New topic. I started playing Divinity: Original Sin yesterday and damn, that's a good video game. It's the perfect fusion between combat, non-combat and explorations systems interacting all at once. The game is dense as fuck with characters and interactable items. Almost every item in a town belongs to an NPC and item possession and stealing is its own system, every NPC has their own inventory and you can barter with all of them. The quest system is like the best parts of WRPGs, I haven't encountered a "Kill X number of Y" quest yet, they've all been fairly involved. Combat's pretty tough as well, it's turn-based but movement is done as vectors, not a grid like XCOM. Characters generate AP that you can spend on movements, attacks, spells, abilities, equipping armour or other weapons or throwing barrels/items that you find in the world to block/blow up/set fire to. The writing's great as well, but the dialogue is a little overdone, it can sometimes make it a bit much to parse.
Playing this game for even hour is mentally exhausting, but it's super fun.