KennyLinder
Member
So.. it's OK to use the silver leaf power up? I thought they were the n00b power ups from the regular play through but in
S World they are the standard?
So.. it's OK to use the silver leaf power up? I thought they were the n00b power ups from the regular play through but inS World they are the standard?
Yeah, I have the same issue right now.It would be nice to be able to track which levels you have finished asMario and Luigi. I just did a couple with Luigi and there is nothing to say I did it.
Cheers.
Did you play S World through with Luigi as soon as he became available? I assume you need to play through every level as both for 100%, but since there is no way of knowing which you have done it's going to be tricky. Unless there is a stat page I am missing to display Mario/Luigi level completions
Yeah, I have the same issue right now.
It would be nice to be able to track which levels you have finished asMario and Luigi. I just did a couple with Luigi and there is nothing to say I did it.
Whats the deal with the Tanooki suit in S worlds? It looks like the invincible power up, its not though is it?
I have just played the first normal level with him to see what the indication that I beat it with both was, but there is none so now I am probably gonna do all the normal levels in one sitting with him so that I don't have to remember which ones I did and leave the S ones for another sitting after I've completed them with Mario. It would a problem though if there is indeed no way of checking.
Yeah, I have the same issue right now.
You can see that after you beat World S8.
Or butt-stomping on a stack of 8 goombas and seeing them all flattened.There are a lot of small touches of polish, the ones where you go "will this work?" and it does, like water droplets flying when you swirl with the tanooki tail standing in shallow water, and shooting fire balls at flowers.
I see that the Leaf makes nearly everything trivial even in the first few Special levels.
As a matter of fact I don't do that, I just found one during my normal progression and decided to see if it was still a huge advantage.If you find yourself having too easy of a time, don't pick up the Tanooki and especially don't constantly go back to an easier level to grab one.
S8-2 is Sunshine-level cruelty without the Tanooki suit.If you find yourself having too easy of a time, don't pick up the Tanooki and especially don't constantly go back to an easier level to grab one.
I think i've just done my favourite stage so far...S7-4, I perished more times in that one stage than the rest of the game so far! and it was glorious, finally nabbing all 3 star coins and overcoming the combination of flip switch platforms and size increasing shadow/cosmic Mario filled me with triumphant joy.
Question about the post game goodies.
Do you have to complete every stage with Luigi to get 5 stars on your file select? If so, is there a way to tell which levels you have completed with him?
And unrelated, but is Sunshine really that difficult of a Mario game?
As you can write so well, would you mind to tell what makes it so special to you?goty
Not a single piece of bloat to be seen, nothing between you and the pure enjoyment. This game could be the prime example of how, sometimes, less is more.
As of now I've seen just world 1 and 2, and in my opinion this Mario 3D has perfect length for the stages (this is subjective of course, but sometimes I felt that stages in Galaxy were too large), perfect pacing, perfect controls, perfect balance between 2D action and 3D scale, the power ups are awesome to use (never felt so powerful with the flower before). The use of 3D depth is astounding, Nintendo are being masters here.
It's pretty awesome how the developers have mixed 2d and 3d mechanics in this game. This is the style of Mario (apart from pure 2d) that now, in this point of my life, I think I could enjoy more than anything else.
i... i think i like this better than galaxy *gasp*
it's probably my love for 2d over 3d mario. this is just so... distilled. without any of the filler and bloat of the galaxy games, like the motion control mini games or the bird levels or the story and the many characters with something to say and all the interruptions and tedious ui mechanics etc.
These are precisely the reasons why I feel like 3D Land is finally up to par with the good 2D Mario games. Less gimmicks, less bloat. Short, wonderfully paced levels that encourage speed runs. A selection of easier levels to draw joy simply from how Mario "feels" and a selection of more difficult levels to draw joy from overcoming challenges. In fact, the simple act of playing the game is what's striking me the most. The visual and auditory feedback in tandem with how Mario handles is finally done to my satisfaction for a 3D Mario. It isn't about being easy or hard; it's about how every little thing feels fun no matter what you're doing.Playing through the first 8 worlds was consistently fun, even on easy levels, because the design is creative, the tools available fun to use, the architecture enjoyable to sightsee, and most importantly it's still about the platforming, so you get into that flow - you bring the fun, breezy aspect of the game to the front through a campaign like this. Then you get the 2nd part, where tight margins, adrenaline and challenge are attractions. You basically get the best of both worlds, and a really meaty game to boot.
As far as I'm concerned, 3D Land has joined SMB3 and SMW in my top 3.I'm sure there's still a "new car smell" to Mario 3D Land, but where would you guys put this one in the Mario rankings?
(Puzzle Boxes do come back each day, and there are extra variations -- not sure how many. I'll see if I get any more)
Nevertheless, I don't want stupid, arbitrary, or confusing goals to collect stars. I just want to run a gauntlet of obstacles. The fact that there isn't any obnoxious, superfluous waggle or pointing is a bonus in itself. It's why I can't deal with modern Zelda games anymore ever since they started getting so bloated with a clear divide between "fun parts" and "parts I don't want to play." The best games are fun 100% of the time. You shouldn't have to wade through something you don't want to be doing.
As far as I'm concerned, 3D Land has joined SMB3 and SMW in my top 3.
Not yetI just openedup the special world. Am I supposed to have Luigi yet?
Dammit. It's a good thing I don't really mind replaying the levels :S They're easy enough to replay and not so annoying that I'd be bitter about replaying them. They're also short enough so that even if I do get annoyed I can just stop for a bit and pick it up later, which is probably one of my favorite things about this game. I also love the 3D effects in this game, it just feels so natural! Can't wait to see the 3D in motion for Mario Kart 7 (zomg 2 more weeks!).Nope. As soon as the box of shame appears you lose the shine.
that might not be necessaryAs you can write so well, would you mind to tell what makes it so special to you?
Got my third star ()Finished all Special Worlds
Anyone know how to get the 10th photo? I think I would have to get all the star coins in each level but not entirely sure
Any game that makes me go back through previous levels just to complete it automatically goes on my shitlist.
Sorry, Nintendo.
Any game that makes me go back through previous levels just to complete it automatically goes on my shitlist.
Sorry, Nintendo.
There is a difference between 100% a game and completing the game.