Tainted Grail: The Fall of Avalon |OT| Dark Scrolls

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Cinematic Trailer



Tainted Grail: The Fall of Avalon is a mature, first-person perspective open-world RPG, taking you into a dark fantasy world inspired by Arthurian legends. Experience a complex, branching main storyline, where you will decide on what legacy King Arthur's reign will leave on the world after 600 years of continuous struggle.

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Story Trailer



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Experience the dark main storyline, following in the footsteps of Arthur. You will also be able to find over 250 NPCs, 200 side quests, and tasks that will often force you to make difficult, morally grey decisions. It takes place hundreds of years after King Arthur's death on the Isle of Avalon. Creatures that were once wiped out by Arthur are creeping back up, and the island is being covered with them, affecting the residents. Your goal is to figure out why this is occurring and put a stop to it before the whole island is consumed in red death.

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Explore locales such as the Misty Horns of the South, the sunken in sun Cuanacht Village, and the frozen mountaintops of Forlorn Swords. Every inch of the open world is full of things to find. Items, story secrets, new enemies, dungeons, unique quests, and NPCs. Explore at your own pace and go wherever you want, when you want.

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Swap between powerful melee weapons, bows, magic, throwables, mixtures, and other usables in first person to create your unique combat style that will get tested by tons of difficult enemies and challenges. During the night, Wrydnes, the primordial force of Chaos, comes to the land, changing the very fabric of reality. This will add a survival aspect to the game.

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Want to be a crazy alchemist/berserker punching enemies? Sure, why not? An epic blacksmith mage summoning undead hordes? Yep, we got you covered. Unique stealthy archer? You got it.

Between stats, perks, EQ, and crafting, you can play how you want to play.


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Now go forth...and close shut the jaws of Avalon!

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Edit: FAQ

Question:
Open world RPG? Is it only hack and slash or can I magic missile my way through the game like Avowed?
Answer:
Yup. Can go full on Magic. Or melee. or stealth archer. Etc.

Question:
Can anyone describe the game in a few words ?
Is it a FP soulslike or is more open world like Oblivion/Skyrim?
Answer:
It's the gameplay and dark story/theme of a souls game with the RPG aspect of skyrim/oblivion. You level up similar to Oblivion's style, for example jumping a lot will slowly level up your agility stat, allowing you to jump higher and further.

It's open zone like avowed (three zones you can travel between) rather than fully open world.

The skyrim inspiration will be very obvious (one to one of the lockpick system, same sneak icon, equipable magic on both hands etc)

Question:
How much does it cost?

Answer:
The game costs 44.99 on Steam, Playstation 5, and Xbox Series X|S

Question:
What is the difference between the early access release and the full release? I see a demo, is it a demo of the full release?
Answer:
The demo is of version 0.9. Version 1.0 will have more stuff. A bit more character creation options like face presets and hair styles and instead of 1 main zone/area there will be 3 to explore. 0.9 only had the first 1.

You'll have:
3 huge regions to explore (Misty Horns of the South, Sunlit Cuanacht Village, and Snowy Peaks of Forlorn Swords)
50-70 hours of gameplay
Full, branching main story quest with hundreds of different endings
200+ side quests
250+ unique NPCs
400+ unique weapons, including shields
55+ unique spells + 14 soul cubes
75+ dungeons
100+ unique enemies, including variants

Fun times ahead.
 
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A YouTuber named Mugthief introduced me to this game. The day I watched his video, the game launched a demo on PS5. I was immediately hooked. I hope it releasees on console soon!
 
Can anyone describe the game in a few words ?
Is it a FP soulslike or is more open world like Oblivion/Skyrim?
 
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This is looking very nice, I hope this game is as good as it looks and succeeds. We got plenty Souls-likes, but we need more Scrolls-likes.
 
Can anyone describe the game in a few words ?
Is it a FP soulslike or is more open world like Oblivion/Skyrim?

It's the gameplay and dark story/theme of a souls game with the RPG aspect of skyrim/oblivion

It's open zone like avowed (three zones you can travel between) rather than open world.

The skyrim inspiration will be very obvious (one to one of the lockpick system, same sneak icon, equipable magic on both hands etc)
 
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Looks pretty cool, waiting for more impressions about 1.0 before deciding whether to get it or not.
 
So. Is this the real Elder Scrolls VI or not?
I don't want to put it on that high of an expectation pedestal. This is simply an RPG trying to enter the door and inhabit the same space of the RPG subgenre that the Elder Scrolls games have defined.

