Probably a dumb question, but how do you find this screen? I can only go between my saved courses and the editor.
I always put twice as many mushrooms as I think are needed, as most people seem to skip a stage after they die once.
Oh cool. Then you can all comment on my levels wheher you like thm or not. Shameless plug time again. Please play my levels, guys.You can comment without starring.
https://www.reddit.com/r/MarioMaker/comments/3kry8z/theres_a_way_to_comment_on_a_level_without/
I tried to do a baby bowser boss fight. So far it is only a concept and only the fight. Please try it, any feedback is welcome: The key to winning is good platforming skills. The dificulty propably is medium - hard, although more on the medium side. It can get hectic, but it is designed fair.
4775-0000-003C-6760 (Baby Bowser Fight (V. 1.0))
Probably a dumb question, but how do you find this screen? I can only go between my saved courses and the editor.
Probably a dumb question, but how do you find this screen? I can only go between my saved courses and the editor.
Trying this once more still no plays yet
Would love to have some people try out my first stage!
It's called Hot Hot Lava! And it's fairly difficult took me quite a few tries to get it uploaded but it is fair!
Would love to get some feedback and some plays! Gimme a like if you enjoy it and some feedback to let me know what direction to take with it!
0378-0000-003A-8823
If you play mine Leave some feedback here or in game please star and I will play yours when I'm home from work!
I always put twice as many mushrooms as I think are needed, as most people seem to skip a stage after they die once.
Probably a dumb question, but how do you find this screen? I can only go between my saved courses and the editor.
My first level with a clear design and intent. It's pretty difficult for me but doable. I think I will make more changes to this level in the future, but I'll post the rough draft version for now. Let me know what you think!
Fire, Thwomps, Flying Things
4CCE-0000-0035-9AF6
Shake a diagonal one.
IIRC, you need to shake them
Great game, but i can't help but feel disappointed about a few....pretty standard things that should have been in.
Where are the slopes from Super Mario World? Why can we only choose one level from each game? I mean where's the forest level from SMW for example? Or how about desert, snow stages from games like Mario Bros U? The many different enemies and items from each game, example those baseball guys from SMW or the spiked fish. The ability to rotate pipes and have Mario shot out of them. Or the ability to place water, so we can make our own ponds and rivers in non underwater levels.
There is a lot missing. Personally i see little to no reason to not include it.
New level after finally unlocking Super Mario World and the Sound FX packages. First stage that actually feels polished. Let me know what you think.
King Boo's Castle
8F0D-0000-003D-6567
Course World. Then hit minus, or tap your face in the upper left.
Tap on your user icon in the upper left when using "Course World".
Can someone just please play this?
It's Super Mario Bros. 3. There's a theme. It's sort of Metroid-style. It took hours. No real tricks, not too hard, some nice secrets in the form of 1-ups.
edit: revised a bit based on comments.
Gotta remember the average player has trouble running. Watching my friend play was pretty much "oh ya.. I'm not a normal person"
Uploaded another level:
[IM G]http://i.imgur.com/T4dkzIE.jpg[/IMG]
¿1-1?
(87CE-0000-003D-BCE8)
A faithful tile by tile recreation of 1-1 from SMB... upsidedown. The clouds in 1-1 have been replaced with cloud blocks.
Nah. It's just fun to create. I don't need any validation from stars or whatever. Just enjoy the game.Anyone else feels desmotivated after creating levels and see how quickly they get buried between the thousands of levels being uploaded at the same time? It's a good thing we have the OT to share them but yeah. A tag system on course world would be nice...
edit: Damn, top page
Uploaded another level:
¿1-1?
(87CE-0000-003D-BCE8)
A faithful tile by tile recreation of 1-1 from SMB... upsidedown. The clouds in 1-1 have been replaced with cloud blocks.
I played it and I gave it a star, however it wasn't entirely clear to me where I was supposed to go. I cleared it on my second attempt byI have no idea if this is what I was supposed to do.getting hit by the Koopa, going through the gap on the right and bouncing up and over the level using the cannons.
A faithful tile by tile recreation of 1-1 from SMB... upsidedown. The clouds in 1-1 have been replaced with cloud blocks.
Just finished my first level. Pretty happy with it! I'd love to get some thoughts, or maybe tell me if certain parts are too difficult. I'd say it's mid difficulty.
Hull Haunt
(A059-0000-003C-FEC6)
"Tante vie, una bandiera"
ID: 9142-0000-0013-47B2
"Sottosopra o sottosotto?"
ID: 661F-0000-0013-DF3F
"Una breve ma intensa nuotata"
ID: 7150D-0000-0014-BE0A
"Insidie del castello"
ID: 37FB-0000-001F-4F62
"Gusci veloci, all'aperto"
ID: 4DB8-0000-0021-10EC
"Ora si sale, ora si scende"
ID: 2C4B-0000-0025-57B3
"Fantasmatico"
ID: 0502-0000-002E-694E
"Vie multiple nella nave volante"
ID: 7435-0000-0037-3A28
I Keep Having the Same Nightmare (8016-0000-003C-D144)
Ahahaha, I really enjoyed making this level. Amazing how time flies with this game.
Question, what sounds better for a level name
Forgotten Fortress
The Forgotten Fortress
I'm all about the little details and I can't decide if adding "The" makes it a better name.
I liked GHAS! Interesting and much fairer play on the shrooms kill you gimmick, where you alternate between needing them and not, and you don't have to start from the start of you falter. The design could be a bit neater and more streamlined in places, but otherwise good job! Very fun.
This was pretty good but really only a third of a level. Expand on this concept and it'll be great! I think maybe try and spend longer on one single course and see how your creativity and choices evolve by expanding it rather than only churning out bites sized unrelated concepts.
A "normal" SMW stage, tried to focus on traditional stage design:
3138-0000-003D-A0BC
It has a few challenges but everyone should be able to finish it without a problem.
I finally finished a half decent under water level (I hope)
Any feedback is much appreciated, I did spend a while on it.
My other levels if your so inclined, I've had some good words from gaffers on these
Hold Jump To Bounce off Enemies!
(56D5-0000-0034-56CF)
Level where you can almost never touch the ground and must bounce and wall jump to make it through
Flamin' Walls? Follow The Coins!
(A9A4-0000-0019-2255)
Mostly me playing with the wall jump ablility.
I'm just going post this one last time since for anyone who missed it:
I'm just going post this one last time since for anyone who missed it:
WarioWare, Inc. - 2B43-0000-0038-3F06
People seemed to enjoy it when I posted it earlier and I figured most people would have been asleep/at work/school then.
Some of my other courses. (I'd also recommend the original version of "Why Can't Mario Crawl?" - 643B-0000-001A-0F89 and the newest version of "Death From Above!" - 9543-0000-003A-3A9D)
I'm just going post this one last time since for anyone who missed it:
WarioWare, Inc. - 2B43-0000-0038-3F06
People seemed to enjoy it when I posted it earlier and I figured most people would have been asleep/at work/school then.
Some of my other courses. (I'd also recommend the original version of "Why Can't Mario Crawl?" - 643B-0000-001A-0F89 and the newest version of "Death From Above!" - 9543-0000-003A-3A9D)