Switch 2 Display Tested. Afterimage is due to "incredibly slow" response time

Es expected… NDS in action 🤣
AD0xvt3cXWQ8uL3r.jpeg

BTW 😉
NDS in action? What a weak non-argument. I've probably owned more Nintendo devices than you have.

And why are you dunking on yourself by linking to the S2 manufacturing cost. You realize that Sony and Microsoft sell their consoles at a loss when they launch. The fact that Nintendo is making almost $100 on every device sold all but confirms they cheaped out on certain components.
 
This is a couple weeks post launch with more YouTube videos of stick drift being posted all the time. Not false.
Do you have a link to one of these videos? The videos I have seen are based on a Reddit post from a user that had an uncalibrated Joy-Con out of the factory, rather than stick drift.
 
Being better than the steam deck lcd doesn't make it a good screen. The steam deck lcd had a notoriously bad screen. The switch 2 has noticeable ghosting which is an automatic no no for any screen. Furthermore, the screen itself is only fast enough for 30 fps. This just renders the whole 60/120fps as useless on the device.

The colors are not great either. The white point is off, no color space clamping for switch 1 games, it just looks overly saturated. If you like that, more power to you. However it's measurably bad not only in response time but, color accuracy, contrast, ability to display hdr properly, etc. The gamma tracking is off, it's not hdr at all. The only area it's on par with a good ips panel is in contrast ratio however, ips panels have terrible contrast ratios.

It's a bad screen period. Especially paying $700 cad(Mario kart bundle) for a screen this bad is borderline a scam when the steam deck Oled is cheaper….
Color accuracy, white temperature and color saturation are not issues with a bad IPS panel, but a tuning decision. It's not that I prefer them, but rather that the vast majority of people do, with a preference for more saturated colours and cooler whites. Switch 2 is a gaming console, so accurate colours are not necessary. What is important is that it looks good. This is desirable for general-purpose displays because they can be used for video or photo editing, something irrelevant for a gaming console.

The contrast is also good at 1000:1, which is standard for all IPS displays without local dimming (the vast majority).
 
Its not impo
but nintendo has a history of panel lotteries with their handhelds. Notorious with the 3ds and as recently as the switch lite. Its dumb to discount the possibility. My s2 display is solid and I primarily game on a 180hz ips with 1ms gtg. Have also owned a VA panel which had actual noticeable ghosting so I know what to look for.
Its not impossible but unlikely. I have seen three personally including my own and they have ghosting. Also, everyone who has tested it with tools would have all needed to have had the bad screens. I think that's more national lottery territory of odds.
 
I know it's stupid, but this news is in the back of my mind every time I play now. I think of it as bad, even though you can put this and a Steam Deck secreen side by side and wouldn't tell the difference.
 
What's frustrating about this situation even if it's typical of Nintendo, I personally think it shows what type of company they are.
They had an opportunity to go all out here and put a decent screen in the S2, their flagship and only product and they chose this.
I honestly think they don't deserve the praise they get because of this choice.
 
I could see the difference when the Dreamcast was released, turn on the sharpness. I remember the move from 8-bit to 16-bit on home computers in the 1980s, now that was a big step up.

Then I look at the two screens at post 469. Maybe the lower screen is a tiny bit brighter (?). It is like I am being trolled by the internet: "Yes, there is a big difference, are you blind" or something like that.
 
Last edited:
just heavily slow down the gameplay and squint really hard and you can easily see the ghosting

That's my thing. I can't see it. I've tried. Doesn't mean Nintendo didn't cheap out on the screen, but this isn't something I'm noticing on my own so hard to fuss if I can't reproduce the problem. The test should be gameplay in real time where the problem is obvious.
 
I'm not apologizing for this, but displays are always the most expensive part of portable electronics, laptops, phones, etc. I'm not surprised. They went cheap and durable. Makes sense. Still sucks.
 
The average consumer doesn't even know how to judge motion clarity on a display, most of them don't have any reference, color, brightness, contrast are the primary features that are noticeable for the majority of people, those with a bit more discernment can also perceive white balance issues, screen uniformity. But motion clarity, in my experience only people who play on high refresh monitors, the more enthusiastic consumer really can tell if the display is slow, or if the HDR is fake.

