GGs Neki
GGs, I gotta kill Ness one day.
GGs Neki
I'm between going to bed and playing a bit more. You up for a few?GGs, I gotta kill Ness one day.
I'm between going to bed and playing a bit more. You up for a few?
Pick me, I want to practice too!
Hosted.Sure, you can host, I'm up for it.
Kevinsounds good! Who are you online?
Yeah, good point. I have no idea then. And yeah, I suppose my Mario love is quite transparent.It can't just be a window, because there was one time where I grabbed the mecha koopa after it had been running for ~5 seconds. I wish we could record the AI doing things in training mode so this stuff can get demystified.
I know Mario is your main. I read your posts.
Stop picking bad stages, please. It's driving me nuts.
It might be neutral for most characters, but it cuts Bowser's specials in half. I can't jump and Fire Breath, and I can't punish with Bowser Bomb. Also, this lag is atrocious. Last one.What is a bad stage to you? I thought Yoshi Island was fairly neutral, but we can just play on FD or battlefield.
It might be neutral for most characters, but it cuts Bowser's specials in half. I can't jump and Fire Breath, and I can't punish with Bowser Bomb. Also, this lag is atrocious. Last one.
IMO, Final Destination is the only good stage type. Even Battlefield cuts off so many options. I don't know why people praise it. Everyone just fights to get the bottom flat platform on it anyway.Sorry, our connection is bad and we couldn't get in any good games. I didn't realize Yoshi's Island was bad for Bowser, I'll avoid picking in the future if I'm playing against a bowser main. S
IMO, Final Destination is the only good stage type. Even Battlefield cuts off so many options. I don't know why people praise it. Everyone just fights to get the bottom flat platform on it anyway.
I mean, it cuts off some options, but it opens up other ones.IMO, Final Destination is the only good stage type. Even Battlefield cuts off so many options. I don't know why people praise it. Everyone just fights to get the bottom flat platform on it anyway.
You're not even playing it!This is quite a bold statement tbh. Smash wouldn't be half as much fun as it is without platforms.
It opens up options for the person on the bottom. That's it. Those platforms cut MY CHARACTER IN HALF. That's not a good trade for playability.I mean, it cuts off some options, but it opens up other ones.
I think the issue is your looking at it from the vantage point of your character. For someone like Mario, I'm at a disadvantage if there aren't platforms because it limits my air game, which is strong point of his character. That's why in tournament play there's counterpicking of stages, because certain stages effect certain characters differently.You're not even playing it!
It opens up options for the person on the bottom. That's it. Those platforms cut MY CHARACTER IN HALF. That's not a good trade for playability.
A platformless stage can't be a hindrence. It's the default. Adding obstacles is the change. Japanese tournaments have been doing all FD-style stages. The very fact that counterpicking stages exists shows how silly this is. There should be one standard, and that's it.I think the issue is your looking at it from the vantage point of your character. For someone like Mario, I'm at a disadvantage if there aren't platforms because it limits my air game, which is strong point of his character. That's why in tournament play there's counterpicking of stages, because certain stages effect certain characters differently.
Dude, this is like picking black colors on a black stage in Marvel. Drives me goddamn insane. I can't see anything. I will be salty about that. Just like when people pick Wario's stage. Awful, awful stage.Battlefield is great but it definitely is a worse matchup for slower characters with less quick aerial moves much like how FD gives Little Mac and projectile users a slight edge. It doesn't make Battlefield bad. Stop being so salty Karst. ;P (I kid, I kid) I don't personally feel Bowser is that limited on Battlefield though. It's just that some of his worse matchups get even worse on Battlefield.
Also Pikachu is probably better with platforms due to his mobility plus he can thunder from beneath the stage and recover anyway.
Gotta disagree. Bowser/Little Mac should camp on the bottom and play more of a dodge/shield/counterhit game than going in. It's different and a bit weaker but I don't feel it nullifies their entire gameplan.A platformless stage can't be a hindrence. It's the default. Adding obstacles is the change. Japanese tournaments have been doing all FD-style stages. The very fact that counterpicking stages exists shows how silly this is. There should be one standard, and that's it.
This isn't like "oh, it is a little frustrating". I literally cannot approach or kill players on platform stages in many situations where I can otherwise. That's not okay. It really isn't.
