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Super Mario Maker |OT| Miyamoto Simulator 2015

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
The last level I can load till I reach 50 medals.

WVW69iZR5ykKYzP00q

https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFJxL8ESQ

"Castello in aria? No, in acqua"
ID: EF24-0000-0045-AB42
Brief description: A more classic level with some secrets, less different paths than other levels I made (but they're there), and a big final battle. A small idea near the end is something I took from another level I played the other day, something that I thought was pretty neat (unfortunately, I don't remember who made it, otherwise I'd have thanked him here, at least, for the inspiration XD). It alternates between castle and underwater.

Hopefully, you'll find it fun and challenging.
 
My god, the level I'm working on right now is epic in scale. Just trying to make sure it hits the challenge sweetspot.

Plus it has a ton on secrets and shortcuts. I'm going for replay value for those who want to master it.


Trampolines are like the Minions of this game. They're obnoxious and annoying but kids love them so you can't go 10 seconds without seeing one

Haha. I only use them for moving things, never for platforming. Too frustrating and inconsistent.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Think I'll just go ahead and post all 5 courses I've uploaded. Play them all and rate from beat to worst. I'll see if GAF opinion matches up with the amount of stars they have. Some of them are pretty hard so playing and certainly beating them all may be a bit of a task. The easiest stages are Cape Fun and the Mushroom one.

Climb Away from Mushrooms! - 93F4-0000-0043-2E6D
Get Those P Switches! - 0E3C-0000-003F-227D
Cape Fun - 863C-0000-0038-4E54
Flying Spring 2 - 3681-0000-002F-ECEB
Flying Spring - EA5C-0000-0013-CE21
 
Just going to post all my levels for reference...
The Underground Power: 605F-0000-0044-8087
Mushroom Plains: 7B57-0000-0044-263A
Swimming with the Cheeps: E707-0000-0041-0F6F
The Floor is Lava: AEB3-0000-003E-EAD1
Big Boo Tricks: 7309-0000-0019-7F54
Coney Island Disco Palace: 2BD8-0000-0017-F79B

Need only one star for next limit increase, so enjoy!
 

LoSnupo

Member
Clearly SMM was created to make us provide the world what the umanity needed most: AUTO-LEVELS!!!
So, i've created the end-of-the-world auto-level, the auto-level over 9000, the mother of all auto-levels, or, simply, the

Best Auto-level Ever:
8840-0000-0045-BE35
 

Birathen

Member
A few attempts. Nothing hard or clewer, just regular levels.

Angry pants tower: CA59-0000-0045-D0D3
Hungry fields: A1B1-0000-0042-4662

How do you unlock more upload slots? My 10 is full already!
 

chrono01

Member
I just uploaded a course titled "Escort! Goomba Goes Home". It's not as especially challenging course, but I like to think the idea is decent. Essentially, you escort the Goomba from the start to the end of the level, being careful not to kill it or destroy the path in front of him [her?]. As for why, well...I won't ruin the surprise. There are a couple of hidden secrets in there too, for you to find.

Escort! Goomba Goes Home [ID: DEBB-0000-0045-CD09]

This is only my second course, so I know I have a lot to learn. I tend to focus on levels with ideas rather than pure challenge. Of course, that might change...

If someone plays it, let me know what you think! I'm always looking to improve.
 

Mistle

Member
Introducing my greatest, most elaborate level yet. It will also give you a great sense of accomplishment, as there is a deep story just waiting to unfold before your very eyes.

The question is, "Can YOU save Crab Mario"?
9FC4-0000-0045-D6FA

Only enter this code if you're sure you're ready.
 

PKrockin

Member
I set out to make a somewhat easier course this time, this one should be medium difficulty. It's a shorter level focused on utilizing shells, without getting too gimmicky. It's called Shell Shenanigans. Hope y'all enjoy. E010-0000-0045-D392

F7r7Em8.jpg


Yeah at first it was cute but now it is annoying.
Also please stop making people use springs. Since they are programmed based on SMB, they are inconsistent.
While they were bad in SMB1/LL, and they have the same feel in Mario Maker, I can't say I've had a problem with them yet in this game. Lost Levels has forever made me hate them and terrified of committing to a jump off them though.
 
While they were bad in SMB1/LL, and they have the same feel in Mario Maker, I can't say I've had a problem with them yet in this game. Lost Levels has forever made me hate them and terrified of committing to a jump off them though.
I always have the issue of thinking I hit it at the right time and then nope ... dead.
It doesn't annoy me if optional, but those levels with just a brick and a spring needed to go through can go die in a hole. Also I am not annoyed if it isn't pixel perfect but I need to use one. Just stop making pixel perfect spring levels.

