Forsete said:Fantastic game. Almost perfect for me.
Btw, Team Bondi should be doing the optimization of future RDR/GTA-games. LA Noire both looks and runs better than GTA4. The framerate on the PS3 version is MILES better than GTA4.
Net_Wrecker said:It's not even Team Bondi, it's just that Rockstar needs to be leading on the PS3. It's ridiculous that they don't already considering how much GTA leaned towards the 360 version, and "porting" from PS3 to 360 is usually best for everyone.
Appollowexx said:Rockstar ports to PS3 and codes first on 360 for one reason. It's way easier for them to do so. PS3 is notoriously hard to develop for, while the 360 architecture works very similarly to that of a PC. Rockstar knows GTA will sell regardless of that quality of the port and so they have very little reason to make their development process any harder than is neccasary.
Besides their ports aren't terrible, they still play very well and look decent on PS3.
It's included on a DLC voucher with every copy of the game on the PS3.Shorty11857 said:Anyone know what the deal is with "The Consul's Car" that PS3 exclusive case, is it going to be free DLC or something when the store comes back up because it doesn't seem on disc
Shorty11857 said:Anyone know what the deal is with "The Consul's Car" that PS3 exclusive case, is it going to be free DLC or something when the store comes back up because it doesn't seem on disc
Ridley327 said:It's included on a DLC voucher with every copy of the game on the PS3.
ElyrionX said:Anyway, 360 or PS3? And why?
I bought the PAL 360 version and the disks are stacked. Don't know why the difference in region but it's definitely something to consider if you don't have the space on your hard drive for a 3 disk install. Fortunately I installed the disks so little scratches won't affect anything, but still something that might cause problems for others. Apart from that I haven't noticed any graphical shortcomings with the 360 version, although once or twice the frame rate has hiccuped for a second, but nothing more.Stumpokapow said:The consensus is PS3.
- "Bonus downloadable case" on PS3 in North America (naturally, not currently downloadable due to PSN)
- PS3: 1 disc, 360: 3 discs. The packaging for the 360 version is fine, the discs aren't stacked in North America, not sure about other territories.
- Although both versions have a generally good framerate, the PS3's framerate dips less often and less severely.
- PS3 version has a mandatory install and loads a little faster than the 360 version, although the load time difference evaporates if you install the 360 version.
- Both versions look basically the same.
Net_Wrecker said:It's not even Team Bondi, it's just that Rockstar needs to be leading on the PS3. It's ridiculous that they don't already considering how much GTA leaned towards the 360 version, and "porting" from PS3 to 360 is usually best for everyone.
Struct09 said:Any word yet on what the patch does? My PS3 automatically downloaded it this morning.
Firstly the ability to produce the game on PS3 as lead isn't always more difficult, it just depends on the developers experience with the architecture. For example Team Bondi started this game as a PS3 exclusive and many members of the team would've also had experience with the architecture back when The Getaway 3 was in pre-production (I'm guessing).RedStep said:How is that best for everyone? It seems like that's only best for PS3 owners.
360 Lead:
Developers: Advantage (easier)
360 Players: Advantage (better version)
PS3 Players: Disadvantage (worse version)
PS3 Lead:
Developers: Disadvantage (more difficult build in general)
360 Players: Disadvantage (worse version)
PS3 Players: Advantage (better version)
That doesn't justify the sometimes-apparent lack of effort in ports, but there's a reason they do it.
RedStep said:How is that best for everyone? It seems like that's only best for PS3 owners.
360 Lead:
Developers: Advantage (easier)
360 Players: Advantage (better version)
PS3 Players: Disadvantage (worse version)
PS3 Lead:
Developers: Disadvantage (more difficult build in general)
360 Players: Disadvantage (worse version)
PS3 Players: Advantage (better version)
That doesn't justify the sometimes-apparent lack of effort in ports, but there's a reason they do it.
PS3 Lead:
Developers: Disadvantage (more difficult build in general)
360 Players: Disadvantage (worse version)
PS3 Players: Advantage (better version)
Overall LA Noire runs much smoother than Red Dead. RDR was consistently below 30 fps while LA Noire generally holds a solid 30 fps. The issue is that, when it does dip, it becomes more obvious due to the way they are handling the rendering.LevityNYC said:The ps3 version has a fair amount of pop in. Red Dead ran better because there was simply less going on on the screen and you were moving slower.
