How far in are you? What department are you working for?Phantom Limbs said:Wow. I really hope this game gets better. So far the writing and the story are really terrible.
It's very disjointed and these segments are really short with terrible transitions.
I am disappoint.
delume said:I'm loving it so far. Finding myself really immersed the world and intrigued by the characters. I'm also enjoying the mix between detective work and action (heavy on detective work). While the new face animation isn't perfect, I think I will find it very hard to go back to traditionally animated faces in the future.
I guess a good example of how this game has got me is: I stopped at a red light yesterday, just because it felt right. I have never done that in a game before. Ever.
I'm still right in the beginning. I'm still a regular cop.xxracerxx said:How far in are you? What department are you working for?
Don't get me wrong, it is amazing but funny things are still happening with lips and teeth. Or at least my eyes see it that way.INDIGO_CYCLOPS said:If anything is close to perfect in this game it is the facial animation...
Oh man, you are still in tutorial land. Way too soon for you to be posting disappointment.Phantom Limbs said:I'm still right in the beginning. I'm still a regular cop.
Might be too soon to judge, I acknowledge that, that's why I'm hoping it gets better because the initial impressions are.....not too good.
delume said:Don't get me wrong, it is amazing but funny things are still happening with lips and teeth. Or at least my eyes see it that way.
Phantom Limbs said:I'm still right in the beginning. I'm still a regular cop.
Might be too soon to judge, I acknowledge that, that's why I'm hoping it gets better because the initial impressions are.....not too good.
Phantom Limbs said:I'm still right in the beginning. I'm still a regular cop.
Might be too soon to judge, I acknowledge that, that's why I'm hoping it gets better because the initial impressions are.....not too good.
NY Noire: Modern Policemancanadian crowe said:Just started Disc 3, and while it's still my GOTY, I get the complaints. It's not a game that you can play for hours on end. Too many cases are too similar and the investigations are too rigid.
I think the setting might have handcuffed them to the simplistic investigation techniques. If it was set in a later time period you could use more methods of investigating the scene and they could have hidden the clues better.
That's how they did back in the day.vidal said:Question. Why is everyone touching evidence with their bare hands?
What part do you have a problem with exactly? The fact that the tells aren't always consistent in the game or thatPapercuts said:I actually uploaded a (shitty phone camera recorded) video about what I think is stupid/broken about the interrogations. This is from The White Shoe Slaying case if you haven't gotten that far.
http://www.youtube.com/watch?v=Ttf6R4Gzdfo
I added annotations that should explain everything, but if not thenthe bartender tells me that the girl was promised to go dancing with two guys. Then the next question is immediately asking him where she went, even though I already know. He says he "didn't catch that" despite just saying, so he obviously lied...yet doubt is wrong, truth is right. He also looks away, scratches his side, and says uhhhnope, which all are things that point to not being truthful. I just wanted to press him for more info, I don't see why truth was the way to do so.
While I haven't gotten that far yet, I actually wrote about a similar situation a few pages back about the Fallen Idol case (except there most certainly was evidence that implied that it was not truthful, and even the reply that followed from the person being interrogated later showed that it wasn't the whole truth). I certainly don't agree with some of the game logic, especially when I know when a certain statement is not and cannot be true. It would seem there are more tenuous factors in play, such as motive and character, but it can get very ambiguous.Papercuts said:I added annotations that should explain everything, but if not thenthe bartender tells me that the girl was promised to go dancing with two guys. Then the next question is immediately asking him where she went, even though I already know. He says he "didn't catch that" despite just saying, so he obviously lied...yet doubt is wrong, truth is right. He also looks away, scratches his side, and says uhhhnope, which all are things that point to not being truthful. I just wanted to press him for more info, I don't see why truth was the way to do so.
vidal said:What part do you have a problem with exactly? The fact that the tells aren't always consistent in the game or thatthe bartender told the truth as far he knew?
Necromanti said:While I haven't gotten that far yet, I actually wrote about a similar situation a few pages back about the Fallen Idol case (except there most certainly was evidence that implied that it was not truthful, and even the reply that followed from the person being interrogated later showed that it wasn't the whole truth). I certainly don't agree with some of the game logic, especially when I know when a certain statement is not and cannot be true. It would seem there are more tenuous factors in play, such as motive and character, but it can get very ambiguous.
