Opus Angelorum
Member
Agree, even if he just wore gloves before lifting stuff. It does seem like an oversight.
Opus Angelorum said:Agree, even if he just wore gloves before lifting stuff. It does seem like an oversight.
SketchTheArtist said:Hey guys I need help!
I'm on my second Arson case and I was wondering if I overlooked something or if I just stumbled upon a bug.
I just started the case and I'm atthe house that burned down, the one with the corpses of the family members all kneeling in the front of the house. Now, I interviewed the neighbor on the left, I checked the A, B and C tagged section. I looked everywhere but the investigation music keeps playing. And when I leave the area it saves and the music stops and I have nowhere to go. My partner tells me to go check the neighbors but when I go to the other houses, the interrogation music stops and there's no one.
What's going on?
Blimblim said:Cigarettes near the neighbor
Seems like this is the most consistent complaint about the story.Gary Whitta said:I love how my boss reams me out for fucking up a case and then tells me what a great job I did on it in the first cut scene of the very next case.
Crewnh said:Seems like this is the most consistent complaint about the story.
Arnie said:I bought the PAL 360 version and the disks are stacked. Don't know why the difference in region but it's definitely something to consider if you don't have the space on your hard drive for a 3 disk install. Fortunately I installed the disks so little scratches won't affect anything, but still something that might cause problems for others. Apart from that I haven't noticed any graphical shortcomings with the 360 version, although once or twice the frame rate has hiccuped for a second, but nothing more.
Loving this game, making it very hard to do my revision.
Aspiring said:Nah the game is not stacked in PAL, at least in australia:
Still not as good the the US spindle. But at least this game the disc does not get scratched.
CrazyDude said:Can someone give me a non spoiler list of why homicide and on it disappointing?
Net_Wrecker said:This is what I thought at well. DOUBT in the game pretty much means "Cole has a feeling the person is lying, so now he's going to become Bad Cop to get it out of them." It's weird the first time, but after he does it multiple times, that should show the player something.
Truth = Nice Cole
Doubt = Douche Cole without solid evidence
Lie = Slappin' bitches wit dat hard evidence.
JambiBum said:So I know everyone has been saying that you can't skip cutscenes, but you actually can. You just have to hit the A or X button. There are only a few major scenes that you can't skip, like the ones right at the beginning of a case.
tiff said:So does the game actually get worse and Homicide or does the stench of Homicide just linger for the rest of the game?
I didn't mind Homicide, but I found Vice to be a bit dull. It's got a lot more interesting towards the end though.Rengoku said:I would like someone to weigh in on this too, I've done 4 homicide cases so far, and its just getting really annoying and repetitive. And the times when the prompt comes up for you to decide whether to charge the suspect or not, its a reminder how blatantly linear this game is, as if I have a fucking choice!
tiff said:Maybe Cole's video gaming's first bipolar protagonist.
Guerrillas in the Mist said:FFS, they really dropped the ball with the European (UK?) release, with stackable discs. Why do that in one region and one region only?
I don't have a problem with them holding stuff back. The game had to come out sometime, and it's not like I feel short-changed; the game is huge and I feel like I am more than getting my money's worth with what's here. Plus it means DLC can probably come out sooner since they already have it mostly developed.ZeroRay said:So far for me it's Vice = Traffic > Homicide > Patrol
Edit: Oh and dick move on Rockstar for holding out on some cases for DLC.
Gary Whitta said:I don't have a problem with them holding stuff back. The game had to come out sometime, and it's not like I feel short-changed; the game is huge and I feel like I am more than getting my money's worth with what's here. Plus it means DLC can probably come out sooner since they already have it mostly developed.
I feel the same. It reeeeally sucks. I hate all retail specific DLC. I'm fine with DLC being held back for collectiors editions or something but when you can't get all the DLC without preordering/buying the game a billion times from different stores/sites it pisses me off.ZeroRay said:Should of clarified. I meant the retail exclusive cases. I believe there are 3 of them, don't know if they would of been finished before going gold, but I feel miffed that they separated them for retailers.
There might be some where the game lets you tackle the suspect, but otherwise, nope. At first I thought that whenever they showed the body being taken away scene after, I had finished the side mission incorrectly... I kind of wish you could incapacitate people by shooting their foot/legs/weapon hand.Stumpokapow said:Is it possible to ever not kill someone in the random side missions? The game always says to "subdue" the suspects, and I've tried warning shots and hand/foot shots and the guys always seem to end up dead.
Even the Crazy Guy sidequestended with the guy jumping off the roof to his death
In some cases, the transition is really evident. The face will literally fade from the neutral position into the recorded motion.eso76 said:wait so all the neat facial animation is fmv played on top of real time graphics ? no wonder the game is 20+ GB then
Ether_Snake said:You know what could be cool? This kind of game, but blend it with an X-Files twist, so it would be more about paranormal phenomenons or some such.
Maybe that is what X-Com will be like?
Necromanti said:There might be some where the game lets you tackle the suspect, but otherwise, nope. At first I thought that whenever they showed the body being taken away scene after, I had finished the side mission incorrectly... I kind of wish you could incapacitate people by shooting their foot/legs/weapon hand.
Shooting to disable makes a lot more sense, but it isn't supported by the game. I agree that it creates a disconnect.artwalknoon said:I thought this was odd too. Many times I tried to shoot the perp in the leg only to kill him. It feels really out of place to be killing fools left and right in the side missions while trying to investigate and properly arrest people in the actual cases. Bit of a disconnect.
One of the first pages in this thread someone suggested that their "Undead nightmare" DLC should be an X-Files desk set of missions. Everyone loved that idea.Ether_Snake said:You know what could be cool? This kind of game, but blend it with an X-Files twist, so it would be more about paranormal phenomenons or some such.
Maybe that is what X-Com will be like?
Gary Whitta said:Just started vice desk; I already like this more than homicide. Cooler clothes, cooler car, cooler partner, cooler neighborhood!
Is that the one whereStumpokapow said:Even the Crazy Guy sidequestended with the guy jumping off the roof to his death
What was funny for me was that before wrapping up my main case, I had finished several street missions where Cole mercilessly shot several people to death. I then proceeded to finish my main case where, naturally, I ended up chasing and shooting someone. Cole almost seems shocked after killing the suspect (?), saying that "You never get used to it." He seemed to have no problem a dozen times before that, though!artwalknoon said:I thought this was odd too. Many times I tried to shoot the perp in the leg only to kill him. It feels really out of place to be killing fools left and right in the side missions while trying to investigate and properly arrest people in the actual cases. Bit of a disconnect.
INDIGO_CYCLOPS said:This game...
First vice case:
What the fuck is the deal with having to move the boxes around? No explanation at all, this is fucking frustrating as hell..To think I was actually starting to think the game was coming around with an interesting case that wasn't some poorly mapped homicide drivel
/rant
firehawk12 said:Well, if you walk by the door, Cole says something like, "Gee, gotta move these boxes".