Super Mario Maker: Not all tools available from the start, unlock over 9 days

Actually I haven't yet. I am drip-feeding my point over a period of nine days. Today I am introducing why I think it's a bad idea. Tomorrow, I will discuss specifically why the day two unlocks should be available on day one. On day eight, it will just be day one again but with Bloopers everywhere.


Please do this hahaha
 
Lots on this page alone.

I'm not seeing lots.

Well you see, Minecraft is far babby childs like Little Timmy while Mario Maker is for sophisticated brainy people like papa John. In order to bridge the gap between the little Timmys and papa Johns they limit your stuff. Except when you get told that little Timmy is actually smarter than you think and doesn't like being looked down on. In which case the reason then isn't because it's overwhelming it's because of shitty level design. Because we all know, you only get good at something if you have very limited resources that increase on a day by day basis.

Didn't Stumpokapow already call you out earlier about your pouting?
 
I never said you want to, just that people would find a way to spin it. I used exaggeration for the purpose of comedy while also trying to frame my point in a humorous manner. If you want to ignore my reasoning because I like to crack jokes then that's your problem. Maybe I should have posted it over nine days so you can better comprehend it.

and now you're claiming your comedic use of abuse as an allegory is too far above my thought level? You're batting a 1000, here.
 
I'm not seeing lots.

Let me help you.

non-issue.

It will stop people from throwing 50 Bowsers in their first 20 levels for the first week.

This doesnt bother me in the slightest. I trust nintendo.

Seems to me Nintendo is experimenting with different timed content release models. No doubt they see some sort of benefit to the approach. I'd certainly be curious to know what its for.

The very worst reaction this news should bring is a giant shrug. It's not even at the level of inconvenience. For everyone throwing any sort of fit over this. I'm not kidding, I wish I could find you and slap you very hard.

Fine by me, it won't stop me from playing other people's creations. Personally I'm skeptical of my abilities of creating levels even having played Mario 2D platformers ad-nauseum for about 25 years, but only having a few tools at first might help me to familiarize with them and then move onto other tools. It might open the door for even more content down the line.

Actually, only seeying the videos the whole thing is overwhelming. Most of the time gaffers forget about how little we represent the main public, as hardcore gamers that we are

Mario games are aimed at a very large cross section of the market. This decision was probably made to allow more casual players to jump in and learn how to use all the tools without feeling overwhelmed with all the options at first. Whether you agree with it or not is up to you, but I don't think it's a terrible idea and one they probably arrived at after receiving feedback from a broad spectrum of players.

Man, I think the same thing that you. Really. But I insist, we don't think like the rest of the consumers. That's why we are here wasting our time in this kind of discussions (a said wasting because our complains are not going to do anything with the situation).
They need to appeal a wider range of people. One way was this, the other way is create a tutorial (which I usually hate) that oblige you to make some basics things to unlock the full potential. Assuming this is the reason why they blocked the content in the first intance, right.
I'm not justifying, but trying to understand a risky day-one condition. At least for me, it makes some sense when I put myself in the place of casual gamers or kids who have the money.
Overall, the game needs to be sold.

No, he's right, it's about a 3 on the scale. No one is really talking about it but us. Even Reddit just talked about it only being a minor annoyance and moved on. We are the only place really having this sort of discussion about a 9 day content rollout. None of them truly bashed it either, they had more pleasant discussion and came to quicker understandings and didn't go on this whole "there's a defense force for everything" nonsense like I see so much here.

Unlocking content Mario Maker style isn't so different to the way we have grown accustomed to. Skill based tasks may often take more time and suck much harder than Mario Maker for the purposes of unlocking content. Either way I have to have patience to unlock the junk that could have easily been available from the start. I'm not really cheering in support of Mario Maker's unique spin on this practice. I'm just used to developers locking basic content in weird ways and don't see any added bother coming from Mario Maker. I'll aim down the standard sights of an AK-47 for 20 deathmatches before I equip my scope. I'll steadily create and play Mario levels for a few weeks before I make a clown car level. A few hours of enjoying the game and I'll have my freshly unlocked goodies. It's all too familiar and all so painless.

I think the number of "omg there is a defense force for everything" posts have now exceeded the number of posts actually defending this.

