100% this, been playing from launch and only have 12 stars. Cannot upload any more levels.
People just dont star.
Starred it! Reached the top of the flag pole on my first try, you know what that mean
Nothing unfair too which is great. Awaiting your feedback
Stepping Bill Stones (05CF-0000-0087-36BC)
Nah I think it was enough guidance. I was probably thrown off just because there was guidance before but not for the POW block, but I'd say that would rather make it too much guidance already instead of this once too less, it's okay to let the player work their mind and felt good when I realised what to do^^Thanks; glad you enjoyed it!
I used comments to help people without being too spoilery. I considered putting a comment about needing a POW block where you're supposed to use it but I thought the one behind the big dry bones was clue enough. Do you think I should put that comment? Or maybe a set of "Top Floor" "Bottom Floor" comments to drive home the idea that you take the elevator to the top then the stairs back down to the bottom...
I tried making my levels more challenging, but without an incentive to complete levels players are quick to give up. It's too bad we can string together levels so that you have to beat one to play the next. That way players have more reason to beat them.
Hey guys wanted to share the final installment of the Game and Watch Gallery stages.
Game and Watch Gallery 3
40CA-0000-0083-0549
This one was the hardest to try to recreate minigames in the same spirit of the original.. I tried my best, and I'm happy with how it came out, but I feel like it could use some tweaks
Also, you can't just play the third one!
Game and Watch Gallery
6A2E-0000-0080-5FFE
Game and Watch Gallery 2
B764-0000-0080-912C
Thanks for the feedback Always looking for ways to improve my level design! Thanks for checking it out!
Okay, been working on this one for a good long time:
Hanging Gardens of Dinosaur Land
7C58-0000-0084-3753
Not bad! A bit too cramped and short IMO. Starred it nonetheless.
Would you mind giving mine a whirl? It goes with similar obstacles and looks :
Planet 1-5:
Code: 8A8B-0000-0084-433A
I have to say I'm very very proud of the community and the awesome levels shared. I read GAF at work, so its tough to give feedback, but Ive been playing, starring, commenting and loving you guys's levels.
Ok, im very very happy with my new level:
P. Piranah rollercoaster inferno
Code: FBFD-0000-0085-D498
https://d3esbfg30x759i.cloudfront.net/ss/WVW69ich-xo8h-DTxB[img]
This level its inspired/tribute to Donkey Kong Country 2 "target terror" but it has a few different ideas of its own and what i believe to be a pretty different and unique boss fight. It has a learning curve but i trully believe its worth your time.
What I find I love the most about making levels had been to come up with ideas and to have to be resourseful to implement them, and this level has been very satisfying/challenging in that regard, including having to find an elegant solution to avoid frustration and not having players loose to many lives and get that difficulty just right. And the boss, which presented its own set of challenges to make it unique and fun.
Would love some feedback![/QUOTE]
While I can defintely agree with the sentiments that this is a bit rough around the edges regarding difficulty and the concept makes one mistake pretty fatal I also had to star this because I just liked the ideas in it too much to ignore.
For some reason bouncing Yoshi off the saw at an angle to reach a platform got me all giddy because the angle was perfect.
Fortunately the stage is just the right length that repeated deaths aren't too much of an issue.
[quote="KooopaKid, post: 180601504"]Planet 1-5:
[B]Code: 8A8B-0000-0084-433A[/B][/QUOTE]
Spotlight Alert
Okay so anyone who has been around this thread since the start is probably aware of KooopaKid's Planet series of stages that if I'm not mistaken aim to bring the mini challenges/puzzle style of hopping between planetoids in Super Mario Galaxy to the 2D Plane.
This leads to a rather different style of stage that merges some nice platforming bits with a few puzzle like tasks to make you think a bit about what to do and how to progress.
Gradually he's been taking on feedback to revamp the older stages while plugging away at new ones.
I just played the revamped versions of the first two stages and as someone who beat the originals I think they've been tuned to a much more manageable difficulty level (original 1-2 was quite the gauntlet if I recall) which is good.
But more impressive is getting around to 1-4 and 1-5 which I'd yet to play, not going to spoil anything here but I really recommend people check these out, the more they go on the more they pull off that Challenge room like approach that makes strong use of taking a main idea and gradually ramping it up.
So yeah, follow this man, I know I am so I can see what comes next in this series, cool unique stages.
New level. It's inspired by a level I found randomly, crossed with an idea I had for an underwater level. I'm not really into long underwater levels, but I don't mind small doses of them.
Lake Bombstok - 6929-0000-0087-AD73
I'll be stuffing around with levels from the last 2 pages or so. There's some interesting stuff here.
I actually had your idea when designing my own level. What I found was that except at the very start of the stage, its hard to get the bullet bills to come out correctly, so they are mainly useful to go up but not sideways. In the case of your stage, its mostly luck if the bills come up high enough before you hit the spikes. Didn't star this one since it was just too inconsistent. I also tried Short Stack and For Rachel to find a nice level to star. Both are ok but not great. You tend to overdo it a little with the enemies, ease up on them and it should be good.
What's everyone's criteria for starring levels? For me, as long as its fun/shows effort by the creator, I'll star it. Hard levels are fine as long as it is fun instead of frustrating.