It's not the standard. There is no standard in Smash Bros. I guess you could make the argument that it is in this game based on the Omega option, but the first Smash Bros. game didn't even have a Final Destination-style stage.A platformless stage can't be a hindrence. It's the default. Adding obstacles is the change. Japanese tournaments have been doing all FD-style stages. The very fact that counterpicking stages exists shows how silly this is. There should be one standard, and that's it.
This isn't like "oh, it is a little frustrating". I literally cannot approach or kill players on platform stages in many situations where I can otherwise. That's not okay. It really isn't.
Kevin
He still has ftilt or maybe dtilt to setup an edge guard option. It's a weaker option but Bowser still kills rather early compared to most characters despite the different stage.It's not just a matchup issue. Example of something that happened against Neki earlier: I block an attack, and punish with Bowser Bomb. My opponent is at a high %. On a FD stage, this will kill. On Battlefield, Bowser instead hits the opponent with hits horns, and then leaps up to the next platform, whiffing the attack. Bowser has NO EQUIVALENT PUNISH OPTION to replace this. He literally loses the ability to kill on his punishes as a result of this stage. That's a huge difference. Again, it's not okay.
Yes, it is the standard. Sakurai actually went out of his way to say "here are FD stages - this is for competitve play". Unless you think you know something Sakurai doesn't, 100% flat stages without platforms is the intended competitive standard by the game's creator.It's not the standard. There is no standard in Smash Bros. I guess you could make the argument that it is in this game based on the Omega option, but the first Smash Bros. game didn't even have a Final Destination-style stage.
I'm totally not the guy to go deep into this debate because I've not been trying to be a competitive player for long, but a huge part of Smash Bros. is different stage types and knowing how to use characters in all of them. Is Bowser at a disadvantage on Battlefield vs FD? Yes. But a floaty character like Jiggypuff or any other characters that have an aerial-centric play style are also limited when you take away platforms.
Of course, another big part of Smash Bros. is being able to play how you want, so you're totally entitled to playing FD only. I just personally find it limiting to many characters just like you find Battlefield/Yoshi's Island limiting to Bowser.
Dude, this is like picking black colors on a black stage in Marvel. Drives me goddamn insane. I can't see anything. I will be salty about that. Just like when people pick Wario's stage. Awful, awful stage.Battlefield is great but it definitely is a worse matchup for slower characters with less quick aerial moves much like how FD gives Little Mac and projectile users a slight edge. It doesn't make Battlefield bad. Stop being so salty Karst. ;P (I kid, I kid) I don't personally feel Bowser is that limited on Battlefield though. It's just that some of his worse matchups get even worse on Battlefield.
Also Pikachu is probably better with platforms due to his mobility plus he can thunder from beneath the stage and recover anyway.
Both of those moves have significantly longer startup than Down.B. They cannot punish in a lot of situations.He still has ftilt or maybe dtilt to setup an edge guard option. It's a weaker option but Bowser still kills rather early compared to most characters.
IMO, Final Destination is the only good stage type. Even Battlefield cuts off so many options. I don't know why people praise it. Everyone just fights to get the bottom flat platform on it anyway.
It opens up options for the person on the bottom. That's it. Those platforms cut MY CHARACTER IN HALF. That's not a good trade for playability.
A platformless stage can't be a hindrence. It's the default. Adding obstacles is the change. Japanese tournaments have been doing all FD-style stages. The very fact that counterpicking stages exists shows how silly this is. There should be one standard, and that's it.
This isn't like "oh, it is a little frustrating". I literally cannot approach or kill players on platform stages in many situations where I can otherwise. That's not okay. It really isn't.
It's not just a matchup issue. Example of something that happened against Neki earlier: I block an attack, and punish with Bowser Bomb. My opponent is at a high %. On a FD stage, this will kill. On Battlefield, Bowser instead hits the opponent with hits horns, and then leaps up to the next platform, whiffing the attack. Bowser has NO EQUIVALENT PUNISH OPTION to replace this. He literally loses the ability to kill on his punishes as a result of this stage. That's a huge difference. Again, it's not okay.
FD adds projectiles as obstacles and a hindrance.A platformless stage can't be a hindrence. It's the default. Adding obstacles is the change. Japanese tournaments have been doing all FD-style stages. The very fact that counterpicking stages exists shows how silly this is. There should be one standard, and that's it.
I am completely serious.This honestly sounds sarcastic. You're joking, right?