For 2d side scrollers, especially with high contrast like pixel art games like Celeste 17ms will be unbearable, specially to those who are used to play these games in good displays like OLED.

There is no sugar-coating here, the Switch 2 screen is disappointing, specially after the presentation when they talk a lot about the HDR, 120hz and VRR, 17ms is slower than the 16,6ms refresh of a 60hz panel, imagine the 8ms or a 120hz presentation, the HDR is fake, in a panel with 1030:1 contrast ratio, no full dimming array backlight and the 400 nits max brightness, it's just gaslighting the audience.
 
It's nothing to do with the resolution. It's the motion blurring because of the slow pixel response time that's the issue.
people that notice that kind of thing, wouldn't even be playing in portable if the screen was 100% perfect. the portable side of the switch and switch 2 are not for those kind of people, that's why it's a hybrid console. it doesn't make sense to rise the costs even further. i'm sure you don't even play on the oled one, you just plug to whatever other tv screen you have when you have the chance. this thread is solved, bye.
 
people that notice that kind of thing, wouldn't even be playing in portable if the screen was 100% perfect. the portable side of the switch and switch 2 are not for those kind of people, that's why it's a hybrid console. it doesn't make sense to rise the costs even further. i'm sure you don't even play on the oled one, you just plug to whatever other tv screen you have when you have the chance. this thread is solved, bye.
Sorry if we question Nintendo and easing the bar of expectations above ant 🐜 antennas level.

Jokes aside this reply was a textual version of the "Do not ask question CONSUME" meme 😂.
 
I tried the Taiko demo and the side of the objects moving across the screen look blurry, but don't have the afterimage effect I see in the video captures. My TV has a similar effect (tested in game mode)

My 1ms Asus monitor is less blurry allowing you to make out the black edges better, but it still blurs a little. But I'd expect better perf from a dedicated gaming monitor. I wondered if it would just be eliminated but nope.

Actually the game was sort of fun and I would have thought it was a testament to how decent the screen was that it felt snappy with a rhythm game 🤷‍♂️

My main issue is N marketing features of the screen while letting other aspects of it lapse. Come on HDR without any brightness to use HDR. 120hz without a low response time. It's one thing to just release specs, it's another to have a diagram of Mario jumping showing how more frames make it smoother. But I don't actually have a problem with the screen in it, at least the one I got.
 
I tried the Taiko demo and the side of the objects moving across the screen look blurry, but don't have the afterimage effect I see in the video captures. My TV has a similar effect (tested in game mode)

My 1ms Asus monitor is less blurry allowing you to make out the black edges better, but it still blurs a little. But I'd expect better perf from a dedicated gaming monitor. I wondered if it would just be eliminated but nope.

Actually the game was sort of fun and I would have thought it was a testament to how decent the screen was that it felt snappy with a rhythm game 🤷‍♂️

My main issue is N marketing features of the screen while letting other aspects of it lapse. Come on HDR without any brightness to use HDR. 120hz without a low response time. It's one thing to just release specs, it's another to have a diagram of Mario jumping showing how more frames make it smoother. But I don't actually have a problem with the screen in it, at least the one I got.

I tried the Taiko demo on Switch 2 and Legion Go S. Other than Legion Go S being at a slightly higher resolution, I can't tell a difference at all. Really think I should be able to see something the way Linneman talks...

 
Last edited:
Tried again my Switch 2 with Sonic Mania, and I can confirm that there is a ton of motion blur. Extremely disappointing, and I can't understand how 120 fps can be of any use with that much motion blur.
 
Nintendo is right here, the public is clearly voting with their wallets and they don't care about the quality of the hardware.
More like most average person who plays games are not tech geek enough to care….you mostly see that in YouTubers and gaming forums….majority of people outside of that mostly wants to play fun games.

You can shit on Nintendo's lack high tech hardware but they make fun games that people want to play.
 
I tried the Taiko demo on Switch 2 and Legion Go S. Other than Legion Go S being at a slightly higher resolution, I can't tell a difference at all. Really think I should be able to see something the way Linneman talks...



Linneman can't even clearly make out the lines making the faces on the notes??? Absolutely no way that's insane. If that's true then his Switch 2 is working way worse than mine. Whether the difference is different screen batches, imprecise overdrive settings or what I don't know, but there's no way we are looking at the same thing.
 
