Yeah, I don't like the way clue-finding in this game really works. Regardless of whether you have hints or music on or off, there's a set number of clues in an environment you're expected to pick up to get a perfect case, and there's useless items thrown around the environment to make it harder for you. So you walk around and tap A/X until you run into something important. And when you run into something important, you know it is, because you'll zoom in and log it. It's almost oversimplified and overcomplicated at the same time. And once the clues are found, the crime scene is now useless to you.
My dream for a clue-based game is where you just search around the environment, they DON'T tell you what is a "correct" clue to log or record, you just look for everything you can that might help you, and maybe you'd be able to photograph evidence for observation later. Also, clues wouldn't be so black and white, good or bad. It wouldn't be like...oh...here's this useless cigarette.....and here's this bloodstain.
I don't know, I just feel like the way LA Noire does it encourages a very shallow type of detective investigation. You walk around until you bump into something outrageously significant, it's neither subtle nor encourages you to think or explore for the sake of piecing together events in an environment. I've never looked around to have to think "hmm....how did those bloodstains trail there...and then curve around there....and disappear here all of a sudden?" The game doesn't make you think like that, which is a pity. It just makes you walk around the blood trail tapping X until Cole stoops over and examines something significant. It's very unintuitive and disappointing in that regard, for a clue-finding game to be so shallow.
Still enjoying the game so far, but I really want a sequel. A sequel that gets rid of the open-world, designs intricate, polished levels for each case (similar to Heavy Rain), that allows Cole to be much more interactive with the environment (using a gun or tools, or shoot off locks or something), and a game that uses a much less subtle interrogation and clue-finding system. I'd imagine it'd be more frustrating for new gamers, but I don't want my detective game to be so shallow and thoughtless, otherwise it kinda destroys its justification for existing.