Switch where you download it.leroidys said:I'm getting 500 BYTES per second on the update
:|
None at all. But then again, it's really just a choice between BB and Degreaser, which is still incredibly useful for puff'n'sting.The_Technomancer said:What possible reason is there to not use the BB over the regular flamethrower now?
EmCeeGramr said:None at all. But then again, it's really just a choice between BB and Degreaser, which is still incredibly useful for puff'n'sting.
Only 4 airblasts, vs. 10 with the other flamethrowers. Trust me, it makes a big difference. It becomes an 'emergency-only' function rather than an 'anytime' utility as it is normally. Remember, airblast uses the same ammo as your normal flames. Losing a quarter of your ammo for a single airblast isn't that big a deal, but most situations where the airblast is useful require you to spam it a few times (holding up ubers, reflecting rockets, etc.).The_Technomancer said:What possible reason is there to not use the BB over the regular flamethrower now?
Yeah it's odd to see Valve give the Demo so many damn melee weapons and then nerf half of them.Sgt.Pepper said:Seriously, what's the fucking point of melee now? Apart from the Axtinguisher. Eyelander and Caber were the only melee weapons I used regularly sans Axtinguisher.
Well, they just balanced melee weapons by adding random chance (crits) to several of them, didn't they? I agree that it seems odd to nerf the southern hospitality. Eyelander achievements will probably now be even harder to get, and my stickyjumping caber days may be over. QQYeef said:The idea behind the -25% melee nerf is that
- You shouldn't balance weapons around something that's a random chance (crits).
- Lots of servers disable crits outright, meaning that said weapons actually didn't really have a downside.
I don't agree with the powerjack vulnerability at all though. Someone at SPUF pointed out that with the melee vulnerability from the powerjack, the bullet vulnerability form the grease jockey set and the explosive vulnerability from the detonator a pyro with that setup will take extra damage from just about everything.
The Eyelander achievements are/were fairly easy to get in medieval mode. The katana still counts towards those achievements.Blizzard said:Eyelander achievements will probably now be even harder to get, and my stickyjumping caber days may be over. QQ
FUCK YEAHFlaregun
Backburner
Sydney Sleeper
Nah, not really. Max head bonus and then switching back to standard loadout makes good demos almost invincible.Wolf Akela said:The initial health debuff is already enough.
It definitely sounds related since they made some model loading update and said it makes the game use much less memory. You'd assume they tested all this stuff but I guess people have too many different configurations for them to be sure.yeoz said:Incidentally, I just did the new training achieve. Had to redo all of them a couple times as it kept crashing during the engineer training, and you need to do all of them in one sitting for the achieve. Goddamn that was painful. Goddamn that new dynamic loading nonsense. I keep getting crashes that say dynamic mesh blah blah blah. Fucking valve. Although, I don't know if that's related to the update, but, I never got those error messages before.
Getting the max heads is pretty hard.esc said:Nah, not really. Max head bonus and then switching back to standard loadout makes good demos almost invincible.
It's reasonably difficult with the eyelander's current attributes. But if the only debuff was the health penalty I would be playing demoknight 90% of the time to start a round. Well I would if I still main'd demo. Not saying I like the dmg penalty though. No crits is better.Sgt.Pepper said:Getting the max heads is pretty hard.
Left 4 Heads is one of the achievements I still don't have, and that's going to be rough now. =PSgt.Pepper said:Getting the max heads is pretty hard.
I got this with the samurai sword on Degroot. A lot of people wield that thing, and it one hit kills anyone using it, so you can wreck house with it if you're lucky enough. Not to mention, each kill restores you to full health, so it's useful for fighting off groups.Blizzard said:Left 4 Heads is one of the achievements I still don't have, and that's going to be rough now. =P
The Katana in Degroot makes this laughable though.Blizzard said:Left 4 Heads is one of the achievements I still don't have, and that's going to be rough now. =P
J:ArtistDude88 said:Maximum janky all around!
GAF avatars aren't working
Steam downloads spiking/horribly slow
Can't access backpack or change load out in TF2
Can't get use to the audio dim when talking in TF2
TF2 server crashin'
:U
Sgt.Pepper said:The Katana in Degroot makes this laughable though.
probably just a mistakeDrkirby said:Odd, it looks like you may also get a cube pin if you preorder Portal 2. Does that mean there will be two version of that pin going around?
http://www.teamfortress.com/companioncubepin/
Maybe the one for the Potato pack will change once this one comes out?