There aren't that many RPGs out there that even try to attempt the magnitude of what the ES franchise accomplishes, so it's a good thing when a developer tries their hand at it.
 
I don't want to put it on that high of an expectation pedestal. This is simply an RPG trying to enter the door and inhabit the same space of the RPG subgenre that the Elder Scrolls games have defined.

There aren't that many RPGs out there that even try to attempt the magnitude of what the ES franchise accomplishes, so it's a good thing when a developer tries their hand at it.

Yeah, it's made by about 50 or so devs so keep expectations in check

But from what i've played of the demo and the first map it's the closest another studio has gotten to a scrolls like.
 
Going archer with some spells.

Will wait for reviews and impressions from here but seems like it'll be a hit.
 
The demo was quite promising and ive really missed this kind of RPG. This'll nicely fill the gap between Clair Obscur and Stellar Blade PC.
 
Will wait for reviews and impressions from here but seems like it'll be a hit.
The reason I'm hoping this fares well enough and succeeds in sales is the same reason I wanted Lies of P to succeed for Soulslikes.

It means that will be more possible for other teams (besides the one who defined the genre) to successfully operate within that subgenre on an AA or above scale, which in turn leads to competition, which could lead to better games from both parties or at best, both parties learning little things from each other to use as an improvement for their next game Plus, gamers win in the end by having another franchise to check out instead of waiting 5-6 years per entry for one single franchise.

There's been so many instances in a past where a developer team was interviewed and the interviewer brings up a similar game to theirs, and you hear almost the same exact sentence every time: "Huh, I [saw/played that game and] never thought of doing it that way" and then suddenly they apply a new system to their next game and it's better due to it. Capcom devs were notorious for giving that answer.

It's one of my favorite things about the 'devs react to speed runs' series that IGN publishes on youtube, because the player would always break the game in a way they never thought of and some of them would even end up adding speedrunning tools in their next game.
 
I played this in early access way back and loved the look of it.

Having said that I got stomped so fucking hard by the first trash mobs I dont think I ever made it out of the tutorial area lmao. Like that shit was legit hard. If you pull more than one mob, you just died lol.

But having said that, I heard they adjusted the difficulty.

So having said that and that, I will be playing again and pretty excited for it, cause the game did look badass and right up my alley. Other than getting one shotted by the starter goblins. Which is hopefully now more manageable.
 
Just tried the Demo on PS5 and...yeah, this is not for me.

I appreciated the...bastardized art which is something between Scorn and Lords of the Fallen and also some music tracks but everything else...
- Mediocre graphics
- Mediocre to bad character models
- Terrible writing and line delivery with weird non-British accents.
- That fucking font they're using...why ? this is a medieval dark fantasy game ffs, not friggin' Wipeout.
- Weird linear scenarios where you're weaponless, or rather, you're not supposed to engage with enemies and yet, IF the AI gets triggered for some weird reason you cannot proceed, lol.
- Hard as fuck for no apparent reason, didn't manage to kill one single enemy with my...tiny hammer throughout the demo - maybe there was some sword to be found but I had already mentally checked out.

I get that some people live and breath for these kind of RPGs but, in my case, I just cannot do A or even AA jank games anymore.
This feels like a typical "PC steam game®" that's still in beta for console standards - don't come at me, you know what I'm talking about.

Again, maybe it's a "me" problem but, I had already checked out when the first lines of dialogue started to drop, it's really bad stuff...
 
Just tried the Demo on PS5 and...yeah, this is not for me.

I appreciated the...bastardized art which is something between Scorn and Lords of the Fallen and also some music tracks but everything else...
- Mediocre graphics
- Mediocre to bad character models
- Terrible writing and line delivery with weird non-British accents.
- That fucking font they're using...why ? this is a medieval dark fantasy game ffs, not friggin' Wipeout.
- Weird linear scenarios where you're weaponless, or rather, you're not supposed to engage with enemies and yet, IF the AI gets triggered for some weird reason you cannot proceed, lol.
- Hard as fuck for no apparent reason, didn't manage to kill one single enemy with my...tiny hammer throughout the demo - maybe there was some sword to be found but I had already mentally checked out.

I get that some people live and breath for these kind of RPGs but, in my case, I just cannot do A or even AA jank games anymore.
This feels like a typical "PC steam game®" that's still in beta for console standards - don't come at me, you know what I'm talking about.

