Switch 2 Display Tested. Afterimage is due to "incredibly slow" response time

This thread still going .. yet my kid with his friends are still playing MKW multiplayer in the living room together on 3 switch 2s and having a blast.

There's a line we're hate clouds your ability to just play fun games and that's sad.

I really don't get it, your kids having fun doesn't have anything to do with cold, hard facts which in this case is - surprise surprise - Nintendo beating stingy/cheap AF once again with their hardware and no amount of coping or excuses can deny that.

"Having a blast®" has absolutely nothing to do with sub-par hardware.
 
Seems to be DF has a defective unit and they'd rather scream on the internet about how bad switch 2 screens are rather than get a replacement and test it.
 
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What looks better to you in motion? Some people are annoyed by OLED being too fast (OLED stuttering).

This is the FFXVI problem in a nutshell, but no it doesn't impact 60fps gameplay for me, OLED all day, every day.

30fps gameplay like XC3 the built-in ghosting has its benefits.
 
I really don't get it, your kids having fun doesn't have anything to do with cold, hard facts which in this case is - surprise surprise - Nintendo beating stingy/cheap AF once again with their hardware and no amount of coping or excuses can deny that.

"Having a blast®" has absolutely nothing to do with sub-par hardware.
"cold hard facts". does not produce a 13 page thread. it is just the same people trying to convince either the world (or themselves) that the switch 2 is horrible.
 
There's really just a large number of Nintendo fans who are unable to separate out a technical, objective comparison from the device being fun, or "good."

The screen can be really poor compared to other screens, but still look good.

Ever get a $50 pair of headphones or a bluetooth speaker? They are flooded with people saying how great they sound, better than $200 ones they've had before. And yet, if they were to be reviewed by audiophiles on a technical review of specs, yeah, they're going to fail miserably compared to $20,000 speakers, or $900 headphones. Doesn't mean the $50 speaker can't be incredible sounding, despite it being shit compared to "better" speakers.

It's just like sound bars. People with expensive speakers will stop at nothing to tell you how shitty sound bars are, and yet, tons of people who have Sonos Arcs swear by how great they sound.

This is simply a technical look at the screen, it doesn't mean if it fails on certain technical aspects it's unusable. Like the HDR sucks on this screen, and I'd never want to showcase any HDR content with it, but that doesn't mean the screen itself is terrible either.

"cold hard facts". does not produce a 13 page thread. it is just the same people trying to convince either the world (or themselves) that the switch 2 is horrible.

This right here is what I'm talking about, Nintendo fans unable to accept something can be subpar on a technical level, which this is, and still be seen as good.
 
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As I have said before. My issue is not that some people don't notice it. That's fine. A lot of people claim that 30fps is enough. My issue is that numbers don't lie and Nintendo has a screen with a response time similar to screens 20 years ago and that means its very cheap. I don't blame Nintendo, it is acting like any other company would. Its not a charity. The biggest obstacle now with Nintendo delivering tech that is at least relatively modern in some areas are the fans now. Some people think that if Nintendo released a Switch 3 in the 2030s that it would definitely have an OLED at launch. Why? People are fine with the current display. Nintendo will give by you a display with tech from 30 years ago and it makes complete sense to do so.
 
There's really just a large number of Nintendo fans who are unable to separate out a technical, objective comparison from the device being fun, or "good."

The screen can be really poor compared to other screens, but still look good.

Ever get a $50 pair of headphones or a bluetooth speaker? They are flooded with people saying how great they sound, better than $200 ones they've had before. And yet, if they were to be reviewed by audiophiles on a technical review of specs, yeah, they're going to fail miserably compared to $20,000 speakers, or $900 headphones. Doesn't mean the $50 speaker can't be incredible sounding, despite it being shit compared to "better" speakers.

It's just like sound bars. People with expensive speakers will stop at nothing to tell you how shitty sound bars are, and yet, tons of people who have Sonos Arcs swear by how great they sound.

