Actually no evade uses the Burst Meter. The Risk meter just means the higher it is, the more damage you can take, same for the enemy. For players Risk is generally raised by continuously attacking. Seeing how we have skills that raise risk instantly, would be safe to say that enemies potentially have it also. Though I personally have not seen it yet.
Chaining attacks together using the burst meter increases the damage output of said attacks.
---
Heres a quick explanation of the Risk system, since understanding this makes things easier for killing enemies. For yourself you just need to pay attention to it when a large attack is incoming.
Risk System
The Risk status increases damage taken from attacks or sword skills. Both yourself, allies and the enemy. Also increases time between attacks. The higher the risk level the higher the negative effects.
How to raise Risk
- Cancel a skill
- Take critical damage
- Using a Sword Skill
- Be knocked back
- Be staggered
- Taking more than 10% HP damage in a single hit
- Taking damage from behind
- Get stunned
- Entering Bleeding status
*1-5 can raise the level quickly, 6-9 takes some time before raising the level.
Risk Break
Risk Break occurs when the Risk level goes to the max lv V (5). With good timing, using the parry command or sword skills, it is possible to raise the target to risk break status immediately.
Effects of Risk Break
- Enemy takes double damage
- Enemy attack speed is decreased by x2
- Enemy skill activation speed is increased by x2
- All Buffs are removed from Enemy.