It's a fit over a non issue. If you had to wait a week between unlocks, okay maybe. If you had to pay extra, absolutely. But this is an entire tool set in a game overflowing with them per day over nine days. And by fit, i don't mean simply complaining. I mean people cancelling preorders, or refusing to buy the game or actually making comparisons to free to play games and what have you. A fit is an over reaction or an ignorant response. And yes, people throwing a fit need some sense slapped into them. I'm not even defending Nintendo here. I don't consider the delay a good idea. i don't consider it a bad idea. I don't consider it necessary. I don't consider it at all because it's such a non-thing. I'm simply staring in dumfounded embarrassment at certain posters treating this as though it were the worst betrayal ever.

Makes perfect sense. It's the same gimmick as with Splatoon - making unlockables spaced out over some time breeds a better online community, and this game kinda needs that. So they do this. At least the pieces aren't locked behind arbitrary level goals ala LBP.

I would like to see it take another cue from Splatoon and release extra free DLC pieces, but we'll see.

Again, from one page.
 
I'd have limited myself to a subset of the possibilities for a while anyway, so maybe that's why I'm not bothered. There's no way my first stage would have used all the possible tools. In fact, throwing the kitchen sink is no way to design a good stage. Usually you'll need to pick a theme around which to construct.

I'd love to hear Nintendo's actual rationale. It probably has something to do with encouraging the player to experience everything. I know that I tried out every new on-disc DLC weapon in splatoon the moment they were released while I hadn't touched some of the weapons that were already unlocked. It's our nature to be excited by new stuff and they're probably exploiting that to expose the player to all of SMM's functions.
 
No, he's right, it's about a 3 on the scale. No one is really talking about it but us. Even Reddit just talked about it only being a minor annoyance and moved on. We are the only place really having this sort of discussion about a 9 day content rollout. None of them truly bashed it either, they had more pleasant discussion and came to quicker understandings and didn't go on this whole "there's a defense force for everything" nonsense like I see so much here.

When you actually look at the thread as a whole you'll notice that there's only about 5 or 6 people that are engaging in the back and forth. Most people, like myself, said their part and quickly got over it.

It's really not that big of a deal.
 
Ah well, it definitely is a slight disappointment but it's not the end of the world. I simply will build a level a day for practice and see what I can come up with limited tools.
Either that or I use the new tools to refine my original idea.
Still can't wait to get this.
 
And for the first few days goombas and koopas will be everywhere because that's all you've got.
I can live with this considering that shortly afterwards new levels will be created with all enemies for the next couple hundred days.
Yes I know it's not perfect but the (potential) positives of the game far outweigh the (potential) negatives
 
I'm not seeing lots.



Didn't Stumpokapow already call you out earlier about your pouting?

You're right. I'm sorry I see the holes in reasoning for this moving being a positive thing and being of the opinion that it's stupid. Don't want to pout too much. Might catch a ban. For pouting.

I can live with this considering that shortly afterwards new levels will be created with all enemies for the next couple hundred days.
Yes I know it's not perfect but the positives of the game far outweigh the negatives

Except then wouldn't day 2 levels just be full of fire flowers and then day 3s full of ____ because people are rushing to try out new toys and not using the boring old stuff?
 
Well you see, Minecraft is far babby childs like Little Timmy while Mario Maker is for sophisticated brainy people like papa John. In order to bridge the gap between the little Timmys and papa Johns they limit your stuff. Except when you get told that little Timmy is actually smarter than you think and doesn't like being looked down on. In which case the reason then isn't because it's overwhelming it's because of shitty level design. Because we all know, you only get good at something if you have very limited resources that increase on a day by day basis.

1378927156_fuck-this-thread-im-out.gif.gif
 
Do you seriously think this is aimed at those people? They'll probably be bored with this either way and keep with what they always do.

yea cuz that skilled community wont care AT ALL about having a much larger base for exposure and people to actually enjoy their creations. thats not why they do it. Nor will they care about rising toward the top with upvoting and miiverse comments/likes
 
and now you're claiming your comedic use of abuse as an allegory is too far above my thought level? You're batting a 1000, here.
I never claimed you were dumb, I was wondering if you understood my point. I assume you didn't. Please go back and read through my posts. Or just wait until tomorrow and read them with Cheep Cheeps instead of periods.
 