This is simply a technical look at the screen, it doesn't mean if it fails on certain technical aspects it's unusable. Like the HDR sucks on this screen, and I'd never want to showcase any HDR content with it, but that doesn't mean the screen itself is terrible either.



This right here is what I'm talking about, Nintendo fans unable to accept something can be subpar on a technical level, which this is, and still be seen as good.
im not the one who has posted on every page of this thread. :messenger_grinning_squinting: I said the screen is bad.
 
I really don't get it, your kids having fun doesn't have anything to do with cold, hard facts which in this case is - surprise surprise - Nintendo beating stingy/cheap AF once again with their hardware and no amount of coping or excuses can deny that.

"Having a blast®" has absolutely nothing to do with sub-par hardware.
The thing is that considering the switch 2 cheap or sub par for a single aspect of one of the components of the console is absurd and an attempt to impose precisely that narrative (which has been carried since before the launch of the console).

Especially when the screen matches handheld PCs that cost almost twice as much (like the ROG Ally X) in every aspect except response time, and even outperforms similarly priced devices (like the Steam Deck LCD) in things like color gamut, resolution, size, refresh rate, and VRR

So, with respect to whom are they being cheap?
 
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The thing is that considering the switch 2 cheap or sub par for a single aspect of one of the components of the console is absurd and an attempt to impose precisely that narrative (which has been carried since before the launch of the console).

Especially when the screen matches handheld PCs that cost almost twice as much (like the ROG Ally X) in every aspect except response time, and even outperforms similarly priced devices (like the Steam Deck LCD) in things like color gamut, resolution, size, refresh rate, and VRR

So, with respect to whom are they being cheap?

"The narrative"...and this is why people can't take opinions seriously.

But to answer your question, shit , I don't know, the fact that they released a console (which were basically sitting on it for 2 years as to milk the S1 sales even more) for 470 Eurodollars with an LCD screen (and a bottom of the barrel at that) instead of - you know - actually putting a decent one/OLED one in the year of our lord 2025 ? Putting a 5000mAh battery in a 8'' screen device and not going (once again) with HAL effect/TMR sticks after the whole S1 joy-con fiasco ?
Are these facts enough or are you going to go with the "Steam deck was the same"/"X PC handheld was the same"/"The ROG ally only lasts 1 hour"/"Sony and Microsoft don't use HAL/TMR" ?

See, we could present a specific demographic/fanbase with all the facts in the world but they obviously will keep moving the goalposts since the "my kids are happy®" and "THERE'S AN AGENDAAAA AGAINST POOR NINTENDO ® " are the only "facts" that count, am I right ?

And oh, I got a S2 myself, it's just that I had so few expectations going in that I couldn't be dissapointed, difference with me/others though and the fanatics is that we don't like burying out heads in the sand and we're actually aware of all the shortcomings.
 
I highly doubt any sort of screen lottery would produce such a variation in response times. It would be one hell of a coincidence that three completely different review outlets on three different continents all got screens that have equally bad response times.

What is far more likely is that some can easily spot it while others cannot. The first wave of LCD TVs and monitors that came to the market all had terrible response times as well, and many users of CRTs and Plasma TVs noticed this very problem, but yet many said the LCDs were great and a fantastic upgrade over other technologies.

Variation in what our eyes can perceive can differ immensely. Depth perception, colour sensitivity, focus speed, and the ability to track minute differences are all things that vary from person to person.

Objective measurement of the screen shows that the response time is bad. This is not up for debate. How it effects you personally is up to your own subjective opinion and what your eyes can perceive.
 
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I highly doubt any sort of screen lottery would produce such a variation in response times. It would be one hell of a coincidence that three completely different review outlets on three different continents all got screens that have equally bad response times.

What is far more likely is that some can easily spot it while others cannot. The first wave of LCD TVs and monitors that came to the market all had terrible response times as well, and many users of CRTs and Plasma TVs noticed this very problem, but yet many said the LCDs were great and a fantastic upgrade over other technologies.

