Robin64
Member
Anyone else sick of auto levels?
Since day one. Sadly others don't seem to be, judging by the amount in the Top Starred filter.
Anyone else sick of auto levels?
Anyone else sick of auto levels?
Anyone else sick of auto levels?
Wish there were QR codes the gamepad could scan instead of typing in GUIDs...
Very. They're the key reason why I want categories and communities built into the game. It'd make it so much easier to find good levels as currently the automatic levels and levels made by Youtube celebs clutter up the top rated feed so you just have to hope you get a good one in 100 Mario Challenge or look on forums for them.
You can look at the Featured section. Found plenty of good levels there.
so what are the best stages from in here so far?
Chilled to the Bone
CECB-0000-0052-F78C
Escape Boo's Haunted Lab ! ! (Notice it's two !! instead of ! ! ! !) Remember, arrows don't mean what they represent! Ghost House logic.
BDC8-0000-0053-6C16
Trying them out.If anyone wants feedback, let me know I'll be playing a few of the courses now.
Here are some levels I'd like feedback on, they're classic platformers:
Bowling With Bowser (0317-0000-0053-C044) [HARD]
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Classic Endeavours (562E-0000-0051-51E6) [EASY]
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The Sound A Thwomp Makes (A702-0000-0050-5B6D) [MEDIUM]
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Thanks, I noticed that too, I might get rid of them in a revision. At least I made sure to put enough "leaf dispensers" everywhere so you you won't get stuck and be forced to kill yourself if you get hit. I got the feeling the stage might feel too lifeless if I didn't put a couple enemies here and there.Great stage. The only thing I didn't like is how the paratroopas often drop on you out of nowhere when you're on the lower levels.
Guys can you please try my first course ?? I wanted to create a simple run and jump course .. It's nothing difficult and I do believe that the placement of the coins helps a lot .. I'll appreciate all the feedback ..
Run n' Jump 101
68EB-0000-0057-11EC
In the future I'll probably add pipes to make more things because I run out of space ..
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Clowning Around in the Lava Pool
03DE-0000-004C-F307
A difficult stage, but isn't unfair with enemies thrown at you or piles of Bowsers or stupid stuff like that.
The ones here are much better than the ones you'll find on the actual console under featured or most popular. Just keep trying a bunch of them.
These were all pretty good. It's a shame you can't star levels after downloading them, so I played 5-8 individually. Looking forward to world 2!
Sölf;179417560 said:Finished it. Good as always. And a nice boss at the end. :A
I currently have 5 levels for my first world, but I actually think because of the "Play world" that it would make more sense to either to 4 or 8 levels. Then again, I doubt many people would actually download it. And if you start in 1-5 and then go to 2-1 without pause, I doubt it would make that much difference.
Anyways, will start doing 2-1 now. BRB! xD
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Clowning Around in the Lava Pool
03DE-0000-004C-F307
A difficult stage, but isn't unfair with enemies thrown at you or piles of Bowsers or stupid stuff like that.
I picked this one because it reminded me of one of my favorite Mario 3 levels. I love what you did with mixing in bricks with ground blocks, gave the indoor parts a unique feel. Overall a really solid level, but for one detail. The two red Parakoopas you have to bounce on to pass the lava pit float low enough to die in the lava. You have to be fast to pass, but for future reference, watch out for that.Golden Fortress
ID: 0EE5 0000 0034 5018
Is the count the number of people who have played it or the number of tries (even from the same person)?
This Thread is a blast. So many good levels. Keep them coming!
Sunken Airship
ID: 2053 0000 0012 5786
Aerial Port
ID: F60F 0000 0012 941E
Mushroom Cavern
ID: A9F2 0000 001B DE44
Golden Fortress
ID: 0EE5 0000 0034 5018
Mining Melancholy (NEW)
ID: C745 0000 0052 42AA
just a heads-up: you got just short of 20h to submit a level for the contest
i'm gonna detail the new voting system tomorrow, it will indeed involve medium-sized groups
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Reznor's Return? (4CDE-0000-0052-B2EF)
Finally made a new level.
Grand Galoomba Gala
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6953-0000-0056-C61E
Bounce, fly, ride, and survive in this galoomba-only stage. You can knock them over, but please do not kill them, this is their home.
Mining Melancholy (NEW)
ID: C745 0000 0052 42AA
Deception Point
75BD-0000-0050-AB4F
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I really like this one. A normal Mario type level.
New level from me:
Did Someone Say CANONS?
C7C5-0000-0057-7045
Made a little blocky ghost house level if anyone wants to check it out:
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Break-Block Mansion
A77E-0000-0054-A36E
What's the actual best way to discover good levels and not levels that are stupid gimmicks? I haven't had any luck with the built-in curation system so far.
The OP is a good place to start.What's the actual best way to discover good levels and not levels that are stupid gimmicks? I haven't had any luck with the built-in curation system so far.
Fun little stage though I'd let the person play around with the Koopa Clown a bit before immediately making them go through that first part. I didn't find it hard once I realized thatif you keep your finger on right, the ship doesn't go down at all. Making it practically impossible without the powerup felt cheap though
I didn't want to let this one slip by without comment considering the time and effort you put into it. It's a really solid level and I think you nailed both the platforming and the aesthetics. Plus, it has spooky sound effects. Deserving a star for sure.
I tried those two, and they have potential, but I feel you tried to aim too big too fast. You should try to stick to established SMB rules first IMO, like with one screen tall levels.This is my first batch of levels and I know they have plenty of faults, but I'm open to criticism and want people to try them out. I tried to make the levels try to feel like actual Mario levels as opposed to troll/gimmick levels. Please ignore their bad titles.
