XxSlasherMcGirkxX
Member
I just started using the Bowser Bomb the last few days. I discovered that it has about as much startup as Whirling Fortress, so I can punish with a KO move sometimes. I just need to make sure whatever I'm punishing is in front of me. I also want to experiment more with just running up to people and doing the Bowser Bomb instead of going for a dash attack.
Running up and Bowser Bombing does seem like a decent mixup. The one time you did it on me it looked like it hit twice once on the jump and once on the way up. I could be wrong though. It seemed powerful enough to stop a slide or a dash attack.
I just started using Fire Breath as an edge guard today. I am still learning the proper positioning for it. He can't chase well, so it makes sense to rack up an extra 10% to bring the KO in sooner. I actually have trouble KOing with Bowser sometimes just because his Up Smash and Down Smash have no range, his Forward Smash is useless outside of punishes, and Flying Slam (Side B) is hard to land against some players. Those are pretty much his only KO tools until you get to ~150% against the enemy.
It seemed pretty effective. When I landed right next to you (almost touching) and during the flame I would try to block and roll but I would get caught everytime. So then I was trying to find away around it. If I tried to flame sword you I would hit you but Bowser would recover faster then I would due to the landing lag. Slashes are good but at that range where hard to set up and hit in that short window. I decided to just Rush Coil out of it but it's risky because Bowser is pretty strong on the ground vs high air opponents. Bowser's down smash felt like it had some momentum behind it. What about Bowser's Back Air? It seemed pretty strong to me.
Also I almost died when I thought I was gonna kill you by jumping up and Rush Coiling during your bowser bomb and you went so high up.
I learned that I can dash attack Metal Blade to catch it, but tapping Shield seems to also work. I wish we could record AI attacks in this game like we can in most fighting games. I would like to practice catching Metal Blade. It was pretty key to getting in on you. Also, having the Crash Bomb on me and then landing Flying Slam is funny.
MB don't do a lot of damage but they can be a pain to deal with. It did stop your aproach at times and even when you caught it, I wasn't too worried. I think it's a great tool to getting your opponent to do something. I did notice they do more damage when picked up than when shot out.
With the crash bombs, even though they kinda suck damage wise, if they stick to you most people tend to just hold block until it goes away. I think this is a great chance to just charge a forward smash just to try to break their sheild. You can follow up with a run attack to I think. Even though I never broke your shield that's what I was trying to do.
I feel like I can't keep people flying like you can, though. Once I get launched, I tend to stay launched. You usually make it back safely.
I'm pretty bad at it too so I always tried to fall onto the ledge, even if I wasn't near it. I don't know if this is good strategy or not. The way I saw it was if I was on the ledge I had four options.
1. Neutral attack onto platform.
2. Jump up
3. Up B up really high and fall towards the middle or Up B and fall back onto Rush
4. Jump Backwards and then back onto ledge and repeat
As opposed to me always
1. Getting juggled
2. Getting Countered as I defend my self
3. Dodging when it looks like I'm about to be attacked, landing and getting hit in the landing lag.