Evlar said:The street cars are there, so that's different. The actual layout of the streets are the same (or similar enough). The interstate and freeway system doesn't exist yet, which obviously changes the way you move through the city compared to your likely commute today. Some of the major city landmarks from 1947 still exist today; I was happy to see a lovely reproduction of Union Station, for instance.
I like it in principal, it just could've been done better. I definitely prefer this game be open-world and I appreciate the effort in recreating the city.Dries said:Btw, is there anyone who actually does like the city? Only things I've read about the city are negative.
Deadly Cyclone said:Anyone else having this issue?
DrBo42 said:Congratulations, you've been promoted from Burglary. Wait...wat? Haha. They took out content but still left in VA referring to it? Ouch.
dark10x said:This feels much more like an adventure game mixed with a sandbox title..
Montresor said:Also, I might be too early into the game to make this call, but does anyone else feel that the scale and scope of this game's city is a huge waste of resources and potential? What's the point of faithfully re-creating such a huge city if the game has you bouncing around from mission to mission, with no real need to free roam?
Dries said:Btw, is there anyone who actually does like the city? Only things I've read about the city are negative.
borghe said:Woohoo!! Back from my ban just in time for this!!
That's a huge positive for me. I'm not a fan of sandbox titles any more but it's nice to have some of that freedom present in an otherwise very linear game.i'd say with the emphasis on 'feels like', to the extent the sandbox aspect is chiefly appearance over substance...
Horns said:Any one know if you can do the side missions after you complete the singleplayer? I'd like to do them after I am done with the game, but I am not sure if they're located on all 3 disks or only specific side quests are on each disk.
Same question here. On my first real case as a detective and I've had 5 side missions so far. Really breaks up the pacing. Would be nice to know I can do them when I want instead.Horns said:Any one know if you can do the side missions after you complete the singleplayer? I'd like to do them after I am done with the game, but I am not sure if they're located on all 3 disks or only specific side quests are on each disk.
AEREC said:Mafia 2 was ok...but the characters in it were terrible, Vito is completely unlikable. Also the game world was incredibly small and boring.
dark10x said:That's a huge positive for me. I'm not a fan of sandbox titles any more but it's nice to have some of that freedom present in an otherwise very linear game.
borghe said:Same question here. On my first real case as a detective and I've had 5 side missions so far. Really breaks up the pacing. Would be nice to know I can do them when I want instead.
bonesmccoy said:It was a Mafia 1 with a higher resolution and new textures. Nothing about it was innovative or exciting. Recycled tropes/cliches, banal and small world, and NO reason to do anything but drive to your next mission.
I can understand why LA Noire isn't for everyone, but at least its trying something new.
Uh yessKintaro said:In New Mexico and PSN store is still down for me. Doesn't allow me to pick up the DLC cases that came with the game. Anyone else having the same problem? I take it the store just isn't back up yet?
Gary Whitta said:The only downside is that sometimes you can miss some interesting conversation between Cole and his partner.
Gary Whitta said:I love the option to skip driving, I use it quite a lot unless I feel like doing a side mission. This WAS a big problem with Mafia 2 and other games of its ilk, all the transitional stuff. If you want your game to be truly cinematic, you have to do what cinema does and cut out all the pointless transit sequences between scenes that matter. Try skipping a few driving scenes and the game feels much more like a movie, particularly with the title titles that pop up as you arrive at each new location.
The only downside is that sometimes you can miss some interesting conversation between Cole and his partner.
Gary Whitta said:I love the option to skip driving, I use it quite a lot unless I feel like doing a side mission. This WAS a big problem with Mafia 2 and other games of its ilk, all the transitional stuff. If you want your game to be truly cinematic, you have to do what cinema does and cut out all the pointless transit sequences between scenes that matter. Try skipping a few driving scenes and the game feels much more like a movie, particularly with the title titles that pop up as you arrive at each new location.
The only downside is that sometimes you can miss some interesting conversation between Cole and his partner.
Simo said:Yeah but the only problem is that I think doing that during The Fallen Idol case seemed to blow a portion of the case and result in a bad rating whenyou had to race over to Bishop's apartment after the 911 disturbance call. I had my partner drive there and when we arrived the goons had already turned the place upside down but the notes at the end of the case mention that if I had gotten there fast enough I could of caught them in the act and stopped them.
