dead_lighter
Member
Thanks for sharing! Great material: level+audio!
Do you get any data on those who play your created level, such as pass, fails etc...
It would be cool if you could watch replays of players attempting to finish your level or completing it (unless that is already included!)
Oh, you can also get Yoshi early by, if I remember that right.using the P switch at the beginning twice to get through the blocks on the right and either run through the flowers or using the shell of the red Koopa to clear the flowers
Just post again the next time I ask for it. I'll probably be on sometime tomorrow.
I *might* do it really late tonight, but only if I have some bad writer's block while working on my own levels.
You get:
# of players who starred your level
# of players who played your level
# of times the level has been cleared
# of times the level has been attempted (total number of tries, not number of unique players)
clear percentage (times cleared / times attempted)
People have mentioned that you can also view the exact places where people have died on your level but I don't see an easy way to get that to show up without also playing it and just dying at specific screens to see the other deaths at that screen.
This is way late (didn't notice this post until now, sorry), but you can bounce on thwomps by spin jumping without getting hurt. Thanks for playing though!Impressions for PKrockin's Caution: Hard Hat Area
I didn't finish this stage, as I couldn't figure out what I was supposed to do. I liked that you can shortcut so much of the level (running jump over the first gap, only ride the elevator for a short while, etc.) but once I got to the area just past the giant Thwomp, I'd get stuck. The hard hat protected me from the Thwomps but I couldn't get up over them without getting injured... walking on them hurts you. There's that extra shell I could take but I always lose it to the damn pirahna plants or something... I suppose if I managed to keep the shell I could keep hopping back and forth on it on top of the Thwomps, but that's pretty advanced. I'll give it a shot right now but the fact that it's so easy to lose and once you lose it you're (seemingly) screwed is a bummer. I've got to be missing something easier.
So I finished "You only live once" after posting the beta yesterday. I would LOVE it if someone could give it a try and give feedback.
The premise is that Mario is a secret agent who is infiltrating Bowser's volcano base to put a stop to his evil shenanigans.
Features:
* Clown Car Shmup-style section
* Can you obtain all the extra lives?
* Optional mini-boss fight.
* Boss fight
* Celebratory ending
Put quite a few hours in so would really appreciate some comments.
You only live once - D165 0000 0044 2892
I will play levels from anyone who plays my level and will give constructive feedback if necessary. Cheers!
You get:
# of players who starred your level
# of players who played your level
# of times the level has been cleared
# of times the level has been attempted (total number of tries, not number of unique players)
clear percentage (times cleared / times attempted)
People have mentioned that you can also view the exact places where people have died on your level but I don't see an easy way to get that to show up without also playing it and just dying at specific screens to see the other deaths at that screen.
Just press the (-) button to bring up your levels, under uploaded courses, select each of your levels indivisible and the mini map displays "X" where people are dying in your level.You get:
# of players who starred your level
# of players who played your level
# of times the level has been cleared
# of times the level has been attempted (total number of tries, not number of unique players)
clear percentage (times cleared / times attempted)
People have mentioned that you can also view the exact places where people have died on your level but I don't see an easy way to get that to show up without also playing it and just dying at specific screens to see the other deaths at that screen.
I did not like this. Too tricky.
It would be a good place for DLC.Is that bottom bar in the objects for anything other than just a custom bar basically? It seems strange to me as it still leaves spaces when you took the things out of their original places. Is it for DLC perhaps?
It would be a good place for DLC.
"Oh, someone left feedback on my Tricky Manor course. Let's see..."
"=("
This was a solid stage. Really like how you jumpes straight to giving the super leaf. Its nice to just jump straight into a more dynanic power up. The first part with bowser you should add some coins directing right so the player knows to jump. I didn't realize until it was too late. I liked the sub area but I dunno if there was suppose to be something there. Regardless, I liked the design of it. The bowser junior part I could do without though. Good Level.
I liked both of these. I meant to star Two as well. 1 felt like a classic SMB level. Two was good but there are some blind jumps that need to be addressed. The higher up you go the more visual cues there need to be about whether the bottom of the stage is safe. A few times I basically just accepted the jump was possible death because I was unsure if I missed sonething telling me its safe.
If you guys could throw some feedback to my ghost house level that would be cool too.