Variation in what our eyes can perceive can differ immensely. Depth perception, colour sensitivity, focus speed, and the ability to track minute differences are all things that vary from person to person.

Objective measurement of the screen shows that the response time is bad. This is not up for debate. How it effects you personally is up to your own subjective opinion and what your eyes can perceive.
Exactly this. I remember watching football on an LCD in the early 2000s and could see a trail behind the ball and it was really obvious. Much worse than the Switch 2. It was like a camera with a long exposure. Yet when I pointed it out, half the people watching didn't notice it until I literally put my finger on the screen. I went out that day and bought a plasma. The very success of LCDs relative to plasmas which were vastly superior is testament to this. So the dismissal of the Switch 2 screen is nothing new. Goes along with not being able to notice more than 30fps and needing to have a 50 inch screen to see above 1080p and so on. I just wish Nintendo had a premium version at launch for those who notice it.
 
It definetively is one of those things that when you see it you cannot unsee it.

I'll will wait until the oled version to get a switch as that model will also have better battery life.
 
It definetively is one of those things that when you see it you cannot unsee it.

I'll will wait until the oled version to get a switch as that model will also have better battery life.
that's only coming if present one is a success. so, if you don't like this one, don't buy it but stop complaining. a better screen is definitely more important in a switch 2 lite.
 
It honestly doesn't bother me that much but how the hell fid they get away with advertising it with VRR, HDR and 120hz?
Personally I find that absolutely ridiculous and obscene.
 
It honestly doesn't bother me that much but how the hell fid they get away with advertising it with VRR, HDR and 120hz?
Personally I find that absolutely ridiculous and obscene.

I know - like there's going to be 100s of games running at 120fps, probably not. If they're 60fps I'll be happy enough, not expecting 120fps to happen much at all on that 120hz screen.

It's there just for show, like the HDR. HDR without being able to brighten selected pixels/section and not others is pointless. You have to raise the entire screen's brightness to brighten anything, it isn't like OLED where you can lit the individual pixels. And not only that, standard HDR nits are around 1,000 or more. This falls quite short there too.

The 120hz is really just there for VRR games, in the lower half of that refresh rate. But even then, DF video said quite a number of games that fall below 40fps are not using VRR at all, despite it being on the system.
 
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It honestly doesn't bother me that much but how the hell fid they get away with advertising it with VRR, HDR and 120hz?
Personally I find that absolutely ridiculous and obscene.

because there are game(s) that do those.. on that screen. but you guys only read headlines. and only the headlines you want to see. 🤷‍♂️
dance-baby.gif
 
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For what anecdotal experience may be worth, this morning I played some Tetris 99 and had absolutely no problem with afterimage during actual use.

That said, I then tried a bit of NES and GB games and compared them with how they run on Switch 1.
I could swear the image is a bit blurrier in movement, but you also have to consider that I use the CRT filter for NES games, and that the bigger screen may amplify the issue beyond the intrinsic properties of the respective panels. For example, I have much less trouble with motion on smaller OLED screens than on OLED TVs.
I should try Taiko no Tatsujin myself, that one seems to be a worst-case scenario example.
Alright, I did the Taiko no Tatsujin test.

Whoever says that the game's "Don"s and "Ka"s aren't blurry on an original LCD Switch is fooling themselves. The definitely are, and the words absolutely aren't clear in motion.
Now, they are blurrier on the Switch 2, but the perception of worse blur may be due to 1) the bigger screen, 2) the game's resolution not adapting perfectly to the different resolution of the Switch 2's screen, or a combination of both.

I have no problem believing that the Switch 2's screen has worse motion, mind. I just think that comparisons should be made using games that run in exactly the same way on Switch 1 and Switch 2, and I don't think that just any random game is fit for this comparison.
Also consider that I don't have an OLED Switch 1, so I can't compare the game's motion on that one.