No extra stuff is in the box, everything is a PSN download. Which means you can't get at it until the store comes back up.RPGCrazied said:I hope to get this within the week. Do all PS3 buyers get that case? Is it in the box, or did you have to preorder it?
Gary Whitta said:No extra stuff is in the box, everything is a PSN download. Which means you can't get at it until the store comes back up.
I watched the video but don't recall the investigation in its entirety,Papercuts said:Both, kinda. When I said doubt to his second statement, he told me the two guys promised to take her dancing. The next question asked "where did she go?" he said "he didn't catch then" when he did, and just told me. So truth pressed him for more info, doubt made him say nothing, but truth shouldn't have worked there because he DID clearly know, so he wasn't telling the truth.
yellow submarine said:Wait.... what? So far, I've had some "story" based conversations when my partner is driving and it only cuts to the loading screen after the conversation is over. Are you saying that there are other conversations I will miss by not driving, or are there specific events triggered by me driving to places?
vidal said:I watched the video but don't recall the investigation in its entirety,does he tell you exactly where they went? Because if I overhear two people saying, "Let's go to school." And an investigator asks me where they went, I still haven't mentioned where exactly they went in a city full of different schools. The similar applies, the bartender merely overheard their plans to go dancing, he doesn't know if they actually did or where exactly they went, so I'd say he was telling the truth as far as he knew.
Grisby said:Oh wow, I really liked the Naked Mission DLC mission. Just felt like a nice all around case and it was paced well.
Should be moving onto arson soon.
Amir0x said:I'm getting close to the end now.
I'd say this game is like a high 7/10 if I'd have to rate it. There's a lot of successes and a lot of failures, and a lot of things I sort of don't know what to think of yet.
To preface, i turned off rumble and clue chimes and never used intuition, so I had to actually find things and examine things and put them together. The clues themselves are really only important as they apply to the way you interrogate people and call them out on their lies, which is the heart of the game's appealing structure. It IS appealing to find a clue, it IS appealing to put it together in the context of the crime and it IS fun to realize someone is lying and then, due to the way you interpreted the crime, nail them with the evidence you've found.
There's still structural issues with it though. They really needed more control over HOW you responded in the interrogation. Should have been more open ended than TRUE, DOUBT, LIE. Also, they really needed to retool how you responded during some selected answers. Sometimes you (Cole, I think?) responded so over the top if you chose even 'doubt' that it came off as forced. Like, one time he was chewing out a fifteen year old girl when I selected 'doubt' and I was like 'fucking jerk.'
But still, the foundation is in place. It works pretty decently.
The voice acting as well needs to be commended... the writing is wildly inconsistent so it's hard to give it straight praise, but the actors all seemingly delivered their lines consistently and the facial animation system is so astounding that their performances actually come through. This aspect needed to be nailed and they did it.
The story is a little mixed. This game is more like a series of episodes than a total appealing narrative. On the micro level, individual cases can frequently be engaging, mysterious and even well written. On the macro level, the main characters are often poorly mapped out and not given enough characterization to really get in line with. I know Cole has a family and a kid, but we almost never see them. Seems an important part of his life to be so overlooked. We know he went to war, but other than contextual commentary on how difficult it was to adapt to America after coming from the horrors of war, it never seemed particularly relevant to what Cole was doing. His war history didn't actually seem to change him as a person, in other words, so it didn't feel natural.
Now the gameplay itself is where the game tends to be the most controversial.
One, I liked the open world. I have no issue with this aspect whatsoever. It was hugely atmospheric, fun to traverse and filled with sights and sounds. Like Mafia II, it's not filled with boring little mini-games or sidequests. it is there specifically to heighten the experience of being a detective and actually performing your duties in the context of L.A. This is incredibly appealing as the apparent glamour and prosperity of L.A. directly contrasts with how the reality of the city is for most people, and I think it's important it was contextualized by this open world format. I'm honestly not even sure it's worth complaining about even if you DIDN'T like it, since you can just have your friend instantly drive you to whatever location you need to go to, thus effectively acting as if the game was a linear romp anyway.