Do you seriously think this is aimed at those people? They'll probably be bored with this either way and keep with what they always do.

It aims for everyone, which is what Mario always does. And yes I believe experienced players will buy it if they own a Wii U. If I like designing levels and there is this official, easy to use tools I sure will buy it, day one.
 
Let me help you.

Again, from one page.

Because it doesn't bother me I was defending it, yeah right!

yea cuz that skilled community wont care AT ALL about having a much larger base for exposure and people to actually enjoy their creations. thats not why they do it. Nor will they care about rising toward the top with upvoting and miiverse comments/likes

Not sure how that will translate into this. There're several good Mario hacks out there, but I believe that regardless of having everything unlocked from scratch or not they might feel limited in what they can do.

It aims for everyone, which is what Mario always does. And yes I believe experienced players will buy it if they own a Wii U. If I like designing levels and there is this official, easy to use tools I sure will buy it, day one.

Everyone includes those whom this could be their first like any other game really, which is likely why Nintendo won't take them into consideration and just make as simple as possible even when everything is available.
 
Except then wouldn't day 2 levels just be full of fire flowers and then day 3s full of ____ because people are rushing to try out new toys and not using the boring old stuff?

No? I have no idea where you are coming up with that. Why would you even say that in a thread where people are arguing that they want to use lots of items in their levels right away?
 
No? I have no idea where you are coming up with that

Lakitu and Bill Blasters are prone to be everywhere since you can modify what they throw, too bad you can't do that with Hammer Bros., heh..

^ was what I was responding to with the goomba and koopa post. It then follows that if that would happen, then on day 2 everyone would be using the "new" tools in their levels because they couldn't use them before leading to day 2's levels being full of Fire Flowers etc. Then Day 3 etc etc. Rather than giving people everything from the get go leading to more interesting and varied levels from the start. Because while yeah, it's really cool changing what a bullet bill launcher spits out there are also other tools to use that people will use.
 
So you agree and disagree?

Okay.

Who said I agreed? I find it to be a mild annoyance. It could have been handled better, but I'm not going to let this consume me like it seems to be you and Zomba. I'm going to enjoy the game despite its limitations at first and learn the basics.

I don't understand what sides there even are in this thread, but you seem to be hunting for them. So few still for 25 pages now.
 
Who said I agreed? I find it to be a mild annoyance. It could have been handled better, but I'm not going to let this consume me like it seems to be you and Zomba. I'm going to enjoy the game despite its limitations at first and learn the basics.

I don't understand what sides there even are in this thread, but you seem to be hunting for them. So few still for 25 pages now.

Have you not read the thread? It's split more or less down the middle.
 
If you weren't defending it, what were you doing?

Because I wasn't bashing it I was defending it...?

^ was what I was responding to with the goomba and koopa post. It then follows that if that would happen, then on day 2 everyone would be using the "new" tools in their levels because they couldn't use them before leading to day 2's levels being full of Fire Flowers etc. Then Day 3 etc etc. Rather than giving people everything from the get go leading to more interesting and varied levels from the start. Because while yeah, it's really cool changing what a bullet bill launcher spits out there are also other tools to use that people will use.

I guess it'll take 9 days then. ¯\_(ツ)_/¯
 
Thanks Nintendo. I'd be really overwhelmed otherwise. U really know how to take care of your users.

I always enjoy when users think they encompass the want and needs of the entire market.

This is a ridiculous excuse and the other similar game LBP had no problem with everything at once. If they didn't want people overwhelmed just make a simple creation mode or something.

Yes, because completely optional simplified modes in Nintendo games have surely not had backlash, either.
Some people won't be happy until those they see as simpleton plebs are shown the door and never return to the video game industry. So any attempt to make a game inviting for a novice will always meet with backlash, regardless of implementation.

Tutorial sections? Bad.
Feature rollouts? Bad.
Simpler optional game modes? Bad.

Only trial by fire is acceptable for some people, and anyone who doesn't like it can GTFO, apparently.

It's just a reality one must accept when in a crowd of hardcore gamers that only consider their own needs.
 
