Drag the end of the bar at the bottom of the screen.
Weird, it didn't let me drag it before but after reloading the save it did. Thanks!
Drag the end of the bar at the bottom of the screen.
Sadly, no. There are no vertical levels as far as I know, which is a major bummer. :-(
Thanks guys. Sad about the auto scroll.Auto-scroll only goes left to right and courses can only be two screens high.
Shake a Boo to make a group.
Courses can have a over-world and an under-world with any 2 themes.
Thanks guys. Sad about the auto scroll.
Is the over and under world thing something you have to unlock, or did I just not see the way to do it?
Thanks for checking it out! Hmm this might be a problem. Though I'll wait for more feedback before changing anything. Did you look for the three 1Ups and the 100 coins?That was fun! My suggestion would be to maybe add some coins or something up where the pipe with the P-switch is - there's a delay before the switch comes out of the pipe, and my first time through I tried going in the pipe then went back down when I couldn't, so I didn't see the switch come out. Maybe if there were a few coins to the right of the pipe I would have seen it while I was collecting them.
I uploaded this course last night, but it got lost in the shuffle. I would appreciate any feedback - I deleted and reuploaded it after making some changes today:
Saw Blades in the Sky
5C33-0000-003E-799E
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I also made two other courses if you like that one:
Koopa Paratroopa Land
A397-0000-0034-680B
Piranha Plant Pipes
CA3F-0000-001E-5A7E
Quoting for a new page!
Are there any websites or blogs updating with levels that people are creating? Would love to put that together and curate new levels that aren't just auto-scrolls or near impossible, gimmicky stuff like on the leaderboards.
Why does it say "course not found"?
I can't play it.
Thanks for checking it out! Hmm this might be a problem. Though I'll wait for more feedback before changing anything. Did you look for the three 1Ups and the 100 coins?
Out of your three courses I probably liked Koopa Paratroopa Land the best. It really feels like a Mario level.
Saw Blades in the Sky looks a lot harder than it actually is, but in a good way. With lots of saw blades that actually can't hurt you. I liked the split paths after climbing the vine.
Piranha Plant Pipes is okay, but I think it's a bit repetetive.
Followed.![]()
dude, you posted your stage seven posts ago. no need to clutter up the page just so people can see it again. if someone wants to check out your stage, he/she will, earlier pages aren't inaccessible.
don't think any site is curating levels. check out the community showcase on the first page for some hand-picked gaffer levels that are top notch.
Props. I made a level with a similar concept but yours is much more of a traditional Mario experience. Loved the little props above doors to let you know what you were getting into and there was some very clever use of the environment to make you loop back in case you messed up.
Wholly recommend you all give this one a try.
This is a stage I just made? I literally finished it a few minutes ago. Seven pages ago I posted my Olimar stage...
Ok ok, made some new levels here really hoping to get some criticism!
Fried Calamari
A basic water level with an emphasis on dodging.
ID: EF6F-0000-003B-3351
The Path Less Taken
A nice ghost house in SMW fashion.. I think it plays pretty close to a real SMW ghost house level.. Alternate paths and hidden rooms await!
ID: 28CB-0000-003B-0BBC
Race Against The Machine
Just a nice mushroom chasing level inspired by the many out there already! Pretty simple and quick paced! Can you get to it in time?
ID: 5D18-0000-003B-1DE5
Imminent Evaporation
Will you make it in the cloud in time? Or will you face imminent evaporation?
ID: 3B34-0000-003B-76DC
Waluigi's Cloud Spectacle
GAF's favorite protagonist is back in his own cloud flying, spike evading, cannon dodging spectacle.
ID: 6C9A-0000-003B-C305
Mario-Type
Did the best I could to recreate a side scroller shooter like one I saw not too long ago.. basic but fun to dodge and shoot fireballs I think :O
ID: 47E7-0000-003E-A10A
Well, I'm going back now and playing a bunch of GAF levels I wrote down, but the thread moves so fast! If you guys have some specific levels you want played just let me know! Also it would be cool to get some followers ;P
Edit: Also, the only other level I've posted before only has 3 plays and no completionsit's kinda long but I was really proud of its whole set up :O let's see if this time around I get some more bites
ID: CA34-0000-003A-B3C8
Thanks for the feedback! And yeah, it wasn't a huge deal, I did see the switch come out on my second attempt. I actually did go back and look for the secrets after I beat it once, but I wasn't able to find any. Maybe a little too hidden, or was I missing something more obvious?
Hey guys, I spent some hours yesterday and this morning tinkering with this level. It's not the most elaborate design, I just tried a lot to try and prevent people from breaking the intended design, so feel free to try and poke holes in it or, just enjoy hopefully. The level is more gimmicky than the last couple I made since I was experimenting with the new stuff, but the theme of the level is if you would like to rescue a Yoshi or go without him, there are a couple little secrets and such laced around with not so subtle hints at times.
Feel free to make any critiques or comments, haven't gotten a lot of attention on any of my stuff but, even if this wasn't my best level it was probably the hardest one to make, probably went through 3 versions before I settled on this oneIt's my Birthday so I might not spend much time tinkering with the game today but i've had a fun time making stuff.
5653-0000-003D-B9C8
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Not a single person has tried my track above if anyone is willing to go for it. Also, to make this a not useless post, here is an additional level the more medium or above skilled might enjoy, simply titled Training Grounds. I was thinking of making multiple levels that focus on the basic mechanics and of course, the various items and such. I didn't have a bunch of great ideas or anything but it's fun enough. I tried to keep it short but sweet since I imagine people will die a bit.
