area where the faster and more agile side has a clear advantage? Is it an elaborate structure which makes the fight more complex and grand as they move from one part to another?
I think once the surroundings are clearly established, and the audience is invested in the conflict simply by being informed enough about the stakes that they can follow the fight with an extra layer of interest, the rest is a matter of how skilled the director is in using the focus of the camera and proper editing to make the fight easy to follow and visually visceral at the same time.
I'm personally more fond of wide shots, low camera angles pointing upwards, and aerial shots. The main reason being that these are usually a great way to establish both the positioning of the characters as well as the general layout at that point of the fight. If I cannot follow what it happening, it's hard to care too much about what's going on even if it's well drawn.
One fundamental aspect of any action scene is tension. You have to be invested in the events as they unfold or it's all just pointless noise as pretty as it may be.
Well, that's definitely true, but I think Jarmel was mainly asking about choreography.
Expanding on my previous answer, obviously you need good animators who can animate with a sense of mass, but you also need smart shot selection and editing. You can see all three of these working in concert in the Asuka fight from EoE.
First, notice how so many of the shots are framed as if we're a spectator watching from the ground, with trees in the foreground serving as a guide to scale. This helps to give us a sense of the massive size of these fighters.
Second, look at the way the fight often seems to be animated in slow motion. But because of the way in which it's shot, rather than just seeming slow, it reinforces the idea that these are gigantic creatures trading weighty blows. It really helps here to have good animators, because bad animators will mess it up regardless of the speed they are attempting to portray. This illusion of enormous size is further emphasized by the shots in which things are hit close to the camera and we see that they really are moving incredibly fast.
Third, everything flows together in a really coherent manner because of the editing. The cuts and camera movements are connected in a logical way, we don't just start panning in a bunch of random directions such that we can't tell which way is what, and actions started in previous shots are followed through on. Not only that, but the way in which the editing highlights the connection between Asuka's actions and those of her Eva is exceptional. It's a pretty obvious thing you would want to do in a mecha anime, of course, but you rarely see it so well done. There are so many shots where we see her Eva start an action, Asuka following through on that action, and vice-versa, etc. There are many permutations, but the core of it is editing together the shots such that Asuka and her Eva appear to act as one.
So it's not just me, I've kind of been feeling that way about Usagi's character in the show so far as well. Personally I feel a lot of it is on the acting as well. At times it's okay but then other times it feels like she's trying too hard and falls into that overacting zone. She's honestly been my least favorite of the senshi but so far from what I've seen of Minako I'm liking.
To this day I will never know what she was trying to accomplish by reaching toward that ledge foot first.
It's a minor point but I think the only problem I've had with Minako is that she looked kind of weird in that one scene having a moon crest on her forehead without her headband.
Neither, really. She's just different. For one, she grows out of being a crybaby really quickly and she's never dumb. In fact, in one scene she actually makes "tsuki ni kawatte oshioki yo" pretty badass.
1986 OVA about a guy that meets a girl on a California highway who quickly finds himself in the crossfire of the U.S. Military and a group trying to retrieve a meteorite that landed in the desert. The girl recovers it and they find themselves chased because that's the sort of thing that happens in a show like this. It's very 80s and I think an attempt to emulate movies of the time. Heck, there's even a gunfight that keeps cutting to an unrelated concert scene at one point until the two eventually converge.
The unique aspect is without a doubt the art. The whole affair feels relatively low budget given some of the empty or obscured backgrounds yet at same time some look as if too much attention was given to them. Characters are animated albeit in a limited fashion as they're unnecessarily detailed. It seems to work well enough though as some of the still shots are pretty and look like something that belongs in a comic rather than something animated. Shading and light reflecting off everything makes stuff look better than it probably ought to as well even if it does come across as busy sometimes.
The animation does pick up considerably towards the end when it turns into
a beat up Ford truck vs three Apache helicopters
although the actual plot resolution just sort of is. Consistent in its inconsistency to the end, I guess.
I think normally the empty sky would bother me but the background palette and foreground details were enough to grab me. Nice looking vehicles helped too, I guess.
This was a good episode. I enjoyed it a lot more than I thought I would without the presence of the fairies but that was probably due to Watashi stepping up and doing her sneaky thing. I was amused by the truth and the ending was really nice as well.
This series was a surprise hit for me. While the first two episodes were complete madness in whatever way it should be, it became a pretty wacky show that was amusing throughout.
Underwhelming follow up to the god-tier previous episode, but that's how it was in the original and manga too, so I'll forgive it. Next week should be great though.
Solid episode as usual. Looks like the interview fun is about to start.
Also, I didn't notice until now but the next OP/ED were decided: "Yumemiru Sekai" by DOES and "Tete" by Akihisa Kondou. They should probably start the week after next.
I think there are many different ways of doing an action sequence depending on what sort of fight you are trying to depict. Obviously a mecha sequence where there are long range weapons and evasion involved with missiles and lasers would be different from a sword fighting sequence between two guys, and that would also be different from a man vs monster battle which involves more dodging and climbing/jumping.
Ultimately though, I feel that the most important things for a good fight sequence is to first establish the layout of the surroundings. If the audience is not familiar with the environment the battle will take place in, regardless of context, it can become confusing or unexciting if all the movement feels meaningless or random.
By establishing the general area, this gives the fight a real sense of space, which can go a long way in presenting the sense of scale for the fight more effectively. Is it an enclosed space with "nowhere to run or hide"? Is it an open area where the faster and more agile side has a clear advantage? Is it an elaborate structure which makes the fight more complex and grand as they move from one part to another?
I think once the surroundings are clearly established, and the audience is invested in the conflict simply by being informed enough about the stakes that they can follow the fight with an extra layer of interest, the rest is a matter of how skilled the director is in using the focus of the camera and proper editing to make the fight easy to follow and visually visceral at the same time.
I'm personally more fond of wide shots, low camera angles pointing upwards, and aerial shots. The main reason being that these are usually a great way to establish both the positioning of the characters as well as the general layout at that point of the fight. If I cannot follow what it happening, it's hard to care too much about what's going on even if it's well drawn.
Makes me think of the end sequence to Sword of the Stranger. In general that movie does a great job with regards establishing the scene and setting of its fight sequences, which is quite important since the environment itself is usually involved in the action as well.
Ultimately though, I feel that the most important things for a good fight sequence is to first establish the layout of the surroundings. If the audience is not familiar with the environment the battle will take place in, regardless of context, it can become confusing or unexciting if all the movement feels meaningless or random.
By establishing the general area, this gives the fight a real sense of space, which can go a long way in presenting the sense of scale for the fight more effectively. Is it an enclosed space with "nowhere to run or hide"? Is it an open area where the faster and more agile side has a clear advantage? Is it an elaborate structure which makes the fight more complex and grand as they move from one part to another?
Yeah, this was a pretty big wind down from last week's fantastic episode (which you should watch if you haven't seen it yet!) but I kinda like Zepile so I still enjoyed it. Next week's gonna own.
edit: also this line for some reason reminded me of the kangaroo jack movie tagline that idle thumbs love to riff on all the time