So I'll be driving myself to all the case locations.
Not a Jellyfish said:Do you just drive very slow and cautiously, follow all the traffic rules? I do poor on cases because of the damage caused to my vehicle and city property haha
DoctorWho said:I avoided fast tracking in Read Dead Redemption because I loved the experience of traversing the country side and coming upon random events. I was hoping for a similar experience with L.A. Noire but it sounds like traveling from point to point is a drag.
On that particular case:Not a Jellyfish said:Do you just drive very slow and cautiously, follow all the traffic rules? I do poor on cases because of the damage caused to my vehicle and city property haha
DevelopmentArrested said:Uh yess
Mafia 2 was awful, the non stop driving drove me crazy
Transit in RDR is very different because it feels like part of the language of the genre; traveling across the countryside/desert on horseback is something we all know from westerns. Plus it's largely open terrain so it's easy just time-consuming. Games like LA Noire are more of a hassle because there's a specific "maze" to navigate with lots of obstacles that you can be penalized for hitting. Not as much fun nor as appropriate to the genre IMO.DoctorWho said:I avoided fast tracking in Read Dead Redemption because I loved the experience of traversing the country side and coming upon random events. I was hoping for a similar experience with L.A. Noire but it sounds like traveling from point to point is a drag.
Oh that's cool! I wondered why sometimes you got a little driving vignette and other times it just skipped right there. I guess if there's a vignette that needs to be played the game makes sure it happens before it cuts you to your destination. Nice.protonion said:As I wrote in the previous page, you don't! You hear the conversation while your partner drives the car, and then it skips to your destination.
I got one hard lockup on 360 when I wasLukeSmith said:After getting out of the early tutorial phase, my game hard locked while engaged in an on-foot chase (360 version).
Anyone else experiencing hard locks?
That's just weird. What could be faster than skipping right there! I guess the auto-driving puts you there at a set speed which you can beat if you drive yourself and go really fast.Simo said:No my partner did the driving and the final case notes mentioned that if I had drove to a destination faster I could of had more evidence and suspects.
I played for about 3 hours yesterday evening and from what I can tell, no.JetBlackPanda said:if your partner drives do you still get the option to pickup up radio call side missions?
StunandStab said:Is there any way to complete a street crime that isn't shooting down the criminal?
I've already solved a few street crimes that don't involve shooting the suspect.StunandStab said:Is there any way to complete a street crime that isn't shooting down the criminal?
On the particular cases in questionm0ngo said:Whilst your on the subject is it always shoot to kill? Or can you say... shoot them in the leg to take them down? (I don't have the game yet)
DoctorWho said:I avoided fast tracking in Read Dead Redemption because I loved the experience of traversing the country side and coming upon random events. I was hoping for a similar experience with L.A. Noire but it sounds like traveling from point to point is a drag.
Gary Whitta said:I got one hard lockup on 360 when I wasdoing the water heater puzzle
That's just weird. What could be faster than skipping right there! I guess the auto-driving puts you there at a set speed which you can beat if you drive yourself and go really fast.
Evlar said:On the particular cases in questionYou have to shoot to kill. He's holding a hostage; if you shoot anywhere other than the head, he shoots the hostage before he goes down.
I don't know if that's true with EVERY case.
It's hard for me to tell if you should give up on the chase at times and pull the trigger or just continue to run them down. Usually if they are shooting back at me I'm more inclined to end things with my pistolGary Whitta said:I've already solved a few street crimes that don't involve shooting the suspect.
You can from the start menu - there's an option to restart a case entirelyGary Whitta said:Man I made a real hash of my first interview in the Fallen Idol case. She was drunk and dumb and I still only got 1/4! I suck as a detective.
Is there any way to start a case over?
Start > Pick Restart from the menu. It'll take you back to the beginning (the precinct in this case).Gary Whitta said:Man I made a real hash of my first interview in the Fallen Idol case. She was drunk and dumb and I still only got 1/4! I suck as a detective.
Is there any way to start a case over?