1-1 The Sequel
Snow Cone Summit
D81E-0000-0044-070C
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This is intended to be a fairly standard Mario 3 ice level, but when you reach the end there is a little musical section.
I don't expect it will be as popular as my other levels, I think it might end up being a little too difficult. Guess I will see.
Wish I could get some feedback with this level:
Yoshi's Springboard Spring
35E4-0000-0042-DDEB
‎I'll occasionally check to see who has played my levels, but aside from that no more mario maker hahaha. I'll re post my levels one more time. I would really like to hear more criticism for my 2 most recent levels.
3rd Level
Kickin' Koopas
(supposed to be much easier than all my other levels, but I guess I failed somewhere, any ideas?)
D3F0-0000-0035-5897
Just got the game yesterday and just now finished my first course! It's just my attempt at a fairly simple classic-style Mario level. Give it a try and let me know what you think!
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(775B-0000-0044-9C75)
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It is called "Don't Get P'd On!"
Course ID: CE60 0000 0044 E651
As usual, any feedback is welcome!
Just thought I'd post my levels. Most of them are moderately tough. Give feedback if you'd like, I'd appreciate it. Will go through levels before me and check them out.
87B0-0000-003B-330B - Super Meat Boy
Homage to super meat boy level design, fast and saws (hard)
7872-0000-0039-1D91 - The Long Haul
Very hard. 1 block jumps. Long. Instant death
Both of your levels are a little haphazardly thrown together. It's not a big deal, but aesthetics make levels more appealing to the eye.
Another thing is that the difficulty doesn't ramp up in a cohesive way.
For example, in The Long Hall, you can have two block platforms or something of that nature for the first half to set the pacing, then you can start to do the one block platforms towards the end. It eases players in as opposed to just crushing them at the start. More players will try to make it to the end if you give them a sense of progression.
Super Meat Boy was pretty fun. You had some pretty tricky and clever jumps, but I suggest that you have a break in between the level where the player can catch their breath and maybe grab another mushroom. Because the saw obstacles start to blur together at the end, adding a break in between will allow the player to master each segment of the level, and give them a frame of reference to which set of obstacles is next.
I did beat both as well.
I feel like we should get a thread of everyone's favorite levels so far. I try looking in the game but it's mainly just a bunch of 'run forward' stuff.
It's tough making a stage that's easy, yet not boring. Hopefully I've found an okay balance.
I get so excited waking up/coming home from work and checking how many people played, starred and commented on my levels.
I got nearly 100 stars in the last 24 hours. Definitely my biggest haul yet. And I didn't upload a level yesterday.
Yeah, that SMW ghost house level you did seems to be doing the rounds and for good reason.
I assume that the more stars a level has, the more times they'll be presented in 100 Mario?
It seems the formula is kinda weird. From what I gathered: the levels with the highest completion rate are more often featured in the Easy-100 Mario Challenge. The levels with the lowest completion rate are more often featured in the Expert-100 Mario Challenge (thus explaining why all the kaizo and barely playable levels are there). No idea how the Normal challenge picks the levels.
So do voice clips have any impact on your online presence? Seems like people could curse using it. I'm not, but if having a voice clip lowers your online presence I'll remove mine.
So do voice clips have any impact on your online presence? Seems like people could curse using it. I'm not, but if having a voice clip lowers your online presence I'll remove mine.
Got my 50th star overnight, so thanks to anyone who starred my courses! I know a lot of people here got the ball rolling on some of mine, especially a Very Mario 3 Time! (Cheap plug: 8D6A-0000-0040-D034).
Got so much good feedback about how that one plays, so it's given me some confidence about the 1-1 contest. Shame it's over a month away, but obviously it's good to get people used to the tools. Played some of the 1-1 competition (but not all, saving for the voting time) and I'm not going to have it easy with some of the talent in here!
I made a new course:
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Treasure of the 99 Dead Pirates
7274-0000-0042-C6D7
The challenge is to find all 99 coins, but I designed it in a way it should hopefully also be fun if you just try to find the exit. It took me about 5 hours to make and fine-tune this.
Let me know what you think! I'll make sure to give your stages a try as well.
Month away? I thought the deadline is next week? There was a mistake in the first post about October, but that was corrected to next week wasn't it?