Btw, doing this test brought me to these conclusions:
1) the Switch 2 is a goddamn chonker, and while the Switch 1 feels cheap after using a S2, it feels much lighter and more comfortable;
2) the sound out of the S2 is leagues better;
3) Taiko no Tatsujin is pure joy, and I could spend hours replaying Offenbach's Overture and performing it terribly and I'd still leave with a big smile on my face.
 
Yes, the Taiko no Tatsujin music game test is horribly flawed because no one has provided a base image, something without any ghosting/blur yet. There should be a porper standard/goal before a test is given.
 
Yes, the Taiko no Tatsujin music game test is horribly flawed because no one has provided a base image, something without any ghosting/blur yet. There should be a porper standard/goal before a test is given.

well, there's a comparison with an OLED that was posted earlier...
 
Yes, well for the test to have any meaning it needs to have proof that the individual frames are not internally blurred - so if viewing it on a display like that is still blurred, then the test is not good.

It should be like my Shovel Knight example, where the OLED Switch 1 is capable of displaying the motion without any ghosted frames, but the Switch 2 cannot.

If the OLED captures of this game still cannot show a single frame to not be ghosted then the game just inherently is a poor choice.
 
I have a brain which is why I see all these threads for what they are. The Switch screen is not perfect but it's a mile away from what some are suggesting on here.

Simply the fact that it is not OLED means it is starting at a huge disadvantage. The current (indisputable) flaws are:
-HDR on it really sucks compared to what it could be in a perfect world
-There is ghosting on the screen, even if it is not visible to most, it is there and measurable. It's definitely a lie to call it impossible to see, I can attest to my own Switch 2 that on specific games, I can easily spot it.
-The blacks are far from perfect, jumping back and forth on an OLED display, they stand out as worse.
-The colors that are vibrant are often called oversaturated. Many prefer this though, to accurate colors, so it is what it is.
-The 120hz aspect is a bit of false advertising with the slow pixel response time, besides not seeing many games run at 120fps, those that do will certainly leave behind ghosting in any fast moving scenes.

I think that about sums it up, other than those factors, it is actually a good screen, and the issue is many people don't have any qualms with poor HDR, the ghosting, or the black levels, so it almost has no faults to those people. Still, it doesn't change that in a testing environment, it does fall short in areas.
 
Simply the fact that it is not OLED means it is starting at a huge disadvantage. The current (indisputable) flaws are:
-HDR on it really sucks compared to what it could be in a perfect world
-There is ghosting on the screen, even if it is not visible to most, it is there and measurable. It's definitely a lie to call it impossible to see, I can attest to my own Switch 2 that on specific games, I can easily spot it.
-The blacks are far from perfect, jumping back and forth on an OLED display, they stand out as worse.
-The colors that are vibrant are often called oversaturated. Many prefer this though, to accurate colors, so it is what it is.
-The 120hz aspect is a bit of false advertising with the slow pixel response time, besides not seeing many games run at 120fps, those that do will certainly leave behind ghosting in any fast moving scenes.

I think that about sums it up, other than those factors, it is actually a good screen, and the issue is many people don't have any qualms with poor HDR, the ghosting, or the black levels, so it almost has no faults to those people. Still, it doesn't change that in a testing environment, it does fall short in areas.
Alarmist is what sums it up.

"It is starting off at a huge disadvantage because it isn't OLED. "

"HDR really sucks compared to perfection. "

"It's a lie to call it impossible to see" with regards to ghosting.

"The blacks are far from perfect. "

"The 120hz is a bit of false advertising. "

These are all by definition alarmist characterizations.

Because I can come along and say the color is great but not as nice as OLED.

HDR doesn't do much but it gives a little extra pop.

Ghosting is non-existent unless taking photos of the screen in a game or two.

Blacks are good but not as good as OLED.

It has 120hz but most games are going choose better graphics over 120hz.

And my characterization is a much more accurate reality especially considering the product.
 
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Alarmist is what sums it up.

"It is starting off at a huge disadvantage because it isn't OLED. "

"HDR really sucks compared to perfection. "

"It's a lie to call it impossible to see" with regards to ghosting.

