• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super Smash Bros. for 3DS |OT3| Little Mac and Cheese

NotLiquid

Member
Earlier today I met my first ever Olimar in For Glory.

I forgot he was even in the game. I expect everyone else to show up online, but never Olimar.

A huge sense of dread overcame me at that moment when I told myself "this guy chose Olimar in For Glory. He knows of things you couldn't possibly begin to understand".
 

Dr.Hadji

Member
I just played some dude on For Glory for almost 2 hours. Really great games. He started Jiggs then went Lil Mac, Ness, and finished out with a long stretch of Zelda. If that happens to be anyone here Good Freakin Games. I'm Marcus by the way.
 

Drinkel

Member
The animations for the Wii Fit Trainer are so good. I feel like I'm terrible playing as them but it's worth it just to see their relaxing poses. I've yet to find a use for the breathing move but fuck it I'm gonna use it whenever possible just because.
 
Yeah they are very similar for the most part while being very different. Those differences give Bowser the edge in the Zard match up though imo. I need to start using Zards Up-B more often as a counter tool. It straight up kills past 120%
Here are what I think their highlights are against each other:

BOWSER:
-Higher attack power.
-Better close-range punishes.
-Command grab option.
-Heavier (I think).

CHARIZARD:
-Slightly better flamethrower.
-Armored attack option.
-Roll punishes from mid-screen.
-More aerial mobility options.
-Better ground attack range.

Thoughts?
 
Man, Egg Throw sure got annoyingly spammable in this iteration, without any sort of projectile or reflector getting through the egg gauntlet is tedious and is likely to end with me damaged one way or another, kind of feel that making it throw-able heavily horizontally on top of its usual angle coverage was a bit much.
Is Yoshi still surprisingly heavy in this one as well? thought with the redesign he'd lose a few pounds especially after gaining more pros elsewhere but that didn't seem to be the case.

Earlier today I met my first ever Olimar in For Glory.

I forgot he was even in the game. I expect everyone else to show up online, but never Olimar.

A huge sense of dread overcame me at that moment when I told myself "this guy chose Olimar in For Glory. He knows of things you couldn't possibly begin to understand".

Don't leave me in suspense, what secrets had he unearthed along with his pikmin?! or did he just tug up weeds?
 
There is no better feeling in the world than picking Mac, see the other player pick Mac, and then as you start to buckle in for the expected long ass match, realize that they're running right at you from the start.

Then a minute later at the results screen you realize that they could easily have been like 13 years old or whatever, but that this was probably a learning experience.
 
There is no better feeling in the world than picking Mac, see the other player pick Mac, and then as you start to buckle in for the expected long ass match, realize that they're running right at you from the start.

Then a minute later at the results screen you realize that they could easily have been like 13 years old or whatever, but that this was probably a learning experience.

I'd probably do the same thing playing as Mac. I really don't know why it's bad.
 
Is Yoshi still surprisingly heavy in this one as well? thought with the redesign he'd lose a few pounds especially after gaining more pros elsewhere but that didn't seem to be the case.
He's slightly lighter, but still heavy. As heavy as Link actually.

Thoughts?
I don't play Bowser to compare, but what do you mean Charizard has more aerial mobility options? Just curious, because I feel his air mobility is just a meddling as in Brawl, and he has an even harder time landing safely. (Rock Smash armour can only get you so far.)

He's still very solid at gimping though.
 
There is no better feeling in the world than picking Mac, see the other player pick Mac, and then as you start to buckle in for the expected long ass match, realize that they're running right at you from the start.

Then a minute later at the results screen you realize that they could easily have been like 13 years old or whatever, but that this was probably a learning experience.

It gets worse when you straight up mirror the other player's movements/attacks for a good few seconds at the start.
 
He's slightly lighter, but still heavy. As heavy as Link actually.


I don't play Bowser to compare, but what do you mean Charizard has more aerial mobility options? Just curious, because I feel his air mobility is just a meddling as in Brawl, and he has an even harder time landing safely. (Rock Smash armour can only get you so far.)

