Oh? Huh, what happened?
He can't make a decision for himself. Everything he does, he does it because Milla said so.
He's a not-crazy/not-completely-stupid Ivar.
Oh? Huh, what happened?
I really don't understand the Loot Lord trophy. I've been going around opening bags and shiny spots but I only get 2 or 3 that count towards the trophy for every 10 I collect.
I really don't understand the Loot Lord trophy. I've been going around opening bags and shiny spots but I only get 2 or 3 that count towards the trophy for every 10 I collect.
I always figured it was a railway station because of the middle of the ground in the town looking like parts of a rail system.I think the big fields have potential but they need to work on them substantially. Also towns have always been illusionary in most Tales/RPGs, though I was still disappointed that most towns were so small compared to fields. Leronde being only one street...
Thank you.He can't make a decision for himself. Everything he does, he does it because Milla said so.
He's a not-crazy/not-completely-stupid Ivar.
He can't make a decision for himself. Everything he does, he does it because Milla said so.
He's a not-crazy/not-completely-stupid Ivar.
Tons of enemies on the screen in order to make the fields seem lively or in order to give the fields' size some sort of merit, when other things could have been done to ensure the field design is proper.My issue with the fields aren't that they're bland or anything like that but ... why are there like 40 enemies in some fields? And then like four chests per area (two hidden!) and five separate screens? Just kind of bothersome filler when I want to collect everything.
So for someone who loved Vesperia but couldn't finish Graces (got pooped out), is this a buy?
(The main thing I'm concerned about is how dull those fields look, I don't think the series doesn't need to go to 3D, the fixed environments worked great.)
He can't make a decision for himself. Everything he does, he does it because Milla said so.
He's a not-crazy/not-completely-stupid Ivar.
Tons of enemies on the screen in order to make the fields seem lively or in order to give the fields' size some sort of merit, when other things could have been done to ensure the field design is proper.
And yes! Chest/actual treasure placement is also an issue for me, because--again--the fields are facilitated more in the material treasures' favour than anything else... when you can also earn some of those via normal battles, too.
at the last part of the game; going to fightso now at the moment just cleaning up side-quests/sub-eventsGiaus and Muzet
now currently getting all those devil beasts weapons...kinda disappointed with the game's length; the first two chapters were about 10-12 hours each... 3&4 where about half that
indeed, I think they never used blood in any tales of games. at least from what I can remember.they really needa figure out how to show damage models for these characters... it really does kill most 'feels'.
you find them in the lilium orb level 2.Are the mystic artes gained through items, levels or the story? I just reached kalandar (spelling?) and have yet to get one.
Tales of Xillia 2 is quite bloody . I hope they continue that way.
"nooo it hurts stahp"Tales of Xillia 2 is quite bloody . I hope they continue that way.
? What? It's violent?
Probably because of limits, haha.Graces spoiled me with the like 3 enemies per screen :xProbably because of system limits~
Barring some (Dingy Puffballs, steal4life), it honestly seems faster to just gather them rather than fight. I dunno, I haven't felt the need to grind them yet (though I probably will at some point, Chapter 4 with only ~90 Weapon and ~50ish rest) so maybe my opinion will change. I just hate all the hidden chests I keep running around looking for them and get sad when it's like an 30% Resist Cape and some bottles I never use.
I don't mind the shop system as a concept. It feels weird for a Tales game, sure, but it's not a terrible system. I'd say the same for a lot of the little changes here and there on various systems: Not necessarily bad systems, just awkward considering past Tales titles.
Hahahahahahahahahahahahahaha. Welcome to my pain, Bladenic.Does the EX dungeon EVER END? Feels like I been here forever. At least there are save points periodically unlike most EX dungeons but still, ugh. Going through this dungeon multiple times will be a nightmare, I just want to be level 99 and level 100 shops already. In fact the shop one is gonna take FOREVER.
If I did it twice, you can do it once.Oh and Dark Schala, I used Rowen's Splash trick. So awesome lmao. I got bored around 4000 hits, but I imagine I'll have to get way higher than that to get a lot of levels.
In fact I kind of want to do a Rowen playthrough now. He's so awesome. And he's less dependent on Overlimit than Rita was too.
Edit: 30 floors by the end? UGH. And do you have to beat the boss all 3 times for the trophy?
I don't mind shop build as a concept either, but its execution simply leaves so much to be desired. Especially since much of the build focuses on discounts, too.
It doesn't have legs or arms flying around or anything, but generally if someone's stabbed/cut/injured/killed during the story, they show the bleeding, pools of blood, or blood spatter.
Wow, really? I have always been annoyed that despite Tales games constantly having scenes where someone helps out and gets injured they just kinda kneel to the ground and everyone freaks out, but the character model always looks the exact same.
Tales of Xillia 2 is quite bloody . I hope they continue that way.
Ya I finished in 28 hours not really rushing
You should watch some of the Tales OVAs then...
Someone tell me specifically how to get toin the southeast portion of Mon Highlands. There are only two caverns (containing chests) in that portion and they don't lead to it.Elize's house
It doesn't have legs or arms flying around or anything, but generally if someone's stabbed/cut/injured/killed during the story, they show the bleeding, pools of blood, or blood spatter.
finally. gald to read this.It doesn't have legs or arms flying around or anything, but generally if someone's stabbed/cut/injured/killed during the story, they show the bleeding, pools of blood, or blood spatter.
You are terrible. You just ruined my morning.finally. gald to read this.
I couldn't resist.You are terrible. You just ruined my morning.
It isn't enough to get a M rating is it? I know that Ace Attorney 5 got the same rating in Japan and got a M rating here.