In this case, I'd say it was coded for PS3 first and ported to 360. This was a first party Sony game at one time, after all.Appollowexx said:Rockstar ports to PS3 and codes first on 360 for one reason. It's way easier for them to do so. PS3 is notoriously hard to develop for, while the 360 architecture works very similarly to that of a PC. Rockstar knows GTA will sell regardless of that quality of the port and so they have very little reason to make their development process any harder than is neccasary.
Besides their ports aren't terrible, they still play very well and look decent on PS3.
ColonialRaptor said:This is not necessarily correct.
It's a hell of a lot harder to port from Xbox 360 to PS3 (which is the reason that when the Xbox 360 is the lead version that the SP3 version usually ends up being the worse version) and therefore being easier to port from the PS3 to the Xbox 360 and giving better results all around it only makes natural sense to go that way. A lead PS3 port to 360 usually results in a near parity game between consoles with any differences being so minor than only the most picky whiny people would really care, whereas the differences between a lead 360 port to PS3 are a bit more major and more noticeable by more people and such, it makes even MORE sense to make PS3 the lead.
Really? REALLY? We're going here? Have you worked in game development at all?RedStep said:My theory would be that they're just not stellar programmers and should have worked with something a little easier. The Getaway games ran pretty badly on PS2 as I remember (but I liked them anyway, as I do LAN).
Maybe it should be Excellent Programmers = PS3 lead, Bad Programmers = 360 lead... but who'd admit that they're not very good? Obsidian's still kicking.
Stumpokapow said:The consensus is PS3.
- "Bonus downloadable case" on PS3 in North America (naturally, not currently downloadable due to PSN)
- PS3: 1 disc, 360: 3 discs. The packaging for the 360 version is fine, the discs aren't stacked in North America, not sure about other territories.
- Although both versions have a generally good framerate, the PS3's framerate dips less often and less severely.
- PS3 version has a mandatory install and loads a little faster than the 360 version, although the load time difference evaporates if you install the 360 version.
- Both versions look basically the same.
dark10x said:Overall LA Noire runs much smoother than Red Dead. RDR was consistently below 30 fps while LA Noire generally holds a solid 30 fps. The issue is that, when it does dip, it becomes more obvious due to the way they are handling the rendering.
In this case, I'd say it was coded for PS3 first and ported to 360. This was a first party Sony game at one time, after all.
XiaNaphryz said:Really? REALLY? We're going here? Have you worked in game development at all?
dark10x said:In this case, I'd say it was coded for PS3 first and ported to 360. This was a first party Sony game at one time, after all.
rofl the comments are taking it so seriously. You can obviously tell he's trolling hardcore, funny though. I lol'd @ "la noyer"Dr Eggman said:
I know the comments are hilarious.Angry Fork said:rofl the comments are taking it so seriously. You can obviously tell he's trolling hardcore, funny though. I lol'd @ "la noyer"
aaachampions said:For the PS3 controls, is the shoot button assigned to R1 or R2? If it's assigned to R2, can it be changed to R1?
aaachampions said:For the PS3 controls, is the shoot button assigned to R1 or R2? If it's assigned to R2, can it be changed to R1?
Interstellar said:Assigned to R2 and cannot be changed.
That's one of my biggest complaints in the game, no customizable controls. R2 to shoot and R1 to go into cover? R2 to accelerate and handbrake turn on R1? Does Rockstar/Team Bondi know that face buttons exist? At least let players customize the controls.
Appollowexx said:Rockstar ports to PS3 and codes first on 360 for one reason. It's way easier for them to do so. PS3 is notoriously hard to develop for, while the 360 architecture works very similarly to that of a PC. Rockstar knows GTA will sell regardless of that quality of the port and so they have very little reason to make their development process any harder than is neccasary.
Besides their ports aren't terrible, they still play very well and look decent on PS3.
Interstellar said:Assigned to R2 and cannot be changed.
That's one of my biggest complaints in the game, no customizable controls. R2 to shoot and R1 to go into cover? R2 to accelerate and handbrake turn on R1? Does Rockstar/Team Bondi know that face buttons exist? At least let players customize the controls.
Arnie said:I bought the PAL 360 version and the disks are stacked. Don't know why the difference in region but it's definitely something to consider if you don't have the space on your hard drive for a 3 disk install.