frontieruk
Member
So do we have a GAF syndicate on LIVE?
hey frontier could you add me to the syndicate? I think my origin name is CorkyCorky , or atleast I hope it is...
Get out of Party Chat (I know you're in there, don't lie). We had nothing but freezes last night, got out of a party tonight (just use in-game chat), not one problem. Sucks but it works.
Beaten, but yes, party chat is the issue. Use the game chat and you will be just fine.
hey frontier could you add me to the syndicate? I think my origin name is CorkyCorky , or atleast I hope it is...
You'll find a friend invite in the coop, I'll then invite you to the syndicate
Awesome I'll log on now
All done
Lol Gaf is 548 on the leader board with 2 members and 56 minutes playtime
hell yeah bullfrog logo
When do you guys reckon we can fire up a juicy 4 players coop run :3? Everything about the coop seem so overwhelming at this point, the SP almost comes across somekind of lightweight tutorial to all of this.
I'm game when ever, I'm dedicated to this game for the rest of the day be it on LIVE or Origin so if we can get the people in let's do it.
Same here, just holler at me on origin and I'm game as well , problem is voicechat though right now I have a ghettosetup with using skype on my iphone as a mean of communication since I lack a mic for my desktop.
I've playing the PC version with a gamepad and I haven't had any issues other then having to edit a config file to get the resolution I needed. This is a pretty badass world.
I've playing the PC version with a gamepad and I haven't had any issues other then having to edit a config file to get the resolution I needed. This is a pretty badass world.
So what are the impressions from my fellow Starbreeze fans on GAF?
I love both of the Riddick games and Darkness 1 because they all have this unique Starbreeze atmospheric quality to them. I know the single player isn't supposed to be the greatest in this game, but can anyone attest to this game having any qualities that identify it as a Starbreeze game. I don't care about the shooting mechanics or how linear the story is or any of that, because the shooting mechanics in Darkness were wonky but I still loved that game.
I haven't played this yet but I saw a video review and it was hard to tell if this game nails the atmosphere as well as the past 2 Starbreeze games. If anyone knows what I mean by this certain Starbreeze feel and feels the same, let me know!
Personally if I didn't know it was a Starbreeze game going in, I never would have guessed. Part of what I consider key to the Starbreeze experience is going around at your own pace talking to people and soaking in the atmosphere. You never do that in this game, you're basically shuttled from one set piece to another. Sometimes people talk at you, but you have no control over when that happens or the outcome of anything outside of combat.
hell yeah bullfrog logo
When do you guys reckon we can fire up a juicy 4 players coop run :3? Everything about the coop seem so overwhelming at this point, the SP almost comes across somekind of lightweight tutorial to all of this.
So what are the impressions from my fellow Starbreeze fans on GAF?
I love both of the Riddick games and Darkness 1 because they all have this unique Starbreeze atmospheric quality to them. I know the single player isn't supposed to be the greatest in this game, but can anyone attest to this game having any qualities that identify it as a Starbreeze game. I don't care about the shooting mechanics or how linear the story is or any of that, because the shooting mechanics in Darkness were wonky but I still loved that game.
I haven't played this yet but I saw a video review and it was hard to tell if this game nails the atmosphere as well as the past 2 Starbreeze games. If anyone knows what I mean by this certain Starbreeze feel and feels the same, let me know!
I don't necessarily think that's a bad thing. I dunno, I just finished playing 3 huge RPGs in a row, so I'm in the mood to play something small, focused, and single-minded.
I'm up for 4 player tonight, actually, though I'll probably be playing through Hard with my Syndicate. If you can't find people, I'll see if my roommate is down for playing some Normal. If so, we'd love to join you guys.
(there's no question that the SP is the tutorial. The real meat of the game is the multiplayer)
No it doesn't feel like a Starbreeze game at all. It's a completely run of the mill corridor crawl.
But what about all the people who says is not and thinks that it is really cool?
