Xbox versions delayed for optimisations ...How in the hell is that so hard for you to understand?
When in doubt, read 1st sentence again.
let me put it in simpler terms in a point by point manner for you.
- The original optimization statement was said almost 3 months ago
- Since then, the game has in-fact come out on retail
- In the last 3 months, the publisher has not communicated anything about their status with the xbox version, what exactly the hold-up is or an expected window by when the game might release
- Now, multiple people and their sources are saying that the delay may in-fact have been part of some deal
All the above being said: Do you think it's unreasonable to ask the publisher of the game for a status / release window update on the game on a platform they've pledged to release on, but haven't provided an update in the last 3 months ?
Please, a simple yes or no answer.
'Runs above 30fps'. The game struggles on a steamdeck even with FSR and medium settings.
Medium preset (FSR 75% and FG: Off): ~25-31 FPS
Medium preset (FSR 90% and FG: Off): ~18-28 FPS
And that's with more RAM than Series S too.
With these setting VRAM usage is 5.4GB and RAM usage 8.3GB on steamdeck.
The devs are already using frame gen on the PS5 version, so no need to just use the results with FG off.
- Medium preset (FSR 75% and FG: On): ~38-48 FPS
- Medium preset (FSR 75% and FG: Off): ~25-31 FPS
Also, I've given multiple examples above of games that have higher than Series S's RAM as minimum requirements (Cyberpunk, Hogwarts, HB2) that run better there. PC requirements don't scale linearly to consoles. You know that.