I need to clear this out.
Smash has ALWAYS been more of a party game than a hardcore fighter in design. Hell, just ask the actual game designer and creator. The problem alot (not all) of the competitive natured people seem to have is that because they managed to make a somewhat successful hardcore fighting game by altering alot of rules in meele, they also feel that this is the way the game should be designed, but it's not.
Now I've always been on the side that thinks there should be a balance between fun and deeper mechanics. The more people that enjoy the game the better, but I'm getting sick and tired of people expecting the game to cater to their specific needs. There's just no flexibility from these people.
Yes it would be ideal if both casual nintendo loving people and hardcore competitive players could enjoy the game, but that has never been the overall focus of the series. The focus has always been fan service first. There really is no arguing this because the evidence is clear as day, else we wouldn't even have the "Sakurai hates us" comments. Sakurai might not be the best fighting game designer, he tried to offer the competitive community of smash something more with smash 4 (for glory, faster than brawl, hiring namco etc), but even that doesn't seem to be enough.
Before you go and label me casual or a Sakurai lover do know that I've got my own problems with some of his choices. Tripping in brawl was stupid, not having customized moves in random online is dumb, no online smash-run, boss levels, clones. The list goes on. Yeah there's alot of decisions with this game that I would have made different, but I can still try to enjoy the game for what it is, instead of not enjoying it for what it isn't.
I'm sorry if you feel offended, but i had to get this off my chest. If you can't enjoy smash 4 that's sad, but life goes on, there's more games out there and plenty of fighters that are designed for your needs and wants.
TLDR: If the game isn't designed for you in mind, don't get upset over not enjoying it.