Here's a Rock Paper Shotgun review of the single-player mode: http://www.rockpapershotgun.com/2012/02/24/syndicate-review-pc/
Here's a Rock Paper Shotgun review of the single-player mode: http://www.rockpapershotgun.com/2012/02/24/syndicate-review-pc/
They nail it:Here's a Rock Paper Shotgun review of the single-player mode: http://www.rockpapershotgun.com/2012/02/24/syndicate-review-pc/
This is exactly what I complained about, the ratio of pointless time wasting filler to action is way too high for my tastes.There are flashes of real excitement, when it grants you the space and the headcount to decimate a room full of goons with a combination of ultra-guns and mind control and thus like Sir Bad of Ass, bad-ass ruler of Badassia. But then it’ll collapse into ten minutes of making some lifts go up and down, hammering F to slowly open some doors and listening to boring people say boring things.
It's probably the best non-forum videogame news/criticism site on the internet so I can understand why you don't like it.A pretentious, way over-the-top, overly negative review of a multi-platform game from RPS? What a shock. Can't stand that site most of the time.
anyone for so co-op?
Yea I'm up for it
btw, that level we did - was that the entire level? 1 out of 4 ?
They nail it:
This is exactly what I complained about, the ratio of pointless time wasting filler to action is way too high for my tastes.
Another reason I never listen to giantbomb anymore. Gerstman.. I am dissapoint.
5/5 ? please.
There are 9 levels in co-op iirc.
Strangely, I felt like the quiet sections were few and far between. The single player in my experience is at 11 for like, 90% of the time.
It was nice to get at least 2 minutes of downtime.
The co-op is pretty god damn awesome.
So what are the impressions from my fellow Starbreeze fans on GAF?
I love both of the Riddick games and Darkness 1 because they all have this unique Starbreeze atmospheric quality to them. I know the single player isn't supposed to be the greatest in this game, but can anyone attest to this game having any qualities that identify it as a Starbreeze game. I don't care about the shooting mechanics or how linear the story is or any of that, because the shooting mechanics in Darkness were wonky but I still loved that game.
I haven't played this yet but I saw a video review and it was hard to tell if this game nails the atmosphere as well as the past 2 Starbreeze games. If anyone knows what I mean by this certain Starbreeze feel and feels the same, let me know!
Great post. I've only just begun the campaignI think the Starbreeze atmospheric quality boils down to feeling physically present in the world (visible feet, nice situational animations, head bobble and so on) and to great visual design. Both of these components are in the game. Sadly, there is no exploration, no stealth, no optional areas and strict linearity through the levels. The great atmosphere seems wasted in a game where you mostly run from room to room and shoot at people that are magnetically drawn to you.
That site gives PC gamers a bad name, imo, although they can be hit and miss. RPS also completely buried Fallout New Vegas for inexplicable reasons. It was one of the worst reviews I've read and came off incredibly haughty and elitist and still leaves a sour taste in my mouth to this day. Frankly, I'd take a few pages of GAF impressions like in this thread over any review from a journalist, even from the "best non-forum video game site on the Internet".It's probably the best non-forum videogame news/criticism site on the internet so I can understand why you don't like it.
So this looks like it achieves what I wanted out of a new Deus Ex... is it good?
So this looks like it achieves what I wanted out of a new Deus Ex... is it good?
So, does the retail PC version require Origin? Because I'd really like to avoid having anything to do with it...
The Steam comparison was helpful, thanks!Sorry, Origin is required to activate it just as steam is required to activate steamworks games
From the RPS review:So this looks like it achieves what I wanted out of a new Deus Ex... is it good?
Syndicate is Deus Ex: Human Revolution without the stealth, hacking or conversation. It takes the concept of being a hard-as-nails cyborg enforcer in a near-future world dominated by sinister corporations and leaves you free to indulge in the power fantasy, rather than worrying about what the right thing to do is, how to build the most efficient character spec and whether you’ve found all the side-missions. You’re a walking war machine, so go wage war.
Syndicate comes across like Human Revolution’s half-wit cousin even at the best of times, but even more so at the worst of times – these godawful boss fights. The difficulty doesn’t so much spike as transform into a thousand-foot tall stalactite of infuriating, grinding cruelty. They’re certainly not impossible, although I did abandon the game what appears to be minutes before the end because I couldn’t face a fortieth miserable attempt at vanquishing my sucker-punching nemesis, but they are this amount of fun: 0. Like Human Revolution they render your special abilities useless, and like Human Revolution they destroy the sense that you’re a superhuman whirlwind of destruction. Instead you’re a guy who hides behind pillars, swearing and frantically wishing your health would recharge a whole lot more quickly.
So, does the retail PC version require Origin? Because I'd really like to avoid having anything to do with it...