Vermillion
Banned
Will the shield beat ranged throws like ZSS'?
No. Shields don't beat grabs.
Will the shield beat ranged throws like ZSS'?
The shield on Palutena's arm when doing her dash attack or back-air :3What shield?
I've not tested it but I don't imagine it would as grabs tend to outright cancel the opponent's attacking state when they connectWill the shield beat ranged throws like ZSS'?
Lol, ggs anonymous. Some fun matches with other characters
1v1 anoyone?
Sweet, mine is in mine as well. I'll set a room up.Sure. FC in profile.
Are you up for some games?Yep, thanks for playing! I enjoyed the diversity of the picks!
Palutena is ridiculously fun with customs.
Haha. Well, you put customs on!Oh. No wonder I've been so confused.
"Wait, since when did she have that move" has been my mantra this whole time.
Hah, those customs caught me off guard!
Haha. Well, you put customs on!
I can't believe I won that!augh. Why couldn't you just die for meeee
Charizard is my secondary. Let's learn together!Haha, sorry, I suck with charizard but I'm trying to get somewhat decent with him.
I'd be down! Any beginner tips? Other than try and not spam flare blitz.Charizard is my secondary. Let's learn together!
Haha, sorry, I suck with charizard but I'm trying to get somewhat decent with him.
I can't believe I won that!
Whoops. :/
He's a character that you can't be aggressive with. More of a defensive, punisher character that excels at gimping. NAir is your bread and butter move, learn the right situations to use it. Flamethrow is excellent for spacing, and use Rock Smash as a pseudo counter or a free get-out-of-jail card against juggles. (Or not so free, since it's punishable if missed) Flare Blitz should be used as a hard punish against pretty most things, including rolls, but it's pretty risky so you have to know the right ways to use it. It's all pretty basic (still learning him),I'd be down! Any beginner tips? Other than try and not spam flare blitz.
Yeah, I literally decided today I'm determined to get decent with a heavy character, and he's my choice. I'm so bad with tilts as I've never used them, so it's been an uphill battle getting my muscle memory to learn them. 3DS slider isn't doing any favors. But yes, great games!Fun matches Oric. I don't know much about Charizard, but since he's a heavy like the Dorf I would recommend being patient with him. Since he's bulky he is easily punishable when he whiffs, so tilts and grabs are your friend!
All this is great, thanks! I'll start trying use his nair and jab combo more.He's a character that you can't be aggressive with. More of a defensive, punisher character that excels at gimping. NAir is your bread and butter move, learn the right situations to use it. Flamethrow is excellent for spacing, and use Rock Smash as a pseudo counter or a free get-out-of-jail card against juggles. (Or not so free, since it's punishable if missed) Flare Blitz should be used as a hard punish against pretty most things, including rolls, but it's pretty risky so you have to know the right ways to use it. It's all pretty basic (still learning him),
He really shines off stage, so go for gimps when possible. Also his jab is fantastic and quick, and can even confirm into kills. (Jab1-Jab 2 into Fly is near guaranteed on some characters but it does work on everyone)
Things I've learned today:
1. Why my Zelda gets punished so hard when teleporting onto the stage.
That is quite the recovery time on that. Tried holding down Shield in training mode and see how long it took for the shield to appear... ouch. That explains a lot. Need to stop spamming it... so the opponent won't see it coming when I actually do want a teleport KO to happen.
2. The exact range of Faroe's Wind.
Half of Final Destination when used horizontally, Zelda's double jump height when used vertically. This allows me to use it to punish ranged attacks as long as I manage to keep center stage and force the opponent away. It's dangerous to teleport towards the edge like that, though, but it's all down to spacing. This is the right way to use it, I think.
3. Zelda's normal attacks are... decent.
He down tilt is underrated, I think. She goes very low, it comes out fast, and its range is slightly shorter than her forward tilt. Her dash attack is... meh. I should try to not use it so much. And of course, her kicks need to be respected in the air.
So, yeah. I might pick Zelda as my main for now. Still need to learn when to use what, like sneaky uses for the Phantom and ways to apporach that are safe-ish. I did notice that Din's Fire launched when jumping forward will track on top of Zelda. That has to be useful somehow...
Anyone got any non-obvious Zelda tips? I don't use her grab nearly enough, I think.
Basically it counts as a jump. None of Palutena's aerials have landing lag, so no.So, does that recovery move have -any- lag time on it?
That's why you chase off stage.
This happened to me once. I was like what is this guy trying to do going down there and not even hitting me?? I didn't realize until I fell to my death.Hahaha, successfully gimped a Pac-Man's recovery online just now. As he was bouncing for his UpB, I snuck under him and took the third bounce away.
Basically it counts as a jump. None of Palutena's aerials have landing lag, so no.
Basically it counts as a jump. None of Palutena's aerials have landing lag, so no.
Wow, unblockable?!Let me guess... jump-glide? :3 It's fun just gliding around with it and doing aerials super safely just because the momentum will carry you flying past them XD
I'm holding off on customs for the most part until the Wii-U version, but when they do I think I'll be abusing rocket-jump as it's a great KO move, especially out of shield
on a fun note, people have been saying that explosive flame is unblockable???
Hey, all you people!
Hey, all you people!
Hey, all you people! Will you listen to me!
Great advice, thanks! Who would you say are his best and worst matchups?
She can grab... HOW far?you might find this little tidbit handy. Takes some practice to pull off reliably though
http://smashboards.com/threads/zeldas-roll-cancel-pivot-grab-approaching-melee-marth-levels.373339/
Hahaha, successfully gimped a Pac-Man's recovery online just now. As he was bouncing for his UpB, I snuck under him and took the third bounce away.
I understand. I was just going to see how effective the hops are. I always lose Bowser mirrors and feel embarassed.Sorry, Karsticles. I really, really, really despise playing mirror matches. I'll play you with someone else!
I understand. I was just going to see how effective the hops are. I always lose Bowser mirrors and feel embarassed.
Want me to turtle up so you can?I can't even practice them against you because you're so hyperaggressive lol.
Want me to turtle up so you can?
I will shield, let you attack, and then try to punish somehow.
You are safe! That is enough!Even when I pull it off, it doesn't seem useful? It just leaves us at neutral again. :