He's still very solid at gimping though.
Charizard has the three flaps to help him manipulate his approach more. Bowser gets one jump. Bowser's landing options are much, much worse than Charizard's. Bowser doesn't even have an attack with a decent hitbox beneath him unless you want to commit to the highly punishable d.A or d.B. Charizard has a nice long tail in his d.A.
 

Dr.Hadji

Member
Man, Egg Throw sure got annoyingly spammable in this iteration, without any sort of projectile or reflector getting through the egg gauntlet is tedious and is likely to end with me damaged one way or another, kind of feel that making it throw-able heavily horizontally on top of its usual angle coverage was a bit much.
Is Yoshi still surprisingly heavy in this one as well? thought with the redesign he'd lose a few pounds especially after gaining more pros elsewhere but that didn't seem to be the case.

Yah, its like you need some platforms to provide some cover or something..........

By the way, can anyone link me to any reasoning on the decision to ban any many stages as the current tournies have. A few more of these levels seems legit but we have a bunch of "no data" TOs that govern on theory instead of results, banning everything to heck and back.
 
Which character move has the highest knockback / smash power in the game? Ganon reverse Warlock punch, Jigglypuff's Rest, Little Mac's KO, Wario's Waft?
 

QisTopTier

XisBannedTier
Here are what I think their highlights are against each other:

BOWSER:
-Higher attack power.
-Better close-range punishes.
-Command grab option.
-Heavier (I think).

CHARIZARD:
-Slightly better flamethrower.
-Armored attack option.
-Roll punishes from mid-screen.
-More aerial mobility options.
-Better ground attack range.

Thoughts?
Their attack power is actually on par, it's just charizard tends to take damage dishing out some of his.

Bowser
- Better Up Smash *I straight up beat links sword stab with this*
- Longer active down smash.
- Better back air

Charizard
-Amazing forward smash range, speed, and power.
-Better Neutral Air *You can actually use it to attack through breath attacks*
-Better at advancing
-Has an easy to land Meteor Smash
 
He's slightly lighter, but still heavy. As heavy as Link actually.

Seems about right then, was hitting him with some post 100% wallops as Ike and watching him just keep coming back, grumble.
At least I got off a jammy and entirely unintentional Aether spike.

Yah, its like you need some platforms to provide some cover or something..........

Platforms aren't considered Glorious enough for Omega Land unfortunately.
 

QisTopTier

XisBannedTier
Most rewarding kill I have done with Charizard was a forward smash that didnt kill from about mid screen, so I side b'd across the stage above him into a Down A meteor smash.

I'll probably never do that again xD
 
Do gaffers play with each other much?

I went on the irc from the other Smash thread and can't seem to find anybody to play. Lot's of idlers...

edit: Shamrock, I'll play!

FC: 3711 9473 5465
 

Weiss

Banned
Earlier today I met my first ever Olimar in For Glory.

I forgot he was even in the game. I expect everyone else to show up online, but never Olimar.

A huge sense of dread overcame me at that moment when I told myself "this guy chose Olimar in For Glory. He knows of things you couldn't possibly begin to understand".

That's pretty much how I feel whenever I see someone playing Wii Fit Trainer, Diddy Kong, or Rosalina.
 

Akiller

Member
10247274_848114231885516_3657931893563726867_n.jpg

Little Lucky Mac.
 

Ricky 7

Member
Their attack power is actually on par, it's just charizard tends to take damage dishing out some of his.

Bowser
- Better Up Smash *I straight up beat links sword stab with this*
- Longer active down smash.
- Better back air

Charizard
-Amazing forward smash range, speed, and power.
-Better Neutral Air *You can actually use it to attack through breath attacks*
-Better at advancing
-Has an easy to land Meteor Smash

Charizard is also invincible during his Forward Smash. Once a Marth countered my forward but it didn't do anything to me.
 

Spinluck

Member
Oki seems like a really, really big part of Smash 4--there's less true, unbreakable combos and more setups for putting yourself at a positioning advantage after a hit. The game makes that positioning advantage a big enough incentive to encourage aggression but not so much to keep there from being a robust defensive game, so it feels very well balanced in that sense.

It's the most balanced in the series, but I still think it rewards those who play it safe as hell just a bit more.

So glad that edge hogging is gone, the change has taken off stage play to another level. And getting those kills are far more satisfying.
 
