Spinosaurus
Member
My friends vastly prefer Brawl over Melee and PM. :lol
Thanks for this discussion btw.Yeah, a lot of her better down-throw follow ups require very rapid and precise follow ups and you have to predict how your opponent will react to being thrown if you want to connect them with any consistency
I'd practice the down-airs without fast-falling but I'm kind of hoping the wii-U version will fix that for me by virtue of having a second stick, so i'm not toooo worried about it. That said, it's a very cool thing to land that spike, especially off the ledge from a down throw into forward air, forward air, land then quickly hop and spike :3
Oh, random discovery I'd forgotten about: as far as I can tell, the odd angle that her Auto-Reticule is fired at means it can't really be reflected back at her properly. I've noticed several times during palutena mirrors, or against the likes of other characters with reflectors that I don't have to fear my own shots being bounced back at me :3
So do I. Can't say a lot about PM, but Melee is my least favorite game in the series.My friends vastly prefer Brawl over Melee and PM. :lol
I'm pretty similar, at around a 60% win rate but played the ever-loving shit out of Brawl and the skills sort of translated over but the controls are the biggest hurdle for me (maybe for you too?).
I make so many mistakes simply by not pressing the button in the precise way the game wants me to. Here's to a more even-playing field in the Wii U version.
My friends vastly prefer Brawl over Melee and PM. :lol
I actually do too, just because I enjoy the characters in it more, mostly Wario and Snake. In Melee, I can't find a character I enjoy a lot to actually focus on (although I enjoy the mechanics a lot so I still play it regularly), and I really dislike PM Wario and Snake so that left a bitter taste. (I only use Diddy in PM anyway since I can't find anyone else I like enough so it gets boring lol)So do I.
I've been telling you to play me for the past 5 days but NOOOOO. ¯\_(ツ_/¯I guess i'm not worthy for anyone. :c
Thanks for this discussion btw.
Regarding Auto-Reticule, I had for sure noticed that. As long as you keep the right distance, you can really abuse the hell out of it in order to pressure your opponent into attacking. It's especially potent on Ω levels.
I'm not entirely convinced that comparing the 3DS wireless internet connection to the Wii-U's potentially wired (lan adaptor for the win!) connection is a great way to predict what the connections are likely going to be. That said, As long as I play people in europe my matches have been near lagless anyhooYeah Smash 4 might fill a "I have no friends round at the moment but want to play some multiplayer smash" niche.
But even then there's PM netplay via dolphin, it never takes me that long to find someone to play with and it's usually more responsive than Smash 4's Netplay.
I thought I liked Melee a lot more than it turns out I did after going back to it a few days ago. It just feels oddly clunky without the buffering and it seems more stubborn on it's inputs than PM or smash 4 do (I struggled to short-hop in my melee matches, often getting no reaction at all, while in PM the exact same input on the exact same pad gives me a short-hop every time :/ )So do I. Can't say a lot about PM, but Melee is my least favorite game in the series.
I've been telling you to play me for the past 5 days but NOOOOO. ¯_(ツ_/¯
That "get 5 hits in StreetPass" challenge is so stupid. I don't know anyone with a 3DS, and I'm not lugging mine around in public in the hope that I'll find five people. I wanted to avoid using hammers, but I guess I have no choice.
Really? That's reassuring. I've had my 3DS for less than a year and really haven't bothered with any of the StreetPass stuff, but I didn't know it worked like that.Dude the range is pretty big. If you are driving somewhere on the interstate bring the DS. You will get hits from passing cars.
That makes me feel better, because I think Bowser and Charizard have very similar matchups. They have some different defining characteristics, but I don't think they affect the matchup chart much.It felt really bad at first, but once I started to take the match slow it felt like it started to even out. I played a pretty good Yoshi the other day for about 15 matches.
He was dominating me at first but once I slowed down and took the match at a snails pace when it came to getting in I started winning. Basically once you get in on him stay on him HARD. His recovery is a bit better now too but for the most part you can meteor smash him pretty easy as well.
That's really how I've been winning a lot of his seemingly harder match ups no need to rush in when he doesn't have the greatest recovery on his attacks.
Ugh... any tips on the walk 31 miles challenge.
That "get 5 hits in StreetPass" challenge is so stupid. I don't know anyone with a 3DS, and I'm not lugging mine around in public in the hope that I'll find five people. I wanted to avoid using hammers, but I guess I have no choice.
That makes me feel better, because I think Bowser and Charizard have very similar matchups. They have some different defining characteristics, but I don't think they affect the matchup chart much.
That hardly seems like the kind of challenge to grind on. Do you plan to stop playing the game once you've completed the challenges? It's not like these challenges are locking away characters or stages, the ones that unlock due to play time and various durations you should really just unlock naturally. There's no rush, let it come when it comes.
Just go to a starbucks or something, StreetPass Relay Points should clear that for you pretty dang quick.