Damn, I need to got gud then :)
Luckily you keep stars that you earned. So if a level isn't going over well, you can delete it and make another one.
 

PKrockin

Member
I just uploaded a course titled "Escort! Goomba Goes Home". It's not as especially challenging course, but I like to think the idea is decent. Essentially, you escort the Goomba from the start to the end of the level, being careful not to kill it or destroy the path in front of him [her?]. As for why, well...I won't ruin the surprise. There are a couple of hidden secrets in there too, for you to find.

Escort! Goomba Goes Home [ID: DEBB-0000-0045-CD09]

This is only my second course, so I know I have a lot to learn. I tend to focus on levels with ideas rather than pure challenge. Of course, that might change...

If someone plays it, let me know what you think! I'm always looking to improve.
That was a cute level. I felt a little bad at the end of the goomba's journey, lol. If it were me I would have put the goomba on a conveyer belt or something to speed it up, but it's much more charming for little gooms to walk all by himself.

Introducing my greatest, most elaborate level yet. It will also give you a great sense of accomplishment, as there is a deep story just waiting to unfold before your very eyes.

The question is, "Can YOU save Crab Mario"?
9FC4-0000-0045-D6FA

Only enter this code if you're sure you're ready.
Disturbing, and strangely, erotic. 10/10
 

Munter

Member
Luckily you keep stars that you earned. So if a level isn't going over well, you can delete it and make another one.

Does that mean I can create a level that can be completed in 1 second, upload it, get my friend to play and star it, delete and repeat 50 times? :D
 

Nohar

Member
Does anyone know how many times you have to beat 100 Mario on expert to max out your unlocks?

IIRC, unlocks max out at 20 runs for Easy. After that, you can do either Normal or Expert: there are no unlock limits. For the sake of your sanity, it is better to stick to the Normal courses.
 
I just uploaded a course titled "Escort! Goomba Goes Home". It's not as especially challenging course, but I like to think the idea is decent. Essentially, you escort the Goomba from the start to the end of the level, being careful not to kill it or destroy the path in front of him [her?]. As for why, well...I won't ruin the surprise. There are a couple of hidden secrets in there too, for you to find.

Escort! Goomba Goes Home [ID: DEBB-0000-0045-CD09]

This is only my second course, so I know I have a lot to learn. I tend to focus on levels with ideas rather than pure challenge. Of course, that might change...

If someone plays it, let me know what you think! I'm always looking to improve.

That was really fun, neat concept!
 

chrono01

Member
That was a cute level. I felt a little bad at the end of the goomba's journey, lol. If it were me I would have put the goomba on a conveyer belt or something to speed it up, but it's much more charming for little gooms to walk all by himself.
Thanks for playing. :)

I was tempted to put conveyor belts to speed up the movement of the Goomba movement, as you mentioned, but I found it moved them too fast and, if they got too far ahead [or subsequently, behind you] it disappears, which effectively stops you from finishing the level [without starting over]. :(

With each new "mechanic" I tried to leave a little stop-gap, so if you failed at it, the Goomba won't wander too far off their own disappearing. Plus I wanted more time for players to try emotionally attached to it. I'm sure you can see why. ;)

That was really fun, neat concept!
Thanks to you too, glad you enjoyed it!
 
Note to self: Stop creating stages before planned bedtime

Swinging Snappers
(5AA0-0000-0044-6A45)


WVW69iZOijsTbxv8m2


Trying to tackle the standard school of design here with a stage focused around one particular gimmick (in this case Chomps) with variety and escalation in their usage.
Probably my favourite stage I've made out of my last few, hopefully it's well balanced difficulty wise.
 

Symtendo

Member
My newest level I'm particularly proud of and is called "I'm in Love with A Koopa Trooper" and it's a little bit puzzling and a little bit platforming.

If anyone would like a go you can find it using code D848-0000-0045-EFDA
 

PKrockin

Member
Going to leave feedback on the levels posted on this and the following page later today!

Interested to hear feedback on my two SMB3 themed levels from a collection of four. Would love to hear feedback on these two before I progress with the other two. They are relatively simple in nature. I attempted to avoid any cheap moments and make two levels that felt like fun, pleasant, self-contained adventures. Hard to judge that yourself, though. Lack of checkpoints is difficult to balance!

Storming CraftKoop - ACA0-0000-0042-56B8

A simple storming of a Koopa craft in an attempt to locate and defeat Bowser Jr. Three hidden 1-UPs. Optional power-up.



Piranha Peaks - 50EB-0000-0045-9EAA

Busted bridge! Take to the rooftops, Mario! Integrates note-blocks (oh-so inconsistent!) and vines. Three hidden 1-UPs. Optional power-up in an odd haunted house.

