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Super Meat Boy |OT|

Hixx

Member
LordPhoque said:
Awesome developer.
Anyway, I just unlocked the internets level, it's hard as fuck :lol This one is exclusive to the XBLA version right ?

Teh Internets is ridiculously hard. Even the last section of the first level had me cringing, need to be so precise for those last 2 jumps...
 

Nose Master

Member
I cannot beat the
glitch
level in world 1 for the life of me. I finally got past the tower part in the beginning, only to realize it wasn't over yet. :lol

PS: There's no indicator that you're missing a bandage in a certain level, right?
 

Hixx

Member
Nose Master said:
I cannot beat the
glitch
level in world 1 for the life of me. I finally got past the tower part in the beginning, only to realize it wasn't over yet. :lol

PS: There's no indicator that you're missing a bandage in a certain level, right?

Nope. After the save bug, my only real problem with the game. Suppose it gives you a reason to comb the levels again I guess.
 

Nose Master

Member
HixxSAFC said:
Nope. After the save bug, my only real problem with the game. Suppose it gives you a reason to comb the levels again I guess.

I usually just watch the replay 2-3 times after a level without a bandage to make sure there isn't one. Why couldn't they have just put a bandage in every level :X
 
LordPhoque said:
How can you collect the same bandage twice ? It disappears after you collect it.
Anyway, 3-19's bandage is nearly impossible.
It doesn't disappear when you encounter the save glitch, which means that it doesn't matter if you pick up the same bandage twice or not because it's already glitched if the bandage still appears after you've gotten it once.

I've picked up the same bandage several times since you have to finish the level to actually get it ("Bandage Get!"), and it has never glitched because of that.
 

Amir0x

Banned
wow this game is exactly as completely as amazing as it sounded. The controls are just fucking perfection.

Best 2D platformer in a decade.
 

theultimo

Member
Amir0x said:
wow this game is exactly as completely as amazing as it sounded. The controls are just fucking perfection.

Best 2D platformer in a decade.
I would agree. Controls are remarkably solid, and the game is frustrating, but not unfairly. Stuck on Hell Boss ATM :\

Are they going to release an OST for this? I would buy 10.
 
jigglywiggly said:
Just got the Iron Boy achievement. I decided to speed run the whole thing, as an extra challenge. I had a few timing slip-ups with the obstacles but I think kept a pretty optimal line the whole way through. Did the whole thing in under 3 minutes.

http://www.youtube.com/watch?v=Wi_6f9FPP68

Just did it too. There's no way I'm doing the same for the others levels though :lol
EDIT : wow you're really fast :lol
 

unomas

Banned
Bought the game today and finished the first level, not sure if I'm a huge fan of the game yet or not, but I will definitely try to complete it so I get a better grasp of the gameplay. Some of the achievements seem a little on the crazy side, but is anyone else not that enthralled with the game or have I not given it enough time yet?
 

Hige

Member
InfectedZero said:
Is there only one The Kid level?

Edit: NM, just finished the first level after about an hour and a half. :lol

Edit 2: FML :(
:lol

The Kid levels are probably the hardest thing so far, took me an hour and ~700 deaths to beat them. The levels get "easier" as you go along, each one took me less time than the previous, but by the time I made it to the 2nd level I was already worn out. Crazy stuff.
 
holding X and pressing A constantly keeps giving me cramps... fucking arthritis. oh well, this game was designed for brief 30 spurts here and there.

Hells' boss was probably my favourite because it was all about timing and that baddy was fucking awesome. The race in the salt mine was great too, if a bit frustrating -- when I'm running side-by-side with brownie, sometimes my brain gets mixed up leading to errors.

What an addictive game, though. It makes me feel like a granny in a rundown Las Vegas casino, mindlessly inserting coins into the ATM before pulling the lever... again... and again... and again. The deaths come fast and luckily so does the respawn, so it's not uncommon to attempt a really difficult challenge 20 or 30 times in the span of a couple minutes.
 

classicdms

Neo Member
I'm not usually an OCD gamer, but if I see a bandage, I will not leave the level until it has been gotten. racked up 500+ deaths in an hour and change. Jesus Christ, I love this game.

So many hand cramps.
 