Played this today, great level.Okay, been working on this one for a good long time:
Hanging Gardens of Dinosaur Land
7C58-0000-0084-3753
I was playing 100 mario challenge on course world and I just played a level without zero enemies and totally plain from left to right with NOTHING in between. The level was called simply "k" and I just wanted to throw the Gamepad through the window. Why the f people uploads that?? So annoying
The flooding must be getting to me because my newest level is called, " The Bridge is Out!"
824B-0000-0087-1935
so i finished streaming a couple of hours ago of levels i thought stood out for me the last couple of days. this isnt my top 10 or anything like that, just the most recent levels that i enjoyed that had good designs in some shape or form
Here are the levels for you to check out and play
The archive with my comments can be found here http://www.twitch.tv/naar82/v/18929290 for some reason twitch split my broadcast in 4 parts even though it was only 1 hour long
P Switch Kick N Run - Da Boss
2B92-0000-006C-38A2
Paul McCartney - Juhvelo
8B1F-0000-007F-4D61
Great Train Robbery - granth
5B0E-0000-0082-1157
One Small Step - C- Drive
D1A4-0000-0067-8A1D
You cant wait for mario, peach! - Wariuzzo
E7A2-0000-007C-E514
Trust Nothing - Miro Sato
415D-0000-0066-0D40
Bob-Omb Bombardment - Master A1
1413-0000-003E-6838
Chain Chomp Palace - ShibaFan
0A00-0000-007B-F75E
Castlemario: Symphony of the Sea - Franchuzas
3B60-0000-007C-DB23
stop just dumping your levels and leaving guys : there are some pretty good levels to be played and also its good to get feedback. I barely got any feedback on my most recent levels and i really want to make more, but need to fine tune things before i go crazy making levels
Post a level code and I'll check some of your stuff out asap. All this morning I have just been playing levels and dishing feedback.
Both Sporky and Mamba have made some good stages. Just played Hanging Gardens of Dinosaur Land and Elevator Action, both very enjoyable and suggested plays.Hanging Gardens of Dinosaur Land (Green Mamba) and Tick Tock Clock Shop (UncleSporky) are another pair of visually neat stages, if you don't follow these two yet I'd highly recommend doing so.
Jumping back to Mamba before I forget, Elevator Action has some creative usage of doors from a visual standpoint so check that out as well.
I was wondering if you fine folks would be willing to give these a try and give me some feedback? The fist two were mainly getting my eye in and the third one is meant to be more challenging (although nowhere near the level of stuff you see in this game).
32A6-0000-0066-AF2A
974B-0000-0077-BBF2
BDD0-0000-007F-C546
these are my 2 recent and the ones i actually tried to put some effort in
The Mario Trials (B908-0000-0085-67F4) My attempt at a challenging mario level
Up Goes Down (24E6-0000-0072-92FD) a simple stage with a cool jumping mechanic
The other levels i made were mostly test levels and such
i would very much appreciate feedback, especially on The Mario Trials
Liked the idea, but way too much stuff going on that makes it unnecessarily difficult, because it's partially luck-based. If not for Bowser's multi fireballs it would be ok, but when he does that and you have the fire propeller going right at your direction and homing bill coming at you in the tight spot with a turtle and spiky below you, it's just too much. I didn't bother to finish the stage because of that.Hey guys, great uploads!
I decided to give Bowser the right support for a proper bossfight.
Was a pain for me to finish myself but please give it a try:
20 HITS:
9812-0000-0087-1756
Let me know what you think!
In the third pipe if the thwomp hits the brick block before you do, the p-switch drops to the pit and the stage is screwed. Should fix that.My latest level is called Uncover the Flag. Basically, you have to go down the warp pipes to collect p-switches. I am really pleased with the outcome.
So, I'll do another NeoGAF-themed Mario Maker stream tomorrow at 8pm CET, which is a little less than 22 hours from now.
Once again, if you want your levels to be played for sure, send me a PM with the Course ID and I'll play it (but, depending on the difficulty, not necessarily beat it). First come, first serve. There are some levels that people sent in too late from last time, so those will definitely be played first.
It will once again be a simple stream with no voice over. Just the levels themselves. I will comment on them in the chat though.
I will put up a link to the stream an hour before it starts.
Come at me and send me your levels!
Will check out your levels later Naar - thanks for streaming my Great Train Robbery level. Think I need to change it a little though as nobody ever goes into the train cars!
no problem. i really liked the way you designed it and all the sound effects you put in
although i think the screen rolls too fast to appreciate the design
My latest level is called Uncover the Flag. Basically, you have to go down the warp pipes to collect p-switches. I am really pleased with the outcome.
I just finished my new stage that took me couple of days to finish and test. Nothing too clever or anything, I just wanted to put lots of thought into it again.
It's Marioania Stage 5 (second to last stage in this series), hope you guys enjoy it. I made it slightly less hard than it could've been, because these Mariovania stages have surprisingly low clear rates. Maybe more people get to finish this one.
402E-0000-0088-4531
Just played this strange level about... quantum tunneling: 69A3-0000-0086-EDA2.
Just played this strange level about... quantum tunneling: 69A3-0000-0086-EDA2.
Well, we'd finally get battle mode stages for Mario Kart 8...What about a, Super Mario KART maker???