Buzzter's Brigade - 0EAF-0000-0030-AF15
10% clear rate w/ 60 attempts
My first serious attempt at a proper level, focuses on a few different things you can do with buzzy beetles. It has 3 1-ups to collect as well as a secret cape & star.
Uploaded my first Ghost House. It's rather easy, but finding all three 1Ups and 100 coins turns it into a slightly more challenging level (at least that's what I hope).
Shine a Light (3 Ups, 100 Coins)
FA58-0000-003E-4E21
There's no way to blockade/bind a lakitu is there? I'm trying to make a stage that is more just telling a story in the level and wanted two of them throwing stars at a certain point, but they fly through the walls and kinda break the image I wanted.
So did my patch not take or something? It said "new elements arriving 9/16"
Looks like GAF is getting pretty advanced already... I have a newbie question.
What's the best way to give a player a Spiny or Beetle hat, aside from putting it right above Mario's head at the spawn point? If you put them in blocks, they just become shells you can kick... Doesn't seem like you can make them function like a power-up.
Yep, trash mode honestly.I'm gonna have to start making an effort to play more GAF levels because quite frankly the stuff I'm getting on 100 Mario is offending my soul.
Most likely, you don't want your own levels to frustrate you.Is it safe to say if you can't beat your own level after, say, 30 tries, you should consider tweaking it?
Looks like GAF is getting pretty advanced already... I have a newbie question.
What's the best way to give a player a Spiny or Beetle hat, aside from putting it right above Mario's head at the spawn point? If you put them in blocks, they just become shells you can kick... Doesn't seem like you can make them function like a power-up.
Just finished my first full music level to show my support for the need for vegetables in this game. Forget slopes, we want turnips!
Vegetables In Mario Maker Please - DD68-0000-003C-F3E9
The limitations of the music making in this game can be pretty frustrating. I tried putting in extra instrumentation but I either ran out of room or instrument got in each other's way.
If you play it then let me know so that I can try one of yours.
Added to my OP.
Saw Blades in the Sky
5C33-0000-003E-799E
SMW: A Day's Walk (C608-0000-003A-BBEF)
A new stage from me, more of a normal Super Mario World type level. Let me know what you think!
I remember one of the 10 Mario courses was literally just going through doors until the goal was reached. The best course was the P-Switch one just because it was neat to see it in motion.Some of the sample courses are so damn annoying.
This is pretty awesome but I wish you would've tried to incorporate the bassline in too! Makes me want to do it myself...
FYI: Thuddert informed you had the ID wrong in the google form, turns out you had written 2900-...Here's my first uploaded level guys
Under Where?
(2990-0000-002D-2DCF)
All feedback is welcome!
Edit: I put in 3 1-Up shrooms for ya'll to find.
Make em fall out of upside down pipes. Did this in two of my Dave levels.
Put it on a breakable block above a p-switch so you push the p-switch and it falls on Mario's head.
Or put it on a small track going up and down so Mario can jump underneath it.
Remember, if you don't want the player to get stuck in a place where they need the helmet to progress then it might be better to have them fall out of a pipe.
What sort of limit is there on sub-area-linked pipes, if anyone knows? I have a general idea for a level that could use a good number of them.
Step by Step... - Died too many times due to parakoopas being too high for me to jump on, no matter how long I wated at the first one. Gave up on it.Step by Step... - 6583-0000-001B-F23D
The Prince's Morning Swim - C265-0000-0027-A3FC
Fun with Super Leaves - 6305-0000-0036-BF85
Contra: Mario Corps - 1599-0000-0036-CE11
Big Problem, POWerful Solution: CD31-0000-003B-80F8
You can have 10 pairs.
There were a bunch of features I didn't realize were in, such as being able to set an auto scroll. Can you change the direction the auto scroll goes though? I'd like to make something with it going up instead of to the right.
Can you change the direction the auto scroll goes though? I'd like to make something with it going up instead of to the right.
One of the things that was in a sample level in the 10 Mario challenge was the circle of Boos, how do you set something like that up? Or have I not unlocked the pieces I need yet?
Also, is there every a way to have a level transition themes? Such as Airships > castle > ground, etc.
Got my third medal!
Okay. So now the level comes in two flavors:
Normal (4569-0000-0038-8CF2)
Easy (E097-0000-003E-3B40)
In the easy version I took out 1 of the munchers and made the vine 1 tile taller. Now you don't even have to use the vine at all. The ceiling above the saw is 1 tile higher. There is a bill blaster dispensing infinite fire flowers on the left side.
1 star, 50 stars, 150 stars are the ones I know.When do you get another medal? Every 50 stars?
When do you get another medal? Every 50 stars?
Thanks for so much feedback! Tomorrow is a "test GAF levels" day for sure.
Let me know what you think! I have to go back and play GAF levels now that I finally have the game. I'll look yours up.
Welcome to the first SMM-GAF Community Contest! The goal of this contest is to see how different creators tackle a certain theme and have the community vote on the best entry. To participate, all you have to do is create and submit a level that adheres to the provided requirements. You will find them below:
SMM-GAF Contest #1
Theme: Level 1-1 for a new Mario game
Description: Creating the first level for an entirely new Mario platformer must be a tough task for the level designers at Nintendo. Certain traditions of 1-1 stages must be respected while also avoiding the dangers of being derivative. Now it's up to you to create a level that would serve as the very first stage of a new Mario game. Think about what direction the game goes in. Think about a new idea that might be featured more heavily and expanded on in certain ways as the game progresses. The first impression is what counts, right?