Hige said:
:lol

The Kid levels are probably the hardest thing so far, took me an hour and ~700 deaths to beat them. The levels get "easier" as you go along, each one took me less time than the previous, but by the time I made it to the 2nd level I was already worn out. Crazy stuff.
AHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. I got to the third one like 20 minutes ago, man, pressing A for those double jumps is FUCKING ME. My hand is hurting sooooo much ahahhaaha. I almost got though!!!! I literally got jump up from my chair when I beat the second one and yelled with joy lmfao. I cant stand having something that limits my speed like elevators. Im documenting my the last level with a video, Ill throw it up on here when I beat it whenever that is. ahaha:lol
 
jigglywiggly said:
Just got the Iron Boy achievement. I decided to speed run the whole thing, as an extra challenge. I had a few timing slip-ups with the obstacles but I think kept a pretty optimal line the whole way through. Did the whole thing in under 3 minutes.

http://www.youtube.com/watch?v=Wi_6f9FPP68
I got that achievement one level too early.

OpinionatedCyborg said:
holding X and pressing A constantly keeps giving me cramps... fucking arthritis. oh well, this game was designed for brief 30 spurts here and there.
Running with the right trigger is so much better.
 
Just beat the last level for The Kid. God Ive never tested my patience so much, the closest thing that comes to it is Inferno II in Trials HD, but even then, I think this takes the cake. Holy shit on a stick, my hand is killing me and Im done for the night lmfao :lol I thought I would feel accomplishment but Im just pissed on how fucking hard those levels were haha. Ok I feel accomplished a little.
 

NameGenerated

Who paid you to grab Dr. Pavel?
The latter half of the Factory was cake. Boss was pretty easy too.

Also I suck at finding bandages and warp zones. :( Are there bandages on every level except the really early easy ones?
 

The Technomancer

card-carrying scientician
Damn, the WiiWare/PC version of this game cannot come fast enough. Not sure which I want to buy though...the precise control of a Wii remote would feel nice, but I'd hate to miss out on DLC or anything....

Also, the extra characters list is insane. Only disappointment is the lack of Quote.
 

Nose Master

Member
Is there a character that unlocks locks or something? Cause, there's a level in world 2 (I think, maybe 3), where there's a warpzone hidden behind a locked block and there's no key in the level :(
 

Foob

Member
Nose Master said:
Is there a character that unlocks locks or something? Cause, there's a level in world 2 (I think, maybe 3), where there's a warpzone hidden behind a locked block and there's no key in the level :(

is it
2-12
?
it falls out of a pipe thing and you have to catch it

no idea if we are supposed to spoiler that stuff or not
 

Hige

Member
Nose Master said:
Is there a character that unlocks locks or something? Cause, there's a level in world 2 (I think, maybe 3), where there's a warpzone hidden behind a locked block and there's no key in the level :(
There's usually an extra key in the level to open up the path to those warp zones.
 

Red

Member
Eh bought and played through to about halfway into level 2. Only finished a couple dark world levels.

Not liking it nearly as much as I thought I would. Presentation-wise it is immaculate, but fuck the 360's D-pad. Oh my god is it frustrating trying to play this game with what feels like a pog pressing into a clump of mashed potatoes. It sucks so much, and this is exactly the type of game that relies on it.

I'm trying to play with the analog stick, but it's a little imprecise. I'm also not a fan of some of the environments. Sometimes I see a platform that looks like I should be able to stand on it, but I can't. That's the only real fault I have with the presentation, but I do appreciate the look of the environments themselves. I think N+ is stronger in letting you know where you can and cannot land (and currently I prefer that game to this one). There's one stage in chapter 2 with fans that blow you from side to side across the walls, and you can actually die from those fans by touching the ledges they rest on, not just the fans themselves. You can get to like >< this close, but it's not exact, and those kinds of problems infuriate me to no end in games like these.

Not sure if it's my controller or a fault in the game, but often I feel like my jumps aren't registering when they should, particularly after quick landings when I immediately want to get off the ground. Happens sometimes when I'm sliding down walls which is a huge deal, as so much of the game hinges on that exact action. Is it momentum based in some way I'm not understanding? Like, if I'm going too fast down a wall, am I unable to jump? Can't figure out why sometimes it doesn't work.

I also wish there was a quick way to restart levels. I may be missing the option. It's really annoying having either to exit to the map or finish a level and hit Y to restart. If I die six or seven times, I want to start over to get the A+. I don't want to have to finish the map and then try again from there. I want to have that option open to me immediately at any time. I don't think that's a testament to the difficulty of the game, because it's something I can still do (by exiting and restarting the stage), but I have to jump through hoops to do it.

Also wish there was a marker for bandages. Warp zones are fine hidden, but bandages are frustrating. They're really tiny and sometimes blend in with the background, which may be intentional but is really annoying when I need to scour stage after stage looking for them. At least let me know what stages they're in so I don't need to strain my eyes picking out a millimeter of pink on a beige background.