Two, the driving is too loose for my liking. It's slippery around corners, the handling is often awkward for vehicles and so chases aren't as fun as they could be. That said, it's functional and I actually prefer it to the changes they made the vehicle controls in GTA4 compared to GTA3-San Andreas. But GTA3, VC and San Andreas have better vehicle controls than L.A. Noire easy.
Three, the shooting never gave me a problem. I've seen people say 'the shooting sucks', but this is inconsistent with my experience. The guns each have a healthy benefit or downside, I never had any problem with nailing my targets (auto aim off plz) and I was slipping in and out of cover with simplicity. I think a lot of the weapons are completely non-essential since the game takes a more realistic approach to how enemies go down (1-3 shots is all it ever takes), but I did like how if I tried to use my pistol to nail people from a roof Cole would try and miss 99.9% of the time saying (it's too far, I can't make it). But if I picked an appropriate distance weapon, all would be go.
Finally, I played the game in black and white and it really did capture that noir feeling. In this way, some of the visual issues seem to matter less. But it's not a completely attractive game... framerate can be iffy in a lot of the more intense action moments and outside of the facial animation, I'd term the rest of the game's visuals as "functional, but underwhelming." The audio however was consistently amazing throughout and is one of the best soundtracks of the year, hands down. The original stuff is just as incredible as the old classics, proving once again that whenever Rockstar helps out with anything, you can at least count on the music rocking.
So, yeah, I'd say... 7.5/10 if I had to go with a final score. Definitely liked it more than RDR.
This was very annoying,SuperSonic1305 said:Fuck the AI drivers. Did people in the 40's not realize that you don't turn during a green light until there is no crossing traffic?
Vexidus said:I decided to just splurge and enjoy myself with it, and boy what a treat it has been!
... I've only played about 6 hours of it so far.
Tricky I Shadow said:Before I unleash on the game, remember.....I STILL LIKE IT, but:
I done a few more Homicide cases and things are getting so repetitive - the cases feel exactly the same. The facial expressions can be incredible (OMG the daughter of the suspected father on the Homicide case was incredible!!!) but they also get it embarrassingly wrong sometimes. In one flash back cut-scene one of the characters had a huge body and then a really tiny head, it looked ridiculous. Then you have the dead eyes on some characters. Speaking of characters, in this game they are unbelievably thin, boring and forgettable.
The cases are also paper thin, with zero attachment to any of the characters introduced in them, and unanswered questions plague them that just dont make much sense - it really hurts the game.....and the fact that a lot of times it's a struggle to follow such basic stories at times is a big problem. The cases have zero depth, but at the same time the game is so, so sloppy at explaining things. And I feel no satisfaction from arresting anyone in this game and the culprit is 90% of the time exactly who you suspect. Compared to how Phoenix Wright does things this game is a pretty big FAIL!
**goes back to playing**
A27 Tawpgun said:What the hell. Is the Black Caeser case glitched for anyone else?
I did the slot machine and radio and investigated the contents, but they never appeared in my Clues. When Jermaine Jones said he didn't distribute anything, I called him out, expecting to see the bag of drugs/morphine in my clues (Cole did say it looked like distribution) but I couldn't find it. So I used the popcorn guys confession who says Jones is the distributor and I got it wrong? What the hell?
mickcenary said:And where's the story at? And why the fuck did the police captain chastise me at the end of the, even though I discovered something like 9/10 pieces of evidence and answered 11/14 questions correctly? And to add to the confusion of it all, the next cutscene depicted the Captain and Rusty talking about how well I've been doing and how happy they are with the outcome of the case. AWESOME.Hugo Moller case
Like Heavy Rain or not *glares at Amir0x* it at least makes you feel more in control of how the story is being played out. There is zero control over that in LA Noire.Tricky I Shadow said:HA! I just finished that case not long ago and got the exact same outcome (it's probably not even changeable! -_-) and I was like huh? This game makes Heavy Rain at times look like the greatest videogame of all time.