Again, maybe it's a "me" problem but, I had already checked out when the first lines of dialogue started to drop, it's really bad stuff...
Can't wait try the demo now after coming in here all hot and bothered...

Sounds fucking annoying lol.
 
Can't wait try the demo now after coming in here all hot and bothered...

Sounds fucking annoying lol.

Give it a go brother, my opinion is just that, my opinion.
Other people that are more heavily invested in RPGs or are more tolerant than I am might not find these things bothersome 😉

TBH, I didn't know what to expect and I went in blind, hence my impressions.

Cheers
 
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- Weird linear scenarios where you're weaponless, or rather, you're not supposed to engage with enemies and yet, IF the AI gets triggered for some weird reason you cannot proceed, lol.

This doesn't sound like the same game lol. Do you mean where you go through a portal to houses that are on fire? There's no enemies you can't kill and it shouldnt take your weapons away.

There's a few different weapons you can get in the demo like swords, daggers, hammers clubs etc. including a blood spell and fire spell if you pick one of the magic answers at begining.
 
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I appreciated the...bastardized art which is something between Scorn and Lords of the Fallen and also some music tracks but everything else...
- Mediocre graphics
- Mediocre to bad character models
- Terrible writing and line delivery with weird non-British accents.
- That fucking font they're using...why ? this is a medieval dark fantasy game ffs, not friggin' Wipeout.
- Weird linear scenarios where you're weaponless, or rather, you're not supposed to engage with enemies and yet, IF the AI gets triggered for some weird reason you cannot proceed, lol.
- Hard as fuck for no apparent reason, didn't manage to kill one single enemy with my...tiny hammer throughout the demo - maybe there was some sword to be found but I had already mentally checked out.
The demo is unfortunately the pre 1.0 version, however be sure to leave all of this feedback on their discord, reddit, or X account.

That way they can keep improving it post-release.
 
This doesn't sound like the same game lol. Do you mean where you go through a portal to houses that are on fire? There's no enemies you can't kill and it shouldnt take your weapons away.

There's a few different weapons you can get in the demo like swords, daggers, hammers clubs etc. including a blood spell and fire spell if you pick one of the magic answers at begining.

Yeah that was the part, those fuckers for some reason started following me and I couldn't advance by pressing X on Arthur's eye portal.
 
- Hard as fuck for no apparent reason, didn't manage to kill one single enemy with my...tiny hammer throughout the demo - maybe there was some sword to be found but I had already mentally checked out.

I was excited to finally get a bow in the demo after building my character around being an archer, but the damage I was doing was akin to nerf darts. I uninstalled the demo shortly after.
 
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Yeah that was the part, those fuckers for some reason started following me and I couldn't advance by pressing X on Arthur's eye portal.

Yeah you have to kill them before you can proceed I believe. I think there's like two or three lower difficulty levels from the one it starts you on because they are pretty difficult on base.
 
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I was initially excited but after watching more footage, I've decided to hold off. The main reason is that I'm not a fan of dark, grim fantasy worlds - the whole "forlorn, corrupted world" thing, where everything is dark and miserable. I prefer more light in my worlds, metaphorically and literally.

But I hope the game does well. It's good to see these passionate AA efforts. Releasing just as Oblivion remastered is topping the charts is probably not good timing, though. This is the sort of thing that would appeal to fans of the Elder Scrolls, but many of those people will be preoccupied with Oblivion.
 
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I enjoyed the demo. Loved this take on Arthurian Myth, taking place in otherwordly Avalon. The plague and that mysterious primordial fog that envelopes the realm, called 'The Wyrdness', definitely interested me as story hooks.

This and Blades of Fire are surefire buys this month.
 
On my wishlist, will probably stay there for a while. But the next time I'm in the mood for a metal-skyrim experience I'll be sure to pick it up.
 

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I jest! I kid! Don't go! XD

It has that B game vibe, and I mean that in the best way possible. It has AA love put into it, and I also mean that in the best way possible.
Scrollslike is the best way I've seen it described. It isn't the Elder Scrolls, but it's a strong take on it that does its own thing. It knows that and has fun with it.
 
I don't want to put it on that high of an expectation pedestal. This is simply an RPG trying to enter the door and inhabit the same space of the RPG subgenre that the Elder Scrolls games have defined.

There aren't that many RPGs out there that even try to attempt the magnitude of what the ES franchise accomplishes, so it's a good thing when a developer tries their hand at it.
That's more than good enough for me! I will try this out.
 
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