Heh, at first this kinda baffled me too until I looked at the UI and realised that it was basically hidden away on a tiny icon on the screen where most people won't even think to check it, or even notice it half the time I imagineI street passed like three or four people that had Smash Bros. yesterday and none of them bothered to turn on street smash. >_>
Try jab->jab2->up b. This is near guaranteed on larger characters.Yeah they are very similar for the most part while being very different. Those differences give Bowser the edge in the Zard match up though imo. I need to start using Zards Up-B more often as a counter tool. It straight up kills past 120%
Seriously, screw whoever thought bouncing fish as down-b and burst grenade as side-b was a good idea. I think I've had it with Sheik (at least on the 3DS version). I'm so inconsistent with her and it feels like I can't control her properly at all.
Out of the characters I used, the only problem I have with inputs seems to be with Sheik. Puff needs a c-stick, but that's just the 3DS lacking a second stick.
I don't want to play someone with a losing streak. ( ͡° ͜ʖ͡°)
I preferred a lot of the gameplay changes that brawl and smash 4 implemented over melee. I always preffered the concept of analyzing and adapting to your opponents actions, which brawl puts a greater emphasis on, over memorization of long combo strings as the main strategy, which is what it feels like In melee and to an extent project m. Brawl is heavily defensive at times though, while melee to me goes too far the other way. I'm hoping get the meta game of smash 4 proves to be a happy medium. I will say though, it's much more fun to watch melee and project m matches vs brawl, speaking strictly from an audience perspective.
Try jab->jab2->up b. This is near guaranteed on larger characters.
Timing can be strict and it's REALLY punishable if missed lol.
It works on lighter character as well but there's a risk of them DI'ing out of them. I always make sure they're close enough and I pull it off most of the time. Love how much it catches people off guard online lol.Hmm I'll give it a shot, if anything I could always just swap to Dedede for zards harder match ups
Question about unlocking characters etc:
Do you unlock every characters just by playing classic mode on any difficulty? I have been playing on standard difficulty, just to get a feel of all the different characters, and the flow of new challengers seems to have stopped.Gannondorf coming in last
Do I need to do lots of other stuff, play on other difficulties etc to unlock things as well? Spoiler reply for others if necessary, personally I don't mind.
My friends vastly prefer Brawl over Melee and PM. :lol
Speaking of Melee, don't the graphics just look nasty now? I haven't played it in many many years, but this new game vastly improves the visual quality all around.
Guys Olimar is fun
He's fun
Why
Everything else isn't though.Because his UpB is viable now?
Everything else isn't though.
But he's still so fun.
You said you didn't care. </3
ZSS doesn't have a side-b that will stop horizontal momentum and puts it in a helpless state. And people control bouncing fish's distance more often than ZSS's flip jump, so people would have the circle pad diagonal.I'm not sure I get why that's an issue? I guess I'm just fine with it because bouncing fish is really similar to ZSS' down-b.
Guys Olimar is fun
He's fun
Why
It works on lighter character as well but there's a risk of them DI'ing out of them. I always make sure they're close enough and I pull it off most of the time. Love how much it catches people off guard online lol.
Are you up for Zard mirrors, btw?
I don't prefer it myself, but I definitely respect where you're coming from with this.I preferred a lot of the gameplay changes that brawl and smash 4 implemented over melee. I always preffered the concept of analyzing and adapting to your opponents actions, which brawl puts a greater emphasis on, over memorization of long combo strings as the main strategy, which is what it feels like In melee and to an extent project m. Brawl is heavily defensive at times though, while melee to me goes too far the other way. I'm hoping get the meta game of smash 4 proves to be a happy medium. I will say though, it's much more fun to watch melee and project m matches vs brawl, speaking strictly from an audience perspective.
Not really nasty. A little plain at times.Speaking of Melee, don't the graphics just look nasty now? I haven't played it in many many years, but this new game vastly improves the visual quality all around.
I don't prefer it myself, but I definitely respect where you're coming from with this.
People always say Melee is the harder game to play because 'techskill', but I think that's the opposite of correct. Most people can learn tech skill with practice. In Melee just playing fast can overwhelm players sometimes. In Brawl it feels like you have to be a lot more intelligent about how you handle the highly emphasized neutral game. It's something that's much harder to teach someone. I guess at a high level both are probably just as draining. I don't know, I'm bad lol.
Granted, reading and adaptation are important across the board.
But yeah, personally I feel like Melee hits the sweetspot there. Smash 64 goes too far with the combos, Melee's in the middle, and Brawl is towards the opposite extreme. The interplay between opponent's during combos is a lot more significant than 64; DI is stronger, can tech off walls, and probably some other things. I guess at this point Smash 4 slides in right between Melee and Brawl. But it still feels like there's this gap in between the first two and the latest two just in terms of play style. If we could get even more medium it'd probably be great.