F166-0000-003E-B9E5 is the code if you'd like to give it a romp, appreciate any stars and such so I can hopefully upload more one day![]()
wait hold the fucking phone - there's no football dudes in this from SMW?
who said anything about an olimar stage, i'm talking about this post. you don't need to quote it (especially not the whole thing) on the next page, people will see your post even if it's at the end of a page
anyway, not gonna dwell on this
Are there any websites or blogs updating with levels that people are creating? Would love to put that together and curate new levels that aren't just auto-scrolls or near impossible, gimmicky stuff like on the leaderboards.
Here's my second level, "Whacker Mole Hollow". Took me over 30 hours to make! Whew. Hope someone digs it! This one has a bit of a cunning ending, hope it's fun to figure out!
Code: 029E 0000 003B E066
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Not a single person has tried my track above if anyone is willing to go for it. Also, to make this a not useless post, here is an additional level the more medium or above skilled might enjoy, simply titled Training Grounds. I was thinking of making multiple levels that focus on the basic mechanics and of course, the various items and such. I didn't have a bunch of great ideas or anything but it's fun enough. I tried to keep it short but sweet since I imagine people will die a bit.
F166-0000-003E-B9E5 is the code if you'd like to give it a romp, appreciate any stars and such so I can hopefully upload more one day![]()
I really enjoyed this, parts of it felt like a proper ghost level like (failing the obvious jump failure spoiler).landing on the drybones from the fail door to hitting the invisible 1up
Only 2 criticisms, one is so minor and I blame the game more than anything, that laughing sound isn't great used anywhere. Why they couldn't have the proper Boo laugh is beyond me. Other one is the drop after going through the correct door seems a little unfair to just drop them into blind enemies.
Other than that, had a blast with this one!
I played it the other day. I want to see what that person has been playing if that's his standard for crap. Must not have ever played 100 Mario challenge before.HA!, got someone on miiverse just called my level
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Hold Jump To Bounce off Enemies!
(56D5-0000-0034-56CF)
"The Worst level"
which... Seems a bit harsh
That was fun! My suggestion would be to maybe add some coins or something up where the pipe with the P-switch is - there's a delay before the switch comes out of the pipe, and my first time through I tried going in the pipe then went back down when I couldn't, so I didn't see the switch come out. Maybe if there were a few coins to the right of the pipe I would have seen it while I was collecting them.
I uploaded this course last night, but it got lost in the shuffle. I would appreciate any feedback - I deleted and reuploaded it after making some changes today:
Saw Blades in the Sky
5C33-0000-003E-799E
![]()
I also made two other courses if you like that one:
Koopa Paratroopa Land
A397-0000-0034-680B
Piranha Plant Pipes
CA3F-0000-001E-5A7E
I'll post my course one more time on this page. Play it or something, it's pretty good maybe!
The Forgotten Fortress:
483C-0000-003E-38A7
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Hint 1:The title of the level is a hint to look for hidden blocks above lamps. There's a hidden block (or a vine) over every single lamp, only its height may differ.
Hint 2:You can enter the pipe right before the big Dry Bones with a small spin jump.
I just picked both these out at random and thought both were fantastic. You've both given me some good ideas for my next level and helped made me realise some things I've been doing wrong with my own levels.
I took at stab at making a level which feels like an early SMB3 level.
I think it worked out alright, i learnt a lot for my next level though (I also think more people should use those big coloured rectangle panel things from SMB3)
ID is 8EE0-0000-002F-24DC if you would like to try (and give feedback!)
Not a single person has tried my track above if anyone is willing to go for it. Also, to make this a not useless post, here is an additional level the more medium or above skilled might enjoy, simply titled Training Grounds. I was thinking of making multiple levels that focus on the basic mechanics and of course, the various items and such. I didn't have a bunch of great ideas or anything but it's fun enough. I tried to keep it short but sweet since I imagine people will die a bit.
F166-0000-003E-B9E5 is the code if you'd like to give it a romp, appreciate any stars and such so I can hopefully upload more one day![]()
Aka the coolest Mario enemies ever?? Nope![]()
I gave it a few tries and unable to finish. I'm absolutely terrible at those NSMB wall jumps. I do like the Yoshi rescue mission though. Good level, just not for me.
I tried your level and I liked it.
The sub section was really fun. I never thought I'd be able to catch up to Yoshi but managed it in the end. I don't go back for the other Yoshi. I tried a few times (without the first Yoshi and that jump backwards was too hard. I guess it would be easier if I tried it with the first Yoshi but by the time I had him I didn't want to risk losing him.
Also its probably easier just to skip the entire sub level??
Fibally, hiding the boo in the block just means that I don't ever hit that block after my first death.
But still, a good level. Well done.
Thanks! I tried to keep it short like SMB3 levels, but I might it a bit longer or make a longer one using the SMW style.Nice level overall. I liked the exploding bombs that blow up automatically. It could definitely be a little longer, but what's there is good.
As a bit of an experiment, I set the Wii U tablet on the ground and took a dump on the screen. The level it created was better than most of the stuff I come across in 100 Mario challenge.
I gave it a few tries and unable to finish. I'm absolutely terrible at those NSMB wall jumps. I do like the Yoshi rescue mission though. Good level, just not for me.
"Super Metroid Crateria"
"1-1 With More Wet"
As a bit of an experiment, I set the Wii U tablet on the ground and took a dump on the screen. The level it created was better than most of the stuff I come across in 100 Mario challenge.