Pleasant adventures indeed. I like the effort you put into your levels aesthetically, with the exception of the vines floating in midair.

Note to self: Stop creating stages before planned bedtime

Swinging Snappers
(5AA0-0000-0044-6A45)


WVW69iZOijsTbxv8m2


Trying to tackle the standard school of design here with a stage focused around one particular gimmick (in this case Chomps) with variety and escalation in their usage.
Probably my favourite stage I've made out of my last few, hopefully it's well balanced difficulty wise.
Pretty cool, it didn't get stale despite pretty much only using chain chomps. That little P-switch moment was funny. The first small chain chomp in the first room is a bit cheap IMO. And putting those coins right before another chain chomp spawns in so you rush ahead to grab them only to get chomped is a dick move lol. But I liked it a lot. I'm surprised at the clear rate right now, it should be higher than that.
 
"Super Metroid Crateria"
AA6E-0000-003B-F933
A few remade Metroid rooms, quite short.

"1-1 The Sequel"
4E1B-0000-0045-3859
A simple alternate 1-1 for Mario 3.

"1-1 With More Wet"
7ED2-0000-003B-DE61
A different take on the SMB 1-1 remake.

"Do the Mario!"
825D-0000-002B-EF64
A Mario World-like level, with a few secrets, shortcuts, and finding where to go.


Give some a try, and post your own levels I'll try them too. :)

I will try these when I finish work. Damn work, this game has kept me up til 1am 3 nights in a row. >_<

Bridges & Boos
46C2-0000-0044-75A0
 
Pretty cool, it didn't get stale despite pretty much only using chain chomps. That little P-switch moment was funny. The first small chain chomp in the first room is a bit cheap IMO. And putting those coins right before another chain chomp spawns in so you rush ahead to grab them only to get chomped is a dick move lol. But I liked it a lot. I'm surprised at the clear rate right now, it should be higher than that.

Those little chomps were 2;30am additions when I was putting the finishing touches on, I will blame my sleepy state for their cheesy nature, it seemed like a good idea at the time!
 

Nintenleo

Member
New level! After receiving a lot of nice comments from people here on Gaf and Miiverse, I decided to try something completly different from my old stages and I finally built a ghost house! A fun one (I guess)!

In this level you have to find a little room with pipes full of feathers in order to reach the exit door. Quite short stage with a medium difficulty and a lot of little secrets, heavily inspired by one particular ghost house in Super Mario World. Hope you guys enjoy!

WVW69iZOSBgx2ykRQ6


Where are you, Feather? (0478-0000-0044-4C1F)

Play my levels and I'll play yours!
 

Bisnic

Really Really Exciting Member!
What kind of sorcery are people using to make music levels? The only thing I can make with those music note blocks is a single sound.
 
What kind of sorcery are people using to make music levels? The only thing I can make with those music note blocks is a single sound.
If you shake the normal note block, it becomes a music block.
From what I gathered, it changes the note it plays based on height. Kind of wish they would have explain it better because I have zero clue what notes are at what position. I have music charts, so I could just copy them.
 

OwlyKnees

Member
Pleasant adventures indeed. I like the effort you put into your levels aesthetically, with the exception of the vines floating in midair.

Thanks for the feedback! Glad that they seem pleasant enough!

I do get very frustrated when anything looks out of place, so the vines bothered me to no end. I wasn't sure what to do with them to make it look a little nicer, due to the top not being able to rest behind another item.

Will be giving you feedback on your levels later tonight.
 

KooopaKid

Banned
Note to self: Stop creating stages before planned bedtime

Swinging Snappers
(5AA0-0000-0044-6A45)


WVW69iZOijsTbxv8m2


Trying to tackle the standard school of design here with a stage focused around one particular gimmick (in this case Chomps) with variety and escalation in their usage.
Probably my favourite stage I've made out of my last few, hopefully it's well balanced difficulty wise.

Will try tonight.

This one too : ID-code: 6298-0000-0043-30D2
 

Milpool

Member
If you shake the normal note block, it becomes a music block.
From what I gathered, it changes the note it plays based on height. Kind of wish they would have explain it better because I have zero clue what notes are at what position. I have music charts, so I could just copy them.

Also the sound / instrument changes depending on which enemy falls onto the music block.
 

PKrockin

Member
Those little chomps were 2;30am additions when I was putting the finishing touches on, I will blame my sleepy state for their cheesy nature, it seemed like a good idea at the time!
I know all too well the feeling of making some odd final change to your level in the wee hours of the morning and later wondering why you couldn't just wait until the next day when you had a clearer mind.

I also played your Dank Damp 'n' Dingy level and thought it was pretty good aside from the coins being somewhat haphazardly strewn about.