You know how many characters experience the same thing on FD? Fuck that stage. The lack of platforms cuts my character in half! More characters struggle on FD than they do on Battlefield or Yoshi's.
I'm not even sure where you're getting this from. I've found a ton of success with Bowser on Battlefield. More than on FD, honestly.
and no other characters have stage specific punishes right
BAN ALL THE STAGES EXCEPT THE ONE WHERE MY CHARACTER CAN GET SUPER SITUATIONAL PUNISHES IN
Dude, the projectiles are easier to avoid in FD. Battlefield makes it harder.Yeah I'd still rather play with Battlefield than FD as Bowser outside of a few matchups just due to projectiles. He loses a better kill option but it just means you have to make better reads and have more of an off stage game. It's not as big of an issue you're making it out to be.
I'm not claiming to speak for Sakurai, I'm just talking about my own personal views that some others share.Yes, it is the standard. Sakurai actually went out of his way to say "here are FD stages - this is for competitve play". Unless you think you know something Sakurai doesn't, 100% flat stages without platforms is the intended competitive standard by the game's creator.
I respectively disagree with this.Dude, the projectiles are easier to avoid in FD. Battlefield makes it harder.
It can't just be a window, because there was one time where I grabbed the mecha koopa after it had been running for ~5 seconds. I wish we could record the AI doing things in training mode so this stuff can get demystified.
I know Mario is your main. I read your posts.
You mean the E3 invitational that was 4 player FFA with items on?I'm not claiming to speak for Sakurai, I'm just talking about my own personal views that some others share.
Alrighty, let's go with that though, as you're correct, Sakurai did introduce FD variants to help with competitive play. Since when has the competitive community ever played just by Sakurai's standards? I'm the last person you'll hear saying "casuals fucking suck! competitive/melee only!!!", but the entire Melee scene is built around making the game do things it wasn't originally designed to do. If Sakurai only wants competitive battles on FD, then I can say I don't want to play the game the way he wants me too. But as he gives us so many customization options, I doubt he cares how I play competitively.
Also, the Invitiational Finals (something Sakurai was involved with) was on Battlefield, so I'm not sure he hates it for competitive play quite as much as you think. Again though, I'm not saying you're playing Smash wrong. You can play it however you want and that's a-ok.
Another time, sir! Wife time.Heh. If you want to experiment with that, I'm up for it. Want to make a room?
The one where they changed it to 1v1 no items for the finals, yes.You mean the E3 invitational that was 4 player FFA with items on?
Anyway, I'm not talking about the competitive community. You asked what made FD the "default", and I told you that Sakurai's decision makes it the default. Fin.
Another time, sir! Wife time.
Another time, sir! Wife time.
Yeah, I'm talking about the final match, which had no items on and was designed to be more tournament minded.You mean the E3 invitational that was 4 player FFA with items on?
Anyway, I'm not talking about the competitive community. You asked what made FD the "default", and I told you that Sakurai's decision makes it the default. Fin.
I am completely serious.
Sakurai set FD-type stages as the competitive standard. I think that's clear.
Haha, I love it!This is all my fault, I know no one actually likes Yoshi Island, why did I have to pick it!
This is all my fault, I know no one actually likes Yoshi Island, why did I have to pick it!
I only hate it because of the music.
I only hate it because of the music.
You're not even playing it!
Look, if you play someone like Marth, where all you do is jump forward and swing your sword, it's not a big deal. But Sakurai decided to make some characters gimp on platformed stages. Bowser isn't the only one. Pikachu can't use Thunder in a lot of situations on a platform stage.
Sakurai doesn't set the default competitive stages. The community does. You're deluding yourself. I don't think you fundamentally understand why different stages even exist in Smash, which is a very odd position to argue from.I am completely serious.
Sakurai set FD-type stages as the competitive standard. I think that's clear.
I am "getting this from" 766 1v1 battles with Bowser that I've done so far.
Dude, the projectiles are easier to avoid in FD. Battlefield makes it harder.
Sakurai doesn't set the default competitive stages. The community does. You're deluding yourself.
Oh wow, I didn't even know they used Smashville. I thought it was pretty strictly just FD.Japan only used 3 stages competitively in Brawl (Final Destination, Battlefield, and Smashville). Which makes Sakurai's decision to include a FD mode for each stage more understandable.