Appetizer 773B-0000-003A-8260
Water-resistent 54FF-0000-0031-AC8A
ABC's Castle A8F2-0000-0033-A1D0
I will play yours in return if you give mine a shot!
It's the sort of level where you think: "oh dear, the concept will be better than the execution/gameplay"... but I liked it! The action is good and the puzzles are cleverly integrated into the areas, it's not too long to redo when you fail... starred!Mario Bros.: Beginnings This backstory starts with Mario Bros Arcade, and then...
Course ID: 300A-0000-003B-45E0
I liked Mushroom Field (a bit short, though). The music in the secret rooms is a nice touch. Mushroom Mines lacked structure and focus IMO.Hey Neogaf. I made a sequel to my most positive level, Mushroom Field B9E3-0000-0035-C4D9
This one is called Mushroom Mines and it follows suit with being a fun level that wouldn't feel out of place in an official Mario game.
If you have time to spare give them both a try! I can guarantee you'll be able to beat them both, but can you find all the secrets too?
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D392-0000-003B-D9D0
Cave Climbers is typically the sort of design I like usually the most (visually it looks taken straight from SMB3), but it seems like a concept isolated from an actual level.I added myself to that Google Doc. With Koopa Heights as my example course, of course. I'll have to work hard to beat that...
Cave Climbers 4573-0000-0038-9941
I liked them all, but my favourites are MW Overworld 2, MW Underground, and MW Castle 1. They get the closer to the charm of the original SMB design, the earlier ones are less focused IMO.I decided to try my hand at making a full Mario 1 style world of 4 levels. My goal was to make them feel like real Mario levels, not too hard, not too easy, but just right with some good platforming.
I'd love any feedback that you have if you give them a shot.
It struck me too. I guess the fun of initially uploading your own level whatever it is and screwing with the editor passed, and now it's all about refining your level design to get stars.Did a run of Normal 100 Mario and the stages were a lot better. I think the good stages are finally filtering in.
You can play my level (eventually to be part of a series), it's not spectacular but made in the spirit you described:So I've been watching a lot of gameplay of user generated levels, are there any Mario levels?
I see a ton of people making these metroid style levels, or these crazy complex maze like levels, or these levels that are just designed to be super tough, but none of them look (in the level design) or play like a Mario level. Is this mostly what is out there? I mean someone of it looks kind of cool, but I thought people would use this game to make great Mario levels not just, lets make the craziest thing I can think of that thats almost impossible to beat!
I agree with both of you.That's disappointing because personally I'm far more interested in discussing the game in general, its limitations, reasonable DLC additions, etc. So the problem is it's pretty much impossible to have any kind of discussion thread since three or four level code posts (at least) will have popped up by the time anyone can see to answer or chime in.Mods decided that since sharing levels is a main part of the game, they should be shared in the OT, locking any other level sharing threads.
A decision I do not agree with.
Oh, so it's you doing all these great levels! You're the first creator I've subscribed to. Amazing job, even if IMO you make levels that are a bit too long. "Mining Melancholy" was visually superb (couldn't complete it, though).This Thread is a blast. So many good levels. Keep them coming!
What I do: I play the 100 Mario Challenge. If I liked levels, I go to my star history to play the other levels by the same author. If I like the author, I subscribe. If I run out of starred levels, then I go to the profile of an author I follow, and I check what they starred, and I repeat the process. That way you end quickly with tons of good levels to play.What's the actual best way to discover good levels and not levels that are stupid gimmicks? I haven't had any luck with the built-in curation system so far.
Chill Chill Manor
Solid stage, but maybe a bit too simplistic. It lacks that certain something.
Sharp Sharp Sawmill
Equally solid.
Scrolling Smashers
This was my favorite of this bunch. The single block platforms are very hard at first, but once I had adapted, this was a great stage!
NEO BOWSER SKYSCRAPER
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Style: Super Mario Bros, Airship
Difficulty: Medium
Challenge: Complete the level wearing both the Beetle helmet and the Kuribo's Shoe (construction equipment).
Description: Having seen his airship destroyed and sunk (4310-0000-004D-6B6F and 0105-0000-004D-748B respectively), Bowser's building up from the ground this time! Reach the top of his semi-completed skyscraper and take him down!
Secrets: 3 1ups, 1 Secret Exit
Code: 801C-0000-0054-DB96
Hasney[/quote said:I DIDN'T KNOW THERE WAS AN ASHLEY COSTUME. So I had to make another level.
Hocus Pocus - SMB1 Haunted House. Difficulty a bit higher than the last couple, but nothing major still. That's not mah game.
ACE8-0000-0042-7F71
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My other stuff is below. Don't think I've had any feedback yet so if anyone has any, it would be awesome.
Hasney said:Done another one, Goomba Traitor which is a classic SMB1 early castle (probably say World 2 or 3 castle difficulty) with a slight twist!
E985-0000-0041-A0FD
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Hasney said:A Very Mario 3 Time
8D6A-0000-0040-D034
Feels like a nice 1-1 for Mario. No need for pace or jumps, but there's a couple of places for an advanced user to get to.
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Decided to do quite a traditional level, so a couple of tricky jumps but nothing insane!
Bowser Lurks Below!
FFDF-0000-003D-AA92
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Any feedback welcome, know the fire flower near the end of the main path is kinda pointless, thought I had more space
Re put up the Mario World level Castle or Airship now I have coins. It's hard, but as a warning, castle path is easier
2DDE-0000-0032-2AA4