Patrick Bateman said:
I'm watching LA Confidential right now in anticipation of tomorrow, when the game hopefully arrives.
Good man. I was gonna play this in black and white but after a while of playing I realized I kind of wanted the experience to be more like Confidential than of the 40s noir's, so I changed it to color.
But yea LA Confidential is one of my favorite films. I love the noir's too but for some reason it doesn't feel right playing the game in black and white only because I like it exclusively on films for me. In the game it just feels forced. You know you're playing a game so having it in black and white feels more pseudo-noir than a real noir film. At least in color you leave those feelings in the backseat and can just enjoy the game.
The black and white is very well done though and i'd advise everyone to try it out for a while, I just personally prefer color for a video game and black and white for noir films. I also think the color in this game is very well done, they feel more like color photos from the 40s rather than modern day coloring. It seems like the whole world is painted and has that 40s color-photograph look.
I was going to post my impressions here but I can't really do detailed impressions without spoiling a bit of the game, and I also don't want to lead anyone on into getting the game and then if they don't like it that would be a shame. I'll post what I can without spoilers.
I'm a huge noir fan, as well as neo-noir. I've seen tons of noir films and I love this game. It really captures the atmosphere and style of that era. The investigations (finding clues + interrogating) for me are incredibly interesting and even though you do pretty much the same thing every mission, it feels like every mission is very different. As the game goes on much more depth comes into play and you can juggle between 2 possible suspects, cross-interrogating both, finding clues that both support and defend both suspects etc. and you have to really get to the bottom of it and do your interrogations properly in order to get the real killer. I've had one case where I actually locked up/wrongfully charged the wrong guy because I fucked up on the interrogation of one of the suspects. Unfortunately this doesn't really alter the game storyline much though you just get a lower rating and get chewed out by your boss, and you're led to assume that his lawyer will be able to dispel the charges later on in court (since the evidence isn't as solid as for the other suspect).
There's been some people here saying that the cases become less varied as you go on but I disagree. Even though some of the murders are the same, the way they're murdered and the clues left behind etc. are completely different every time. Every 'goose chase' you go on feels different and you're always wondering where you're going to end up and where this lead will take you and so on. It's awesome. I think i'm halfway through the game right now and there's no way I'm getting tired of it or feeling like it's repetitive. I could understand other people saying this, but I'm loving the gameplay, the interrogations are difficult sometimes but that just makes you try to understand it even more and make sure you look at your evidence, look at all the clues etc. and try to build an argument before you even question them. I find myself paying attention to names, characters, people's allibies etc. more than I would in a movie because I feel like if I don't get the right killer and if I don't do the victim justice then I will have failed as a detective and the game really pulls me into that mentality (even if you don't really get that much of a penalty besides a lower rating).
I do feel there's room for improvement. I think a sequel adding a possible morality thing would be amazing. I think the game should allow you to choose whether you let a person go or not, and not do everything by the books. I think it should let you be a crooked detective if you want etc. stuff like that, BUT the choices have to be very complex. I hate games that only have a good and bad morality thing. Everything would have to be very well thought out and affect the storyline greatly piece by piece with many possible endings in order for it to feel like a real living breathing detective game.