It's a good game, but I expected to love it. I'm getting frustrated with control issues that I feel are outside my control, which is something that never happened when I played through N (which is one of my favorite games on the service).

Maybe I'll get used to it as I play more.
 

Kamillio

Neo Member
I don't actually own this game yet, but I have a pretty cool idea for a "Meat Boy Online" type of free game they could make in the future if this succeeds (which it seems like it will). Basically make a flash or java game built into a website that users could play free everyday.

They could make money through advertising and basically everyday you get a selection of 5 new levels... each a different difficulty rating or something? (And themed levels for special holidays like Halloween or Christmas). Plus you keep an account that tracks your total deaths, achievements, levels beaten, etc... and you can compare with your friends etc like in SMB now.

Basically this would be extra revenue from a web-based model which I think would work incredibly well with what this game is (a 10-minute burst type experience). That and of course since SMB is still the major project for them and they will continue releasing DLC for it they will allow you to link your SMB account to the web-game account. But this could be a free option for those who don't buy the full game (lots of people who might only be casually interested).

It's late and I'm nerding out and I want this damn game already (PC here :[)
 
D

Deleted member 1235

Unconfirmed Member
Nose Master said:
I cannot beat the
glitch
level in world 1 for the life of me. I finally got past the tower part in the beginning, only to realize it wasn't over yet. :lol

PS: There's no indicator that you're missing a bandage in a certain level, right?

man i just battled this last night, it's infuriating, however I killed that thing with A+ in the end. here's how

the tower bit is easy and you should get it every time, if you are holding down the run button and pushing towards the wall, you will leap those blades and not hit yourself on the spikes every time. then it's just hop hop and repeat on the left side.

how I did the next section or the hard section, after you drop down to outside the tower, start jumping back up the wall on your left, when you are about 2/3rds jump for the floaty spike thing and hit the first higher one on the side, I jump over that one, then hit the side on the one on the right, the lower one, if you can stick that, then you can hold down the run button, and leap right, keep holding right and you'll make it safe to the next part.

the next part is just a bit timing, I only did that bit once, well I died trying to jump those spikes about 4 times, but once I got in there it's just quick jumping to dodge those blades, that bit I got first try.
 
D

Deleted member 1235

Unconfirmed Member
Crunched said:
Not liking it nearly as much as I thought I would. Presentation-wise it is immaculate, but fuck the 360's D-pad. Oh my god is it frustrating trying to play this game with what feels like a pog pressing into a clump of mashed potatoes. It sucks so much, and this is exactly the type of game that relies on it.

HOLY CHRIST you're doing it wrong. Use the analogue stick. seriously. I would hate the game and murder children if I had to use the 360s abortion of a dpad, but the great thing is, I don't have to. The analogue control is glorious for this game.


Danielsan said:
Here are my current stats for world 1:

uDXVv.jpg


And yes these are my saved stats. :lol

wtf?! I just 100% that and thought I was done, what triggers more than 100% ? There are more bandages?!
 

C4Lukins

Junior Member
Is there a way to avoid the save bug? I just lost a ton of progress for the second time, and I am just going to stop playing this game unless there is an immediate fix.
 
D

Deleted member 1235

Unconfirmed Member
C4Lukins said:
Is there a way to avoid the save bug? I just lost a ton of progress for the second time, and I am just going to stop playing this game unless there is an immediate fix.

you can not die after getting a bandage.

or if you do get a bandage don't get it again after dying.

EDIT: I posted this 1 page ago

had that fucking save bug as well. what's the deal?!Do I got that thing 3 times, saved a game, quit to menu watched replay then quit to main screen NO BANDAGE. Do I have to quit to dashboard after I get it?! god that's annoying, what exactly is the procedure?

1. get a bandage
2. die
3. get same bandage

now you have the bug? What should be the steps after that if i';m right?

I no longer appear to be able to collect bandages AT ALL. Also, your post seems excessive, you'll stop playing at all? Why not just play the entire game and see the cinematics/endings and save the bandages for a replay? the game oozes replayability/speedruns.
 

C4Lukins

Junior Member
catfish said:
you can not die after getting a bandage.

or if you do get a bandage don't get it again after dying.

EDIT: I posted this 1 page ago



I no longer appear to be able to collect bandages AT ALL. Also, your post seems excessive, you'll stop playing at all? Why not just play the entire game and see the cinematics/endings and save the bandages for a replay? the game oozes replayability/speedruns.


Well I will stop until they fix it because I cannot really advance. I still do not understand the glitch. So if I get a bandage and then die, assuming on the same level that I got the bandage, then I should quit out of the level and try again instead of replaying? If I can understand exactly what is casuing it, then I will keep playing and just avoid the glitch.
 