Styles: All Styles allowed
Submission deadline: Monday, Sep 21 (12pm GMT+1)
Voting period: Monday, Sep 21 - Monday, Sep 28 (12pm GMT+1)
Submission Rules:
To submit a level, post the code of your level along with a screenshot in this very thread and clearly label it as entry for the contest by putting the following on the top of your post: 'Submission for the SMM-GAF Community Contest #1'.
Keep in mind that only one entry per user is allowed. If you wanna retract a level and submit a new one, make that absolutely clear and edit your old post to reflect that change. Please refrain from doing this a lot, better be absolutely sure that the stage you created is the one you wanna submit.
You can label your level in a way that relates it to our contest but you don't have to. Just make sure to properly submit a level in here by following the rules above.
Voting Rules:
Once the deadline for submitting levels is reached, I will assemble all the entries and post the list in here. SMM-GAF will then go ahead and try the levels. You can assign points to up to three levels - your first pick gets three points, your second pick two points, your third pick one point.
You can give feedback in the thread and reveal your ranking if you wish. However, you must send me your ballot in a PM, this ensures anonymity for those who want it and, more importantly, gives me an easier time counting your votes.
The deadlines for submitting and voting will be posted above. Feel free to quote this post on a new page to spread the word!
I should say that the first three winners will be included in the Community Showcase! However, I hope that, first and foremost, a contest like this will help people focus their creativity while trying to work around restrictions (which will undoubtedly become more strict in later contests!). Most importantly, though, I hope that everyone has a fun time!
How do you extend the length of the sub area? I actually didn't change the top level until after I made some of this but I can't drag the goal from the other layer anymore, hoping I can still change it somehow since it seems linked to that.
Alright, I finished my latest foray into Mario Making. Taking a break from mold-breaking and gimmick oriented romps, this time I focused on making a Mario stage in line with Nintendo's philosophies of fun and fairness again-- effectively making a "prequel" to my other stage "Steampunk Castle Crusade." The code for that number is E222-0000-0028-D662, and you should play if you haven't already... it's by far my best work thus far. Or maybe after this new one? Anyway... more on the new stage.
While I felt like I accomplished making a Nintendo quality stage with Steampunk Castle Crusade, it really seemed to be missing something. There's a key aspect to the stages in New Super Mario Bros. U (the level design I'm emulating with this series)... the three golden coins. While I, and most of GAF found Castle Crusader to be of fair difficulty... it turned off a ton of less skilled players. This saddened me, I felt like I failed. So this time around I'm employing Nintendo's 3 Gold coin system with achievements. At the start of the stage I left a few comments explaining my new system:
For each achievement you accomplish, post a comment at the end of the stage. I will then go and award a star to one of your stages for each task completely. Just a little reward for the player to replicate the unlocking feature of the golden coins.
The achievements are as follows:
[LIFER]
Find the three hidden 1-UP mushrooms
[MLG Mario]
Complete the stage without collecting a single power up
[YO]
Find the hidden Yoshi
[Wig Out]
Find the Dancin' Wiggler
I am extremely pleased with how the difficulty is balanced now. I mean, I will need to test that with other players of course. So how bout' it GAF. Any takers? Think you can beat some of the challenges I concocted on my lovely new stage? Should be fun, and I hope you find it very... Nintendo-esque!
Steampunk City Shuffle
(01C1-0000-003E-836E)
If you enjoy this level and would like try out my other stages, you can find them HERE.
Feedback would be greatly appreciated!
Done this one, enjoyed it. Looking at where people died when a shell caught me, looks like people have trouble with one of the first jumps after where the first mushroom is with head clearance, but no trouble here. I wonder how many people on this have finished a Mario game...
Castle 1 - F9FE-0000-0020-941B
6.38% clear rate w/ 94 attempts
A simple castle level, a bit too hard at the end but it's alright.
Buzzter's Brigade - 0EAF-0000-0030-AF15
10% clear rate w/ 60 attempts
My first serious attempt at a proper level, focuses on a few different things you can do with buzzy beetles. It has 3 1-ups to collect as well as a secret cape & star.
Hammer Fortress - 54E8-0000-003B-A5CC
5.88% clear rate w/ 17 attempts
Another fortress level, this time based on hammer brothers, there's no 1-ups to collect really, but there is an alternate route through the level.
Bullet Bill Bonanza!
I'm shocked that there's only a 10.41% clear rate. It's a pretty straight forward level if you ask me.
ID: 63E3-0000-0028-C6CA
Mt. Helmet
913B-0000-0034-F709
I posted this one last night already, but its the one I put the most time into and I'd like some feedback. It's a bit difficult but hopefully fair, and there are three secrets to find. I know the very end needs some work.
New level. I'm pretty proud of this one from an atmospheric standpoint and think the boss is pretty good. Would love any feedback!
The Mad Thwomp's Tomb
277F-0000-003A-519C
My daughter made a stage, and she would love it if someone else were to try it out. She's 4, so keep that in mind..
8D37-0000-003A-6614
just finished my newest level: a gozer the gozerian delight
be44-0000-003b-7787
choose from eight different paths to reach the finish line. it's also my first super mario world level.
This is a update of my very first course I made. I think I did decent work here, but of course I am always taking recommendations for improvement.
It originally was a level in the NSMU style with an emphasis on wall jumps. Since no one touched the level (No plays or views whatsoever), I modified it and I think it's most appropriate with an underground theme.
Please play it and give me a fair and honest critique.
Subterranean Complex
(87DE-0000-003B-947E)
Get Hurt and Smile!: 4780-0000-0017-661D <---This is my favourite one
Long Gone Mine
666D-0000-0036-F091
Level 1:
Use Koopa Shells to advance. It starts super easy and has some trickier parts later but it's easy overall. To reach the top of the flagpole you need to find the secret path.
ID: 551C-0000-0032-58EF.