It's already the highest selling physical game of all time that isn't exclusively bundled. Don't think it'll top general sales of Wii Sports or Tetris though. Maybe Minecraft.
The video game industry is not set up like this. Take-Two just really is terrible.
2.5 mil for Evolve ain't bad for a new IP, is it?
It wouldn't surprise me if GTA V could reach 85 million in its lifetime if it gets released on more platforms!
If they can port it to iOS/Android, it can definitely reach the number. No joke.It wouldn't surprise me if GTA V could reach 85 million in its lifetime if it gets released on more platforms!
I said Damn!!!GTA V = 52 million
Wii U (ALL RETAIL SOFTWARE WORLDWIDE LTD) = 56.68 million
Getting close!
Wonder how they're doing on mobile. Take-Two the only company who takes mobile/iOS gaming seriously.
Man, the audio quality of the conference call was terrible today. Only understood like 70% of what they said.
Losses with those numbers? What are they doing?
So many succesful games. Huge financial loss.. Something isn't right.
Maybe they're creating a console?
I dont understand how they lost money if they sold all these games?
Well, either they are mismanaged to hell or the gaming development model really is just broken as hell.
GTA V = 52 million
Wii U (ALL RETAIL SOFTWARE WORLDWIDE LTD) = 56.68 million
Getting close!
My guess is that they have RDR2, Bioshock 3, Borderlands 3 and GTAVI/V expansion all in development.
Sees 52 million for GTA V
Wow
Sees lost $243 million
HOW
GTA V = 52 million
Wii U (ALL RETAIL SOFTWARE WORLDWIDE LTD) = 56.68 million
Getting close!
Yes GTA VIce City will end the world. Mainly if I don't get it because I'm going to beat some ass if I don't.So GTAVI will end the world, huh
GTA V = 52 million
Wii U (ALL RETAIL SOFTWARE WORLDWIDE LTD) = 56.68 million
Getting close!
How does a company sell that much product and still lose money? Can anybody help explain this to me?
GTA V = 52 million
Wii U (ALL RETAIL SOFTWARE WORLDWIDE LTD) = 56.68 million
Getting close!
260 million should be enough to develop ALL of those games in FULL, not accounting for marketing.