D

Deleted member 1235

Unconfirmed Member
C4Lukins said:
Well I will stop until they fix it because I cannot really advance. I still do not understand the glitch. So if I get a bandage and then die, assuming on the same level that I got the bandage, then I should quit out of the level and try again instead of replaying? If I can understand exactly what is casuing it, then I will keep playing and just avoid the glitch.

I'm also battling with it. What I can tell you now is from my experience, if you

get a bandage
die
get same bandage
complete level

you've fucked it all up. thing is, I restarted the entire game, got that same bandage again, watched the replay saved the replay selected next level then went back to map, NO BANDAGE. I got that same bandage after all manner of quits/repeats whatever and yeah, I can't seem to get bandages now on any level :/

Annoys the shit out of me because it was giving my OCD a boner, but now I'm just doing a light world run until the end, will do the same with dark world, then go through and do a bandage run.
 

Danielsan

Member
catfish said:
HOLY CHRIST you're doing it wrong. Use the analogue stick. seriously. I would hate the game and murder children if I had to use the 360s abortion of a dpad, but the great thing is, I don't have to. The analogue control is glorious for this game.
Everyone should listen to this man. Playing with the d-pad is simply wrong. This game was made to be played with the analog stick and it works better than you could ever imagine. I don't think I would even be able to play the game with a proper d-pad at this point.

catfish said:
wtf?! I just 100% that and thought I was done, what triggers more than 100% ? There are more bandages?!
It's thanks to the save bug. F'd up my completion stats permanently, or at least until the patch. I also have 102% in chapter 2. :lol
 
Stumpokapow said:
The thing that you're missing, at least in my opinion, is that the game really has a "zen groove" like the best platformers; it's true that the obstacles aren't really novel in design, concept, or placement, but when you get a good streak going or when you get the perfect muscle memory after fighting a war of attrition with a given level, there's a really wonderful cathartic response, and you can easily slip into a trance playing the game. The short level length also enables a real "just one more level" feel, combining the addictiveness of a good puzzler with the platformer genre. It's also got, like N+, sublime controls so you always feel like your actions directly lead to the outcome you get.

I agree completely. The zen-like nature of this game's design is exactly what makes it so brilliant.

With that said, I'm off to die at least another 1,000 times.
 
D

Deleted member 1235

Unconfirmed Member
Danielsan said:
It's thanks to the save bug. F'd up my completion stats permanently, or at least until the patch. I also have 102% in chapter 2. :lol

thank god. something that really irks me in games is being able to get more than 100%. that's not how percent works!
 

cornontheCoD

Neo Member
So, anyone know if the PC version is gonna have controller support? I wanna get the PC version (My 360 red ringed, and minecraft guy will be in the PC version), but I don't wanna use my keyboard.
 

Salsa

Member
The_Technomancer said:
Damn, the WiiWare/PC version of this game cannot come fast enough. Not sure which I want to buy though...the precise control of a Wii remote would feel nice, but I'd hate to miss out on DLC or anything....

PC. You can play with your wiimote through a bluetooth adaptor.

But buy both, support indie developers :p

cornontheCoD said:
So, anyone know if the PC version is gonna have controller support? I wanna get the PC version (My 360 red ringed, and minecraft guy will be in the PC version), but I don't wanna use my keyboard.

I bet you it will.

And if it doesnt, it will anyway, if you catch my drift.
 
Crunched said:
I also wish there was a quick way to restart levels. I may be missing the option. It's really annoying having either to exit to the map or finish a level and hit Y to restart. If I die six or seven times, I want to start over to get the A+. I don't want to have to finish the map and then try again from there. I want to have that option open to me immediately at any time. I don't think that's a testament to the difficulty of the game, because it's something I can still do (by exiting and restarting the stage), but I have to jump through hoops to do it.
The timer resets when you die, you don't have to restart the level to earn the A+. Or am I missing something here?
 

Nabs

Member
cornontheCoD said:
So, anyone know if the PC version is gonna have controller support? I wanna get the PC version (My 360 red ringed, and minecraft guy will be in the PC version), but I don't wanna use my keyboard.

of course it will.
 

jarosh

Member
Danielsan said:
How far have you gotten? If you are basing these conclusions on the first world then you should press on. If not, well there's no accounting for taste. I find this game to be the greatest platformer since the original super mario bros and super mario world. The levels are extremely tightly designed and are clearly made for speed running. If you time and execute every move right you can basically finish a level without ever stopping. Furthermore there are plenty of later stages that deliver downright clever problems that will make you smile and gloat when you manage to pull them off.
i was at the end of world 3 when i made that post. i don't even know how you can compare this to any of the mario games. they are completely different kinds of games. yes, the levels in meat boy are "clearly" designed for speed running. but that doesn't make the design any more appealing to me.