^ was what I was responding to with the goomba and koopa post. It then follows that if that would happen, then on day 2 everyone would be using the "new" tools in their levels because they couldn't use them before leading to day 2's levels being full of Fire Flowers etc. Then Day 3 etc etc. Rather than giving people everything from the get go leading to more interesting and varied levels from the start. Because while yeah, it's really cool changing what a bullet bill launcher spits out there are also other tools to use that people will use.

No, it does not follow that if "Lakitu and Bill Blasters are prone to be everywhere since you can modify what they throw" then people are only going to be using the tools given out on that day instead of the earlier tools also

You're not making any sense
 
So you agree and disagree?

Okay.



If you weren't defending it, what were you doing?

Because they aren't hating on it you classify them as defenders? Really? You quoted alot in there that was basically the equivalent of "it's okay with me, I'll get by"

Have you not read the thread? It's split more or less down the middle.

The way you're looking at and reading posts, no wonder you see it that way
 
9 day tutorial

Now ive seen it all

Yep, that's what this is. Which might be a good idea in some ways, but seems weird. Unlocking the tools based on things you do rather than an arbitrary time limit seems like it would be a better idea. Like, create a level with these initial tools and you'll get a few more to try out for your next one, etc.
 
It does kind of mean that. People are going to try out the new toys so we'll see a lot of levels that are just a billion of the new things, y'know

This was exactly my line of thinking. Poster says that if everything is there day one people will just use the new shit and put it everywhere, I say that the same will happen though the "item of the day" will be different each day but (following the logic that people will just over use the new thing) you'll still see people over using "new" items for the first 9 days. Day one every enemy will be a goomba or koopa because that is all that is there, day 2 every power up will be a fire flower because it's all that is there, day 3 will have whatever it brings.

People like new things, Red Devil pointed out how people will just overuse the new thing, I replied that this system just creates 9 days of "new things" for people to over use.

Yep, that's what this is. Which might be a good idea in some ways, but seems weird. Unlocking the tools based on things you do rather than an arbitrary time limit seems like it would be a better idea. Like, create a level with these initial tools and you'll get a few more to try out for your next one, etc.

If you are going to have an arbitrary lock and no tutorial that is exactly how it should be handled. Hell, if Nintendo are really afraid that people are brain dead they could even have you make two levels to make sure you realise that the goomba is an enemy and that you can hit blocks!
 
It does kind of mean that. People are going to try out the new toys so we'll see a lot of levels that are just a billion of the new things, y'know

Yes, by day 2 the day 1 tools are going to be the "boring old stuff" that zombie mentioned and not be used at all because they are old hat

I'm sorry, but are you people high?
 
Meh seems silly, but most likely just be a mild annoyance to a otherwise possible really cool game. The rolling things out bit by bit setup probably works a lot better with Splatoon.
 
This makes no sense to me. All it does is kill the excitement of getting the game on release day.

I wouldn't want to come home excitedly from the store only to still have to wait 9 days for some arbitrary reason so I can finally experience all of what I just paid cold hard cash for.

Someone remind Nintendo that not all of their customers are 6 years old. A "Simple" mode that featured these gradual unlocks would have sufficed for those who really wanted it.

I mostly only want the game to play other people's levels, so it doesn't affect me directly, but I can see and understand why it will piss other people off.
 
Yes, by day 2 the day 1 tools are going to be the "boring old stuff" that zombie mentioned and not be used at all because they are old hat

I'm sorry, but are you people high?

No more high than the people that seem to assume the average consumer will just freeze at the sight of options and just explode.

Kids are a lot smarter than you give them credit for and a lot more creative. See Minecraft for example.
 
That's the problem. It's a mild annoyance that has no reason to exist.

I think this is what gets me. (I'm assuming you can just cheese it and time-travel with the system clock). It's this silly, stupid, limiting factor on this creative game that just annoys the people who want to make cool levels day one.
 
That's the problem. It's a mild annoyance that has no reason to exist.

A mild annoyance can be something that I can forgive as long as the game's pros outweighs the cons. Course for future references it might not be a good idea, but I wouldn't cancelled a preorder or not buy this game over this (not that I had plans to get it anyway, with Fatal Frame and Yoshi coming in the month after or two).
 
No more high than the people that seem to assume the average consumer will just freeze at the sight of options and just explode.

