I've mentioned this before, but I think the map should've JUST been about killing the HHH. Get rid of the CPs entirely and have the different teams score points based on the damage they do to him. Have him spawn 3 times, each time with higher health and speed. Also, instead of having the gifts spawn randomly (hunting is more an Easter thing, not really halloween) have the HHH spit 2 or 3 of them out whenever he dies. They'd also need to reverse the way the tagging system works. Meleeing the person who is 'it' should make you it. Being it would be an advantage since it'd allow you to lead the HHH back toward your spawn where friendly sentries are waiting and your team can rack up the damage points (and get the gift boxes).
Even as a normal map (mountain lab) the map isn't very good, but it's that much worse when you have half the people playing and half of the people doing the event stuff.