It's the most balanced in the series, but I still think it rewards those who play it safe as hell just a bit more.

So glad that edge hogging is gone, it took off stage play to another level.

Hey man. Sorry I didn't get to you the other day. We can play a few now if you want
 

emb

Member

IntelliHeath

As in "Heathcliff"
That "get 5 hits in StreetPass" challenge is so stupid. I don't know anyone with a 3DS, and I'm not lugging mine around in public in the hope that I'll find five people. I wanted to avoid using hammers, but I guess I have no choice.

I have seen some people using home relay to get 5 hits. By the way, you can get challenge done by getting 5 hits with one person. Someone mentioned that they got it by getting 5 hits with his brother or something.
 
So glad that edge hogging is gone, the change has taken off stage play to another level. And getting those kills are far more satisfying.
That's the part that excites me the most. I've seen some really creative stuff from other folk too :D
A few days ago I was puzzled by a sonic using his up-b to jump away from the edge I attempted to recover to... until the spring he'd jumped off hit me on the head and sent me to my doom. I didn't even know it had a hitbox before then XD
 

DMiz

Member
Been spending more and more time with Mega Man and re-tooling my strategy for the past few days. I've had some success against some of the randoms that I'll meet on 1v1, but if I come across any decent player that's rocking a brawler (Captain Falcon, Mac, and holy crap Mario!) I'll quickly find myself in a pattern of losing match after match.

Gotten into the habit of recording replays more frequently and watching them to get a better sense of what is working and what isn't.

The Mega Buster is definitely the most disappointing thing about Mega. It has great 'surprise' when you're not charging it - a lot of the people online are expecting you to charge it, and if they can reflect it, they're always priming that barrier - and if used properly, gives you a chance to get away and reset. Charged, though, it's a disappointment; even the 'shortest' shot takes too many frames to catch opponents off guard. Used effectively in mind games by changing your timing throughout a match is great, but hard for me to personally implement at the current time.

Top Spin is not useless (recently read that US Gamer article on Mega, who claimed it was frivolous) and, coupled with the Slide Dash and the non-charged Buster, has become my main mix-up entering into any melee situation.

The Uppercut, while a great call-out for fans, I have found also equally useless. Since most opponents immediately tilt and bias their direction on launch, it's hard to pull off Air Man's lifter right after the uppercut without completely missing, and there is far too much frame delay. The same goes for the downward smash; fantastic in clearing crowds, but too much downtime. Another strange caveat I've been having is my inability to do upward smashes properly with the Slide Pad; I can get it most often than not, but do frequently end up doing the uppercut more than I would like. Coupled with that after-attack frame again, and it can be frustrating.

I'm not giving up on Mega yet. I did have several thoughts of doing so while the game was fresh and I was getting absolutely destroyed online, regardless of whether the opponent was decent or not. I've been faring better, with a more respetable win/loss ratio, but it is definitely frustrating to go up against a brawler and just get floored. More work necessary!
 
Their attack power is actually on par, it's just charizard tends to take damage dishing out some of his.

Bowser
- Better Up Smash *I straight up beat links sword stab with this*
- Longer active down smash.
- Better back air

Charizard
-Amazing forward smash range, speed, and power.
-Better Neutral Air *You can actually use it to attack through breath attacks*
-Better at advancing
-Has an easy to land Meteor Smash
Oh right, the Meteor Smash! I forgot about that. I didn't even know until you hit me with it that one time. Yeah, Bowser's Nair is total crap. It has a ton of landing recovery (WHY?) unless you let the full move complete at a height that renders it useless. Basically, you can only use it to catch air dodges.

Bowser's Bair is a mixed bag. Huge power on it (kills at like 90% sometimes), but an awful hitbox. Any time a Bowser is approaching you for a Bair, just attack. You will always win.

I think Bowser's DSmash sucks. :p I want some damn armor!

Bowser's USmash is incredible. It beats everything. The shell actually has an attack nullification box. You can USmash a counter, and the counter will whiff on Bowser! Great for Little Mac and Sword Users. Sometimes you can punish the recovery on their counter. ;-)

Charizard is also invincible during his Forward Smash. Once a Marth countered my forward but it didn't do anything to me.
What?!
 
Top Bottom