The pipe wasn´t supposed to be entered from that side, I made a noobie mistake. And about grabbing the bumper mid-air...I never even thought of that. You really did a number on my levels! Glad you like them.Circular Platform levels are always fun!
Even if I found some branching paths a bit confusing, like this one which you can take both ways.
In Circular Platform 1 you can pick up bumpers mid-air ^^'.
Some new levels:
Cheep-cheep saved my life!: 40E8-0000-005D-D5C2
Difficulty: Medium
Mario Maker - Bingo Island 1: 7F14-0000-0062-0085
Difficulty: Tutorial
My entry too late for the contest, I wanted to make an "entry level" for 100 Mario Maker.
It should feel like a Nintendo tutorial, guiding you through every traps and bad design decisions you will encounter in 100 Mario Maker. (hence the name Bingo Island.. and there's a few secrets to find!)
Shell trick!: CD55-0000-001F-2FE5
Difficulty: Die & Retry (<1% completion..)
I wish I could make more levels this hard, but no one is giving it stars.. Is it too unfair?
Kaizo Palace: 0DC2-0000-0062-02FB
Difficulty: Choose your poison!
You can choose between 10 rooms to complete the level, only one is needed.
I promise it's not too hard.. and every room is doable!
(I found an interesting (?) glitch while making this level)
Alright one more and I'm off to bed.
I made this huge level where you have to decide the route you are gonna take. Most of them lead to the end but the choices you make decide the difficulty.
Took me a long time so I hope you are gonna enjoy this.![]()
Fortress of Choices
ID: A41A-0000-0062-99F0
Thank goodness for this thread. My wife bought me this for my birthday yesterday, and some of the levels I played were just horrible.
I tried the 100 Mario thing, and after getting all the way through it, my castle level was one of those "Don't Move" boards, which are cool in theory, but a complete letdown after all those random-ass boards.
Looking forward to trying some of these levels.
I like how the plays you get on your level don't really decline over time.
Over a week later I'm still getting about the same daily average. I imagine that means Nintendo doesn't place much emphasis on how new levels are when it puts them in rotation.
Nothing can be compared to SMW to make it seem hard. It is by far the easiest 2D Mario game. It has the fewest levels and few of them are difficult, even compared to the easiest NSMB game (2). It doesn't hold a candle to NSMBWii and NSMBU.World is hard if you compare it to the cakewalk that is the New series. World is easy if you compare it to 1, Lost Levels, or 3.
You know, maybe some people think SMW is harder because it's so uneven. Most of the game is a cakewalk, so the harder levels stand out. NSMB games have a much more even difficulty curve, so even though there's more challenge you're more prepared for it since it keeps you stimulated.I've always figured SMW's level of challenge was having consistently simple overworld stages only ever taking the gloves off in forts and castles, especially noticeable in Choco Island and Valley of Bowser where the standard stages are just so too easy I suppose for late game yet the castles bring the thunder.
I just finished a replay yesterday and I swear the numbered Valley of Bowser stages are barely even on SMB3 World 5 level.
Special World though, yeah that's quite a jump up in difficulty.
Hey thanks for streaming all these stages. Always loved your Mario Maker streams !
Is there an archive of the stream so we can watch? I was at work unfortunatelyYou're welcome! I have a blast doing it! Thanks for watching
Made my second level. Nothing too fancy.
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Bob-omb Bridge (1723-0000-0062-AB5E)
Nothing can be compared to SMW to make it seem hard. It is by far the easiest 2D Mario game. It has the fewest levels and few of them are difficult, even compared to the easiest NSMB game (2). It doesn't hold a candle to NSMBWii and NSMBU.
You know, maybe some people think SMW is harder because it's so uneven. Most of the game is a cakewalk, so the harder levels stand out. NSMB games have a much more even difficulty curve, so even though there's more challenge you're more prepared for it since it keeps you stimulated.