ICYMI: would love some feeback on my first full-fledged level. Was aiming for an original take on SMW-style Ghost Houses.

Honorable Mansion

Difficulty: Medium
I hope. This is the third version, trying to get the balance right. Earlier versions turned out too hard.
Tileset: Super Mario World
ID-code: 6298-0000-0043-30D2

WVW69iZL4OwaI6Mjvt
I haven't played the old versions but this seemed to be just fine in terms of difficulty. Good puzzles. I don't know why, but it reminded me of Yoshi's Island. I really liked the first section but the second was a bit underwhelming.

The mini Gauntlet
746A-0000-0046-09D7

Many lives were claimed uploading this level.
Not bad! I got it in 6 tries, I think. I would put a few coin trails where the player has to drop down blindly so they don't end up falling on a spiked buzzy beetle or into the lava they couldn't see coming.
 

Solobbos

Member
Made a level with an unique twist. My girlfriend tried it and she didn't get the idea of map at all. I would love to get some comments, do I need to communicate it better? The whole twist of the map went flying straight over her head.

Upside Downside - 1274-000-0046-0CB8


I'm going to add more to this stage if it gets a good reception for sure. I really like the idea in it.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
Not bad! I got it in 6 tries, I think. I would put a few coin trails where the player has to drop down blindly so they don't end up falling on a spiked buzzy beetle or into the lava they couldn't see coming.

I was more focused on completing the level >_>
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Just uploaded a new level. This one I made quickly. It's short and simple and I really just want to see how people react to the concept first. If people like it I'll try to make a more complex level around this idea. The title says it all.

Clear The Path For Yoshi - 3B08-0000-0046-0FE6
 
So I started a tumblr for all of my courses, and I am going to be doing design posts alongside the levels. For now I went through and re-worked some of my initial batch of stages, adding in bonus rooms and making some changes to avoid any cheap deaths. Overall I feel there is a nice progression of difficulty, but I do feel course 1-4 might be too challenging due to a lack of check points.

Anyway here is the tumblr, but I will post the stages here. Please give them a try!

Hey, you messed up your URLs! The tumblr links point to images.
 
Here are some interesting fun facts from a Siloconera article. You might know about them, you might not and this article was probably posted before but this thread moves fast:

  • It’s easy to see how to play a single level you’ve unlocked, created or downloaded in Coursebot, but Nintendo didn’t come right out and say how to play through an entire world. Mary O. tells you how in the manual, but who checks that? Tap the triangular “Play” button in front of the four levels to go through the world. If you want to reorder or rearrange, drag and drop levels to shift them around.

  • Ready to go old-school? The CRT cathode ray effect can be added to any level, regardless of whether you own the 30th Anniversary Mario amiibo or are in an original Super Mario level. When a level is loading and you see Mario under the title, hold down, A, and B at the same time. It will switch the effect on and off.

  • Want to feel like a champion? Play 10 Mario Challenge seven times. You’ll unlock the four Nintendo World Championships 2015 levels specifically made for the event. You’ll get to see if they really were as challenging as they looked back in June.

  • The Year of Luigi may be over, but there’s still a hint of him in Super Mario Maker. While a Luigi Mushroom can randomly come up in a level in place of a Super Mushroom, you can reliably make one appear every time by beating all four of the Nintendo World Championship levels. Shake a Super Mushroom in the level editor and it will transform into a Luigi Mushroom. In this form, Mario can jump a little higher than normal, but will skid a little more than usual on landings.
 
What the heck, it's not a Luigi mushroom...even though everyone calls him "skinny Mario," when you place one the voice clearly says "weird mushroom," which naturally turns you into Weird Mario.
 

Hasney

Member
What the heck, it's not a Luigi mushroom...even though everyone calls him "skinny Mario," when you place one the voice clearly says "weird mushroom," which naturally turns you into Weird Mario.

Yeah and I wondered why I only got it twice and didn't seem to fit with the level. Gonna have to do some world championship courses then!
 

Oidisco

Member
So does anybody know if you get to keep the stars if you delete a stage?

I just realised that there's a typo in the name of my Fortress stage and oh my god it's pissing me off!
 
So does anybody know if you get to keep the stars if you delete a stage?

I just realised that there's a typo in the name of my Fortress stage and oh my god it's pissing me off!

Yes, you do. They had to do that or it would be impossible to gradually earn enough stars to rank up. Obviously you lose the comments and other stats.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
So does anybody know if you get to keep the stars if you delete a stage?

I just realised that there's a typo in the name of my Fortress stage and oh my god it's pissing me off!
You keep the stars in your overall stats but it wont keep them on the page of the level you reupload. Same with plays.
 
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