jarosh said:
kinda baffled at the unanimous praise this game is getting. it's a neat time waster, but it feels mostly like a throwaway experience. i wouldn't call the level design "genius". it's conservative and utilitarian at best and predictable and boring at worst. sure, it can be punishingly hard, but outside of the difficulty the levels are extremely straightforward, the obstacles obviously placed, the frustration factor a tad too calculated. there's nothing particularly clever about the level design, it speaks volumes that the dark world levels often simply consist of "same layout, more of the same obstacles and traps". the levels never throws you for a loop. it's all just "variations on a theme" and none of the themes feel particularly fresh or inventive. besides that i find the characters and the style to be devoid of charm, the humor crude, the world design sterile and the music gratingly harmless.
I don't really know why people are jumping on you, because you're right about everything you say. The game, like most of the best flash platformers, is pretty utilitarian and obvious. The humor is patently crude. There's no disputing that. VVVVVV and Zeta's World are two examples of games with much better, more inspired level design. It's not as frustrating as Mario Air or IWBTG or any of the other "you must die a million times to be able to succeed" class of games, but some of the deaths are frustrating rather than encouraging.
The thing that you're missing, at least in my opinion, is that the game really has a "zen groove" like the best platformers; it's true that the obstacles aren't really novel in design, concept, or placement, but when you get a good streak going or when you get the perfect muscle memory after fighting a war of attrition with a given level, there's a really wonderful cathartic response, and you can easily slip into a trance playing the game. The short level length also enables a real "just one more level" feel, combining the addictiveness of a good puzzler with the platformer genre. It's also got, like N+, sublime controls so you always feel like your actions directly lead to the outcome you get.
I think all of Danielsans' points about the game's better aspects are true, and all your points are true (I don't think any of the arguments are really mutually exclusive, honestly), although my conclusion about the actual quality of the game is closer to his than yours.