Vermillion
Banned
You can head up quite a ways and then over to the right. Once you reach a purple-y room, break the floor
Before or after the sand?
You can head up quite a ways and then over to the right. Once you reach a purple-y room, break the floor
Before or after the sand?
From the sand, go as far left as you can. You should be in the room with the tube you broke. From here, head straight up. Proceed up until you can go right.
edit - by "sand" I meant quicksand.
There's a hatch at the top of the room where I broke the tube. Going through it and then all the way right brings me back to the room with the sand.
OK, instead of going through that hatch, head to the right and you should be in the right place.
The room above the save point has nothing to break though. It's also only purple on the right, if that means anything.
The whole room should be purple and vertical. Head one room to the right of the large room you're in.
That's justthe elevator to Norfair.
Just got the speed boost. Loving the game so far. I am quite bummed that the speed boost jumpy thingy costs health though :/
Here's a pic of the Zebes map. I scribbled on the room you need to get to in Maridia. It's around the middle.
Shinespark - and same. Used to Fusion and everything after it not taking up health.
Oh, so THAT'S what a Shinespark is, lol. I wish these things would be mentioned. I should be able to press pause and check my upgrades.
Found the Gravity Suit, fuck yeah, doing juuuuusttt fine!
Here's a pic of the Zebes map. I scribbled on the room you need to get to in Maridia. It's around the middle.
That's probably why my info didn't help lol
I finally managed to get early super missiles and ice beam today. I still struggle to get it consistently though. I also managed to get the green gate trick a few times, so I grabbed the screw attack early. I read about all these things years ago when I first played it, but never had the patience to learn them. Feels great finally learning to do some of the cool stuff I always see.
One thing I've always struggled with though; is there any easy/quick/efficient way to beat the black pirates before Ridley? I float around in screw attack and hope for them to go vulnerable, but it seems like it's taking way longer than it should. I guess it probably doesn't help that I only have a few super missiles and no plasma beam right now. >_<
I made you a video to help your issues killing the space pirates in that area, also known as Ridley's bodyguards. Spoilers of course. Hope it helps!
http://www.youtube.com/watch?v=4xsitoYyBfw
Shinespark is technically not an upgrade - it comes with Speed Booster, and it's sort of a secret ability... like wall jumping.
That's what I meant. I wish secret abilities were explained in the menu or something. Wall jumping I figured out by myself. Remembered the Shinespark from Fusion too.
Is Shinespark a fan-made name?
No, it originally comes from Metroid Fusion (Adam calls it the "Shinespark" in a secret message). It's called as such in Other M as well.
Prior to Fusion it was usually called the "Super Jump" by fans.
Q about Metroid II
I know a lot of people love it, but the couple times that I've tried to get into it I've quickly put it down because of the controls, graphics and poor Samus:screen ratio. Why do people like it? Does it have the same sense of exploration as other Metroids? Is finding items as fun (ie, the environment can be seen as a puzzle)?
I could be completely off here, but I could have sworn the name existed before Fusion. Google isn't bringing anything up, anyone have more info?
EDIT: Just checked my copy of the SM Player's Guide, called a "Super Jump" there as well. Hmm...
Q about Metroid II
I know a lot of people love it, but the couple times that I've tried to get into it I've quickly put it down because of the controls, graphics and poor Samus:screen ratio. Why do people like it? Does it have the same sense of exploration as other Metroids? Is finding items as fun (ie, the environment can be seen as a puzzle)?
Q about Metroid II
I know a lot of people love it, but the couple times that I've tried to get into it I've quickly put it down because of the controls, graphics and poor Samus:screen ratio. Why do people like it? Does it have the same sense of exploration as other Metroids? Is finding items as fun (ie, the environment can be seen as a puzzle)?
Q about Metroid II
I know a lot of people love it, but the couple times that I've tried to get into it I've quickly put it down because of the controls, graphics and poor Samus:screen ratio. Why do people like it? Does it have the same sense of exploration as other Metroids? Is finding items as fun (ie, the environment can be seen as a puzzle)?
Not a lot of people love it
Q about Metroid II
I know a lot of people love it, but the couple times that I've tried to get into it I've quickly put it down because of the controls, graphics and poor Samus:screen ratio. Why do people like it? Does it have the same sense of exploration as other Metroids? Is finding items as fun (ie, the environment can be seen as a puzzle)?
Much of a more isolating and alien feel than Super Metroid imo due to music and the lack of a map. But basically it was a great game when it came out at the time so probably nostalgia.
It's the only Metroid game that really feels like a horror game from time to time. But it's also very confusing, because everything looks very similar and the spider ball makes you lose your last bits of orientation. I played it again with a map when it came out for the 3DS VC and I finally saw how simple the structure of the game is, but you never really notice it, if you play it without help.
Think of it as a whole game that's like Maridia from Super Metroid (in fact I always thought Maridia was meant to be a nod to Metroid II, it even has some of the same enemies).
Metroid II certainly doesn't suck. It's one of the best GB games.Not a lot of people love it, mainly because it sucks, but also for the reasons you pointed out.
Finished my first ever playthrough of the game. Time of 4:54 with item completion of 63%. Experience was just incredible, and mostly got better as it went on. Wasn't a fan of meridia, however. Felt like a slog.
I was actually disappointed when I finished, as I knew that it would never be the same on subsequent playthroughs lol.
Q about Metroid II
I know a lot of people love it, but the couple times that I've tried to get into it I've quickly put it down because of the controls, graphics and poor Samus:screen ratio. Why do people like it? Does it have the same sense of exploration as other Metroids? Is finding items as fun (ie, the environment can be seen as a puzzle)?
Actually now comes the fun part: speed running. It adds a lot if replay value. 4:54 and 63% is a great level to start from.