"The blacks are far from perfect. "

"The 120hz is a bit of false advertising. "

These are all by definition alarmist characterizations.

Because I can come along and say the color is great but not as nice as OLED.

HDR doesn't do much but it gives a little extra pop.

Ghosting is non-existent unless taking photos of the screen in a game or two.

Blacks are good but not as good as OLED.

It has 120hz but most games are going choose better graphics over 120hz.

And my characterization is a much more accurate reality especially considering the product.

That's great and all, but in an objective technical review against other products, that's not how it works.

HDR doesn't do much. It's worse than this, edge lit HDR is just wrong. You can't have a scene like luigi's mansion with candles in a dark room and brighten the candles without brightening the whole room, so it's kinda dumb HDR imo.

Ghosting is non-existent is a straight up lie. Every single picture you take of the device displaying fast enough motion at 60fps will have ghosting. It is definitely visible without a camera.

Look, the point of a technical review of a product is to compare it to other devices on a technical level, it's not to say how pleasing an image it creates.

It is entirely accurate to say a device with a 30ms pixel response time is horrible when other devices have 0.1ms or 2-5ms response times. It doesn't mean it's unusable, but it's certainly not "good" if it's the device with literally the worst response time out of ALL devices tested in the last ten years.
 
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I mean the ghosting exists, its definitely able to spot when switching back from the OLED SW1 for the same games . There is no denying it, just because of the panel type it's never going to be as crisp in motion as OLED. It's the nature of the display type. But replaying the frames at 11% or 1/9 speed is also kind of disingenuous when trying to convey how slow it is. Is it noticeable when I look for it, yes in comparison. Is it preventing me from enjoying the system on handheld? No not really at all, the poor HDR implementation is more distracting than this for me so far.
 
Yet another Switch 2 hate thread. Pointing out issues that nobody in reality will even notice. The thread makers on here are at least consistent. ;)

Yeah, I created this thread. I don't get what the problem is. If the topic was how awesome the screen was after testing then I'd still create it. This is shit we should have seen before launch but Nintendo wouldn't allow testing on the damn thing. But it isn't lavishing Switch 2 with praise and so it is a "hate thread" to you? lol...come on man

This thread still going .. yet my kid with his friends are still playing MKW multiplayer in the living room together on 3 switch 2s and having a blast.

There's a line we're hate clouds your ability to just play fun games and that's sad.

Again with this "hate" nonsense. I'm loving my Switch 2 and I've said repeatedly that I can't see the issue being presented here. That doesn't mean that it doesn't exist to those who are seeing it for whatever reason.

You simply not liking that this is actually being discussed doesn't make any of this "hate".
 
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At least that confirms the game is capable of displaying the text and frames without any blur (even though there are some instances of blur, it is relatively easy to jump to a frame on the OLED without any, while it is impossible to do so on the Switch 2). So now it is an acceptable benchmark in my eyes at least! I think the only way to get the OLED TV better would be to enable BFI on it, which I believe in some cases results in flickering. But it certainly proves the game is not supposed to have any built-in blur at least.

And again, the display can "fail" at properly displaying the image, and it can still look "good." It's all relative to what you are looking to assess and how technical you want to get.

I certainly think a display which is incapable of accurately displaying a single moving frame at 60fps; 1000ms / 60 frame = 16ms per frame, due to having a higher response time, like say double that, certainly is NOT a great showpiece for displaying even faster content, 120fps, which needs 8ms per frame to accurately display each frame.

If a frame is only on the screen for 8ms, yet it takes the display 30ms to switch pixel color from light to dark or what have you, how can it perfectly display a moving picture at a speed it cannot keep up with? Hence the ghosting.
 
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I think the only way to get the OLED TV better would be to enable BFI on it, which I believe in some cases results in flickering. But it certainly proves the game is not supposed to have any built-in blur at least.