Even most of Special isn't that hard. Superstar Road has it soundly beat.
Don't be stingy with stars, people! We all need them! This game's players are the most stingy with liking courses that I've ever seen (not that this fully applies to GAF, but goddamn).
A new one of mine, meant to be a 3-4 kind of deal.
Temple of Strixaphobia: AAA8-0000-0062-B54A
I'm thinking it might be a little too easy for how intimidating I wanted it to seem with traversing the huge statues, but then again things are always harder when playing them blind. Any feedback would be appreciated!
I love the look of this map overview. Very nice aesthetically, and seems like it'll be fun to explore. I'm going to check it out when I get home!
Played your course. It was a little too messy, a few to many things going on at once to really make playing through the level feel fun and not a chore. The outta nowhere thwomp was a bad idea too. I got killed by that once, and it was annoying. Regardless, starred it, because you clearly put some though into the course. Don't be stingy with stars, people! We all need them! This game's players are the most stingy with liking courses that I've ever seen (not that this fully applies to GAF, but goddamn).
Couple new courses of mine:
Mushroom Top Trample 9B08-0000-0054-0BE6
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Fairly easy course designed to evoke a Super Mario World level.
Squealin' Feelings F5EA-0000-0059-C598
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Course my roommate, who is not particularly good at platforms made. Fun course with some interesting secrets. We had a lot of fun collaborating while making it.
Artillery Armada A9BC-0000-005F-891A
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My newest course. Harder than I typically make my courses, but still very doable. Particularly if you grab one of the many newbie friendly capes scattered around.
Any feedback on these courses (particularly my roommate's course) would be awesome!
Playing 100 Mario on Expert is like... such a chore these days.
GAF generally doesn't need this advice since y'all make good levels, but if I see the following I WILL skip your level:
- Killed by something offscreen that I couldn't possibly see or react to? SKIP.
- Killed within 1 second of starting the level because you put enemies right the fuck in front of the spawn? SKIP
- Springs everywhere? SKIP
- Troll block placement? SKIP
- Sound effects on pretty much every block? SKIP
- Gaps where you're likely to fall into a pit because you hit a ceiling so every jump has to be pixel perfect? SKIP
- Countless enemies on screen at a time? SKIP
Most of my deaths come from me feeling confident in my skills and trying to run through levels---which, to be fair, I think a lot of players don't exactly have the perfect timing down like the true Mario creators do in making really good flowing levels, plus it seems like Maker's timing system is harder to get just right.
So, not really feeling the idea that people dying means they suck or they're worse at the game than others. Stupid deaths are common for me, and I've played Mario for years.
I'm calling slight BS on this.
Mario 1, 3, and even World are noticeably harder than NSMB. With 3 and World you'll start to really hit the harder levels roughly around world 6 / Choco World. With the "New" games you don't even start to see a glimmer of challenge until World 8 and usually the real stuff is World 9 now. And this isn't me talking from the perspective of nostalgia, I've played all 4 of these within the last 6 months. I'm not intending this to be a slam on the NSMB games, I love them, but they're definitely easier than the ones most of us grew up on.
But hey, I'm just glad they're not revisiting Lost Levels-tier difficulty.
If we're talking about "This will make me skip your level" triggers, I'll add one.
Did you make a path for progress that is dependent on something but didn't account for the player losing that something? Skip.
The number of people who put springs in NSMBU and SMW levels without realizing it is REALLY EASY to pick them up and throw them in a ditch boggles my mind. Hey, I can't finish your level now, thanks.
Playing 100 Mario on Expert is like... such a chore these days.
GAF generally doesn't need this advice since y'all make good levels, but if I see the following I WILL skip your level:
- Killed by something offscreen that I couldn't possibly see or react to? SKIP.
