MrPing1000 said:Hooker I'm saying they shouldn't have 360 degree movement, they should only be able to move in the range as shown to the engineer when they build them.
And forget that soldier idea, that was bollocks.
As for pyros it just erks me that 1 direct rocket, 1 demoman grenade, point blank scout scatter cannon shot kills u. You're the melee class but you are taken out so easily. Hence the wanting a little bit more health. A little more depth so u actually have a chance against things faster than u and people that spot u whilst a shortish distance away. Wider cone due to it LOOKING like you have a wide cone from your First person pov but in reality it is VERY narrow. The pyro is supposed to be offensive but I find him only to be usuable as defensive. Hell you're told to hide behind corners to burn people, that doesn't sound very offensive to me. I'd argue the scout is a better "melee" type class than the pyro atm.
As I stated a bunch of pages back, you've got to be very agressive with the pyro. Always be on the attack. But attack from the sides, behind, and above. It's an excellent class, but you need to be very aggressive and a thinking soldier. Going head on = death. The only time I do that is when there's a major battle happening and I wanna shake it up or a control point is being captured and I wanna ignite a bunch of enemies in a last ditch effort to create chaos. Pyro's also good at capture points on offense. But don't stand still as a Pyro. Always be moving and scouring for opportunity.
EDIT: Looked at your stats. You've got good stats for the Pyro. Just remember everything is rock-paper-sissors. And Pryo's primary role (IMO) is anti-Spy. You don't want any class to be uber-class or it'll kill the point of the game.