Psychotext said:
I'm amazed about that comment on the level design. Maybe it's because I'm playing for A+ times, but I've realised that almost every level has a perfect route you have to use with nigh on perfect timing to get the absolute best times. A second too late to a specific point and an enemy will be in the way, pause to reposition and you'll be waiting for the saw blade to pass, don't nail the jump at the start of the level and the platform will be in the wrong place when you get to the end. It's sublime.
i have never not played the game for a+ times. so my experience is no different from yours. i actually find that the game is fairly forgiving in giving out the a+ badges. i usually replay a level until i get a+ and then move on.


Stumpokapow said:
I don't really know why people are jumping on you, because you're right about everything you say. The game, like most of the best flash platformers, is pretty utilitarian and obvious. The humor is patently crude. There's no disputing that. VVVVVV and Zeta's World are two examples of games with much better, more inspired level design. It's not as frustrating as Mario Air or IWBTG or any of the other "you must die a million times to be able to succeed" class of games, but some of the deaths are frustrating rather than encouraging.

The thing that you're missing, at least in my opinion, is that the game really has a "zen groove" like the best platformers; it's true that the obstacles aren't really novel in design, concept, or placement, but when you get a good streak going or when you get the perfect muscle memory after fighting a war of attrition with a given level, there's a really wonderful cathartic response, and you can easily slip into a trance playing the game. The short level length also enables a real "just one more level" feel, combining the addictiveness of a good puzzler with the platformer genre. It's also got, like N+, sublime controls so you always feel like your actions directly lead to the outcome you get.

I think all of Danielsans' points about the game's better aspects are true, and all your points are true (I don't think any of the arguments are really mutually exclusive, honestly), although my conclusion about the actual quality of the game is closer to his than yours.
hm, thanks. that's interesting. maybe i'm just looking for different things in a platformer. i even agree with you on the "zen groove" and the muscle memory. i'm experiencing that. is it odd that this only seems to make the game more forgettable to me? i have never once smiled or been in awe of the "clever level design". and that usually DOES happen when i'm really enyjoying a platformer, when there's a spark. i also agree that it has really good controls, i even mentioned that in my original post.

the large amount of short levels just help to make it feel even more like a "junk food experience" to me. quantity over quality? i feel like the difficulty might be the only thing separating this from the kind of casual, bite-sized, idevice-like throwaway games i'm not that fond of to begin with.

but maybe i'm judging the game unfairly because of the ridiculous amount of over-the-top praise it's getting. again, i don't think it's a bad game. it's decently fun. maybe i've been too hard on it because i'm looking for a "goty" or a "10/10" or "the best platformer in generations" :)rolleyes) and similar hyperbole, but i can't find any of that. i'd give it a 7 or a 6, maybe. but then, i'm usually a lot harsher on games in general and even games i enjoy immensely i usually wouldn't score higher than an 8 or a 7. so take that for whatever it's worth.




Danielsan said:
Everyone should listen to this man. Playing with the d-pad is simply wrong. This game was made to be played with the analog stick and it works better than you could ever imagine. I don't think I would even be able to play the game with a proper d-pad at this point.
bs. good d-pad >>>>>>>>>>>>>>>>> analog stick. :p

glad i have this thing:

pad2.jpg


perfect for meat boy.
 

OMG Aero

Member
You know, after completing chapter 2 and seeing the ending cut scene for that world, I have now decided that Meat Boy is a dick.
 

Hige

Member
jarosh said:
bs. good d-pad >>>>>>>>>>>>>>>>> analog stick. :p

glad i have this thing:

http://i45.photobucket.com/albums/f95/jarosh-gaf/pad2.jpg[IMG]

perfect for meat boy.[/QUOTE]
Hah, thanks for reminding me about that controller. I got one since the d-pad is supposed to be good, but I was disappointed with how few XBLA games I could actually use it with since it doesn't have shoulder buttons. :( Gotta go find mine and try it out.
 

Label

The Amiga Brotherhood
jarosh said:
bs. good d-pad >>>>>>>>>>>>>>>>> analog stick. :p

glad i have this thing:

http://i45.photobucket.com/albums/f95/jarosh-gaf/pad2.jpg

perfect for meat boy.

I have the same controller, which I used for platformers but I feel completely different, the game feels like it was made to be played with the analogue stick, just feels perfect! Playing with this controller just makes some of the manoeuvres you have to do even harder.
 
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