- Killed within 1 second of starting the level because you put enemies right the fuck in front of the spawn? SKIP
- Springs everywhere? SKIP
- Troll block placement? SKIP
- Sound effects on pretty much every block? SKIP
- Gaps where you're likely to fall into a pit because you hit a ceiling so every jump has to be pixel perfect? SKIP
- Countless enemies on screen at a time? SKIP
Hey guys. I have the game since release and have been playing or creating levels every second day or so ... but I still just recently unlocked the Castle set, really basic stuff. It's frustrating that everything unlocks so slowly; I thought that progression was patched out or something? What am I missing here in order to speed up the unlocks?
Also, this is my first level:
Over the Hills and Far Away 1-1b: 2989-0000-005C-18AB
My goal was to make a level that you could theoretically encounter in the original SMB game as an early stage. Nothing too outragous or difficult, but rather fun with a good flow. Would love to hear some criticism from you guys (is it too easy? etc.).
Hey guys. I have the game since release and have been playing or creating levels every second day or so ... but I still just recently unlocked the Castle set, really basic stuff. It's frustrating that everything unlocks so slowly; I thought that progression was patched out or something? What am I missing here in order to speed up the unlocks?
Koopa Heights - 4F9C-0000-005F-2DFE
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Played your course. It was a little too messy, a few to many things going on at once to really make playing through the level feel fun and not a chore. The outta nowhere thwomp was a bad idea too. I got killed by that once, and it was annoying. Regardless, starred it, because you clearly put some though into the course. Don't be stingy with stars, people! We all need them! This game's players are the most stingy with liking courses that I've ever seen (not that this fully applies to GAF, but goddamn).
Couple new courses of mine:
Mushroom Top Trample 9B08-0000-0054-0BE6
![]()
Fairly easy course designed to evoke a Super Mario World level.
Squealin' Feelings F5EA-0000-0059-C598
![]()
Course my roommate, who is not particularly good at platforms made. Fun course with some interesting secrets. We had a lot of fun collaborating while making it.
Artillery Armada A9BC-0000-005F-891A
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My newest course. Harder than I typically make my courses, but still very doable. Particularly if you grab one of the many newbie friendly capes scattered around.
Any feedback on these courses (particularly my roommate's course) would be awesome!
When the game tells you a new shipment will arrive the next day, make sure you've placed every item in your tools at least once, then spam blocks all over a stage in the editor until it pops up a message saying the shipment arrived early. Repeat until you unlock everything.
Make sure there are no ! signs left on the objects. Then start randomly placing blocks until the delivery truck arrives. Takes about a few minutes per set.
I'll try the level tomorrow.
Here's my level:
Castle Nightmare(Prepare to die): AEA0-0000-0046-AEC7
People seemed to be having trouble finishing my latest level so I updated it to make it much easier, replacing a ring of Big Boos with a single chaser.
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Big Boo's Box of Bewilderment
1CB8-0000-0062-C528
World is hard if you compare it to the cakewalk that is the New series. World is easy if you compare it to 1, Lost Levels, or 3.
I beat it and I don't know how so lol. The boo chasers did make it easier, I probably would have got really annoyed with boo rings when I was back tracking
So what's the etiquette on starring your own course?
Just cleared it. I didn't think it was too easy. I liked how it had me on the edge of my seat the entire time. Good job.
Played all your courses.
First one: thematically I really liked it, coin placement was good so there was no leap of faith, only thing I didn't like much was the star placement, doesn't give the player time to react to grab it.
Second one was okay, very short and the bombs ruined my first leaf run because I couldn't get enough speed, also putting the pipe above the end was weird because there is room to jump in it, didn't realize it goes the other direction until the end. The enemy placement on the bottom was a bit haphazard.
Third one was a cool theme, but I think the cape made the level really easy. Otherwise it was a fun airship level.
Would you mind trying out my map? I really want some feedback:
Super Rosalina Galaxy
3EC5-0000-005D-FFED
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Airship level with a different Bowser boss fight at the end
So what's the etiquette on starring your own course?