Yeef said:Furnace and Glacier are both Gravelpit types (A+B open, C locked), but unlike gravelpit and broma all points are fairly well balanced as far as defending is concerned. Glacier is a really nice looking map to boot.
Vector is an Attack/Defend map like dustbowl, but with much better level design. Instead of just being a long corridor there's lots of different nooks and routes to find.
Atrophy is a weird CTF map. Rather than the intel being in your base it's on a cart. Both carts roll slowly toward the center. If an intel is taken from a cart the cart stops in its tracks. Once the intel is capped the cart goes backward to the base to get another intel. It's an interesting idea that prevents intel camping, but I'm not sure how practical it is in a real game.
Converge and Deliverance are both single-intel CTF maps. There's just one, team-neutral intel. To cap it you have to grab it and take it into the enemy's base rather than your own. It seems like an interesting mechanic. The intel also respawns very quickly when dropped.
HAARP, Permuda, Slate, Snowdrift are all CTF A/D maps. It works just as it sounds. The intel spawns near blue spawn and they have to carry it to the points to capture them. On HAARP, the intel always spawns at blue spawn, on the others it spawns on the last point that was captured. On Permuda the intel heals whoever is carrying it at the rate of a level 2 dispenser. And on Snowdrift the ammo and health pickups have Gift, hot chocolate, Milk and Cookies, and Roasted turkey skins.
Cranetop is a regular PL map, except that in order to put the cart on the track blue has to first capture a control point at the top of a very high crane.
Waste was mentioned here a few weeks back. Basically it's a 5cp map, but with a cart instead of control points.
Highwind is a PLR map, but when the cart reaches the point it doesn't end the round, it explodes immediately and respawns a the beginning of the track. The first team to get three explosions wins the round.
And finally, Meridian is everyone's favorite mode, total control, but instead of capping points it's ctf. Unlike hydro you do get about 20 seconds of setup time during normal rounds and 1 minute of setup time if you're on the last cap. It's a very pretty map with a submarine, a giant robot and some other cool-looking things.
Most of these sound pretty awesome. I was out until late last night but maybe I'll come on tonight and nominate a few.