Kids are a lot smarter than you give them credit for and a lot more creative. See Minecraft for example.

can people stop using minecraft as an example? The design of a minecraft level has much more leeway when it comes to avoiding unplayable level design
 
Have you not read the thread? It's split more or less down the middle.

I see a bunch of kneejerk reactions early on, then things cool down as some come to an understanding, then things ramp up again with dumb jokes like what's happening now. It's just going in a cycle now.

I don't see a big split, I see people meh about it, still very few defenders out of the whole thread. I see most in disagreement with Nintendo's method and find it baffling by page 10 and onward. Some even boycotting the game and cancelling it because of the 9 day rollout. Others are wondering why the thread is "freaking out" about it and it's easy to see why they think that with all how bad the strong the reactions, the dumb jokes, and the mocking was. I showed up by page 14 even wondering what the heck was going on. People on twitter looking in were wondering what the heck is going and finding the kneejerks stupid as hell and believe you're all freaking out about it.

I question how many you and others call defenders when you also had me in there. I wonder how much you payed attention to this thread. Would you call others of my similar position defenders? Because that seems to be the majority of this thread overall.
 
It's gonna be cool to see how creative people get with the limited tool sets, and watch them essentially evolve as the week progresses. It's certainly different but it won't put me off playing the game.
 
I think this is just an extension of Nintendo´s level design. Nintendo´s level design always aims to slowly educate the players in what they can do until they master the basic skill set and then start throwing at them more and more complicated stuff progressively. They did the same with Splatoon and I think the reason behind this was to both keep the game fresh until the big August update and to teach a whole community how to play the game/genre. Having limited maps forced me to learn them really well and investigate where all the shortcuts and interesting points were. The growing number of weapons made me try them and learn that every one is different and has it´s unique uses. Unlocking alternate versions made me focus on sub weapons and specials.

The philosophy behind this rollout may be simillar to that: give players a limited pool of resources to build their levels and they may focus on the important aspects of level design instead of throwing awesomeItem#3 after awesomeItem#4 after awesomeItem#5...without any structure or logic behind that setup. The players will have less things to worry about and will be able to learn the basic functions of the editor and pieces in a controlled environment, just like modern Mario games always start with an open hazard-free area that allows you to play around.
 
Truthfacts: if this was unveiled months ago, there were more starting features, and reframed as "extra content", the outrage wouldn't be nearly as bad.

Basically, what they did for splatoon. If you try to withhold features, your PR needs to be on point.
When were unlockables seen as withholding features? I can understand people don't like this but people are forgetting really basic gaming terms here. Smash doesn't "withhold features" and yet it sure as hell takes longer than nine days to get everything, especially since a lot of it is hidden behind a RNG.
 
Good idea actually. It might be overwhelming otherwise and its a nice way to keep it fresh.

I guess based on the size of the thread tantrums are thrown 😹
 
You can't upload a level in Mario Maker unless you can beat it.
that doesn't change the fact that it's easier to make a playable level in minecraft than in mario maker. So just because kids do it day one in minecraft doesn't mean they can do it in mario maker day one. His point was that people shouldn't under estimate kid's creativity,and he used minecraft as an example. It's not the same.
 
It's gonna be cool to see how creative people get with the limited tool sets, and watch them essentially evolve as the week progresses. It's certainly different but it won't put me off playing the game.

There is nothing stopping someone from restricting themselves to only a few items even if they had everything. If people want to limit themselves like that to test their creativity, then go for it. But let the people who want to make fifty bonecoasters zig zag through a screen full of flying chain chomps make that too. It's ironic since the marketing has 100% focused on all the crazy levels you can make, yet it will be impossible to actually make those in the first week.

You can't even do everything you see in the Nintendo logo at the beginning of this video when you get the game.
 
There is nothing stopping someone from restricting themselves to only a few items even if they had everything. If people want to limit themselves like that to test their creativity, then go for it. But let the people who want to make fifty bonecoasters zig zag through a screen full of flying chain chomps make that too. It's ironic since the marketing has 100% focused on all the crazy levels you can make, yet it will be impossible to actually make those in the first week.

You can't even do everything you see in the Nintendo logo at the beginning of this video when you get the game.

Like said before, like this was the first game where promotional videos/screenshots/etc shows stuff that's locked on the beginning, tsk.
 
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