Linneman can't even clearly make out the lines making the faces on the notes??? Absolutely no way that's insane. If that's true then his Switch 2 is working way worse than mine. Whether the difference is different screen batches, imprecise overdrive settings or what I don't know, but there's no way we are looking at the same thing.

Exactly. I don't get it
 
Its not impo
Its not impossible but unlikely. I have seen three personally including my own and they have ghosting. Also, everyone who has tested it with tools would have all needed to have had the bad screens. I think that's more national lottery territory of odds.
where are you located? it's possible that a huge number of units shipped to the states have worse panels as they were manufactured in Korea to avoid the tarriffs. there are reports on reddit about panels with visible colour temp differences, with the warmer panels performing a lot better in motion
 
Sorry if we question Nintendo and easing the bar of expectations above ant 🐜 antennas level.

Jokes aside this reply was a textual version of the "Do not ask question CONSUME" meme 😂.
nintendo says sorry for not putting the latest high tech screen in your hybrid gaming machine. they we're thinking about a pro version at 1000$ just for you, but they though you're just talk and wouldn't really buy it.
 
Last edited:
Tried again my Switch 2 with Sonic Mania, and I can confirm that there is a ton of motion blur. Extremely disappointing, and I can't understand how 120 fps can be of any use with that much motion blur.
Had the same issue with Dead Cells. Totally deflated my hype and made me reach for the Deck. I've barely touched my Switch 2 since. Sad times.
 
Really starting to think there was a screen lottery in play here

Pretty much my sentiments at this point.

I can't replicate what Linneman has shown on video.

I don't doubt there is ghosting on Switch 2 displays, but the severity seems to be varied which is what no one seems to be getting. Too many people are making a blanket assumption that because Linneman has ghosting issues, it's representative of every Switch 2 console currently in consumer hands. This thread has shown not everyone is having the same issues with the IPS display. We can yammer on all day long about Nintendo's choice of display hardware being what it is, but the problem is not every display. We really need more information about the manufacturing and what companies were doing displays. The Switch 1 had multiple display manufacturers on the original model. Wouldn't be surprised if they did the same thing for the S2. Just a question of what location is putting out the best displays at this current time.
 
Pretty much my sentiments at this point.

I can't replicate what Linneman has shown on video.

I don't doubt there is ghosting on Switch 2 displays, but the severity seems to be varied which is what no one seems to be getting. Too many people are making a blanket assumption that because Linneman has ghosting issues, it's representative of every Switch 2 console currently in consumer hands. This thread has shown not everyone is having the same issues with the IPS display. We can yammer on all day long about Nintendo's choice of display hardware being what it is, but the problem is not every display. We really need more information about the manufacturing and what companies were doing displays. The Switch 1 had multiple display manufacturers on the original model. Wouldn't be surprised if they did the same thing for the S2. Just a question of what location is putting out the best displays at this current time.

If it's not every display then why aren't there any videos showing the displays without the issue? Until that happens it's not likely.
 
I don't, I just think it's a pretty minor issue for most people. The reason I don't is no one has ever posted a screen or video of the winning panel with no blur on it.

I'm comparing Switch 2 and Legion Go S side by side. They look the same.
 
If I got a screen that ghosted as bad as Linneman says I'd be so angry I'd return my Switch 2. It isn't something that anyone should really need to be worried about.
 
That's not what is at question is it? It is the pixel response time of the Switch 2 being slow, resulting in after images of moving objects.

And some of us are seeing the after image and some of us are not. Could be different eyes seeing different things, I suppose.
 
Last edited:
If it's not every display then why aren't there any videos showing the displays without the issue? Until that happens it's not likely.

Probably because people are enjoying playing their S2's instead of jacking off to DF videos.

My display along with plenty of others' displays doesn't exhibit anything remotely close to some of the videos posted. I can't replicate anything from the DK Returns HD video a page or two back. I sure as hell don't have a smeary display like in some videos I've seen. I'll be checking some more games tonight. FWIW, I have a PSP-1000 in my closet that I bought 20 years ago, that was a ghost machine from day 1.

Display lottery is most likely from everything I've been reading around various message boards because there's a lot of people out there trying to replicate this and can't see it. So either Linneman has vision better than anyone on the planet (x for doubt) or there's a display issue on certain consoles depending on location of origin, which happens to be the root cause.
 
Top Bottom