BFI doesn't eliminate the visible blur on a still image, it eliminates the subjectively experienced persistence blur that the human eye sees due to the sample and hold nature of modern screens.

basically, if I look at the screen with my eyes, I see a slight blur in the game, even on this basically instant-response-time OLED. when I turn BFI on it's nearly 100% clear motion with zero perceptible blur.

you'd need around 800 to 1000 fps to fully get rid of the visible persistence blur without BFI.

I thought about filming another take with BFI on, but that wouldn't really change much on video, other than insane flicker, and the screen sometimes being half black, due to the slight mismatch in frames of the camera and the TV.
 
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Simply the fact that it is not OLED means it is starting at a huge disadvantage. The current (indisputable) flaws are:
-HDR on it really sucks compared to what it could be in a perfect world
-There is ghosting on the screen, even if it is not visible to most, it is there and measurable. It's definitely a lie to call it impossible to see, I can attest to my own Switch 2 that on specific games, I can easily spot it.
-The blacks are far from perfect, jumping back and forth on an OLED display, they stand out as worse.
-The colors that are vibrant are often called oversaturated. Many prefer this though, to accurate colors, so it is what it is.
-The 120hz aspect is a bit of false advertising with the slow pixel response time, besides not seeing many games run at 120fps, those that do will certainly leave behind ghosting in any fast moving scenes.

I think that about sums it up, other than those factors, it is actually a good screen, and the issue is many people don't have any qualms with poor HDR, the ghosting, or the black levels, so it almost has no faults to those people. Still, it doesn't change that in a testing environment, it does fall short in areas.
You may want to rewrite that because went compared to "ideal" and "perfection" most of stuff doesnt hold up. You want to sound deeply concerned but your post reads more like "its not flawless so I am not satosfied". Sounds dumb to me. This bit IS partircularly hilarious:

-There is ghosting on the screen, even if it is not visible to most, it is there and measurable

There's are traces of feces, toxins and cancer vectors on most of the stuff you eat. Even if you can't taste them, they are demonstrably there and can be measured. You gonna stop eating, or are you fine with "not ideal" food?
 
You may want to rewrite that because went compared to "ideal" and "perfection" most of stuff doesnt hold up. You want to sound deeply concerned but your post reads more like "its not flawless so I am not satosfied". Sounds dumb to me. This bit IS partircularly hilarious:



There's are traces of feces, toxins and cancer vectors on most of the stuff you eat. Even if you can't taste them, they are demonstrably there and can be measured. You gonna stop eating, or are you fine with "not ideal" food?

Maybe stop being butthurt the screen isn't as perfect as what we've had before, admit it's got flaws and move on.

You can simply compare it to the OLED Switch and most of the faults of the LCD Switch 2 are gone.
 
There's are traces of feces, toxins and cancer vectors on most of the stuff you eat. Even if you can't taste them, they are demonstrably there and can be measured. You gonna stop eating, or are you fine with "not ideal" food?

Considering there are people who are seeing the ghosting issue, if this were a food problem and some folks noticed then you can bet no one else would eat the food in question.
 
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BFI doesn't eliminate the visible blur on a still image, it eliminates the subjectively experienced persistence blur that the human eye sees due to the sample and hold nature of modern screens.

basically, if I look at the screen with my eyes, I see a slight blur in the game, even on this basically instant-response-time OLED. when I turn BFI on it's nearly 100% clear motion with zero perceptible blur.

you'd need around 800 to 1000 fps to fully get rid of the visible persistence blur without BFI.

I thought about filming another take with BFI on, but that wouldn't really change much on video, other than insane flicker, and the screen sometimes being half black, due to the slight mismatch in frames of the camera and the TV.

Yeah, that makes sense, I was just thinking the BFI would eliminate the double frames you occasionally see on the OLED screen, but it would just introduce new artifacts like you say.

The simple fact is you can't expect a screen with a slow pixel response time to accurately display fast motion, that's just simple math. A pixel that's asked to change from black to white in 1 frame, when the screen takes 4 frames to accomplish the request is not as good as another screen that can do it in 1.
 
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