RelentlessRolento
Member
That Kotobukiya Ling pic is super hot.
I'd Kuma/Panda 2+4 that all day
That Kotobukiya Ling pic is super hot.
I'd Kuma/Panda 2+4 that all day
I just got the LE! Packaging is awesome
Bad news: Art book is HORSE SHIT! Full of CG and stills from the movie and the game. Literally ONLY 4-5 pages of actual freiking artwork.
Good News: Soundtrack is BLISS
27 tracks for TTT and 28 for TTT2
Still @ School can't wait to get home and try it!
Shame to hear about the art book, but yeah, I was mainly getting it for the soundtrack CDs.
Anyone get the Tekken Hybrid Madcatz stick?
I will probably end up trying to learn Ling.
This is rather good stuff. TTT2 Prologue isn't the most beautiful game out there, but as Tizoc said its probably being downgraded as its just a gigabyte. The CGI quality looks worse than Tekken 6 as well. You can now set the display to Arcade which changes the HUD so that I can't see the whole thing on my telly.
Shame to hear about the art book, but yeah, I was mainly getting it for the soundtrack CDs.
Anyone get the Tekken Hybrid Madcatz stick?
I'm guessing the Namco stick bundle is sold out?
thats weird. I set it to arcade and i see everything. Everything is just bigger (timer, life bars, etc)
OH MAN Tag assaulting is so so so fun!
But damn at the new Devil designs, I don't mind them artistically but it's so difficult to differentiate them!
AND I'M DONE WITH THE OP!! I originally wanted to have it done before prologue but I'm 24 hours late
Added sections for:
Strings
Juggle starters
Minor Stuns
Stuns
Running
Throw Transitions
Stances
Unblockables
Counters
Updated:
Grapples
Tag Combo's
Tag Crash
Meh.
Guess I'm not in the Tekken state of mind. I need to read up on how to do what and when and why. I'm not a tekken fan because of its system and mechanics.
I miss the ol' days I guess. If that mentality from Namco still existed we'd have evolved characters and movesets and environments. Instead, they just scrapped all creative thinking in favor of randomly bringing nearly everyone back in T5 and T6 with uninspired and retreaded designs.
But that's cool. We have ways to extend combos even longer because that's what the hardcore fans want. So fun to watch too! Sarcasm.
/rant
Edit: boy do I sound bitter. Guess I'm more upset about my lack of interest than I am with the series...? That and the non-existent evolution in character art and design.
Aesthetically, the games are starved. I liked the real world martial arts tied to interesting characters. WTF at pop princess dance beatdown fighting style? Or super animu pink haired robot tween with chainsaws?I'm semi with you there. In terms of design/story, the series needs a style redo. Tekken 3 was the last great story reshift and I think Tekken 7 needs to do a Tekken 3. Tekken 4 tried really hard to set a new mood for the series (which I loved) but due to bad gameplay got the bitter end of the stick
Aesthetically, the games are starved. I liked the real world martial arts tied to interesting characters. WTF at pop princess dance beatdown fighting style? Or super animu pink haired robot tween with chainsaws?
I get that SF has had the same designs forever and no one cares about the story. I didn't want Tekken to become as stale in that regard.
Also disappointed at the slowdown in 3D in ttt2 and no 1vs1 in ttthd. LMAO @ saving just for unpausing. This game is going to be a UI turd like T6 isn't it? Oh... and yuck. You know something went wrong when snow castle looks better in a 5+ year old, last gen game than its newest iteration.
Saving from pausing? You mean you pause the game and it saves?saving from pausing 0_0
makes me sad. I played more T6 on my PSP than on my home consoles due to the UI and saving shit... the PSP one ran like butter.
Where can I listen to the soundtrack? Youtube searches have mostly resulted in fan remixes.
ewgf ewgf db2
*looks for bound*
"WTF"
"OH ITS DEVIL JIN??!!!"
cant tell the difference whatsoever between the two devils.
quick tips for pad players
1. keep your fingers THE HELL away from that tag button. Prevents those accindental tags till needed.
2. if you are going for a tag assault, only start jamming on the tag button ONCE YOU SEE THE BOUND MOVE ANIMATION. this prevents the accindental 2+5 or an unwanted tag
Aesthetically, the games are starved. I liked the real world martial arts tied to interesting characters. WTF at pop princess dance beatdown fighting style? Or super animu pink haired robot tween with chainsaws?
I get that SF has had the same designs forever and no one cares about the story. I didn't want Tekken to become as stale in that regard.
Also disappointed at the slowdown in 3D in ttt2 and no 1vs1 in ttthd. LMAO @ saving just for unpausing. This game is going to be a UI turd like T6 isn't it? Oh... and yuck. You know something went wrong when snow castle looks better in a 5+ year old, last gen game than its newest iteration.
OH MAN Tag assaulting is so so so fun!
But damn at the new Devil designs, I don't mind them artistically but it's so difficult to differentiate them!
AND I'M DONE WITH THE OP!! I originally wanted to have it done before prologue but I'm 24 hours late
Added sections for:
Strings
Juggle starters
Minor Stuns
Stuns
Running
Throw Transitions
Stances
Unblockables
Counters
Updated:
Grapples
Tag Combo's
Tag Crash
Oh man, I see so many errors in the OP I can barely count them all!
It's tragic, absolutely tragic! Almost everything must be redone!
.
.
.
Gotcha!
Your devil gene woke up for a minute didn't it?
Awesomely hardcore OP!
AWESOME. A+++
Isn't there a way to let it select their second (original) costumes?
you never played TTT? or you just remember it?
I never played it properly. Didn't have any arcades near me and wasn't an early PS2 adopter. By the time I got the PS2, Tekken 5 was releasing so I for TTT I touched it here and there but never got to really enjoy the game.
The gathers I had then after were mainly for Tekken 5 and onwards.
Will do.Thanks
Next time any fool decides to trash Tekken claiming it's shallow or just a Masher's dream with no depth... Just link the page
Instead of searching and in an effort to have you guys convince me to appreciate it more and contribute to this excellent thread, I'd like to ask if anyone can post basic tag assault's and combos between the 4 characters. I can only land the vanilla assault. Haven't been able to perform my own though I don't even know how to do it. Just bound after a combo, then tag?
Also special tag throws besides the devil double headbutt.
K cool. Yeah, I didn't have many arcades around me at the time, but the one I did go to had TTT setup and I loved the times I had with it. Very exciting and mind blowing for me at the time.
man all this talk about going to arcades to play TTT makes me feel like a child
I think i was in 2nd grade when i first played Tag on the PS2
Anyone want to play Tekken 6 (PS3) with me?
Testing with my homemade PStick, and Hauppauge HD PVR. Some of this may be +- 1F, very difficult to analyse without hit analysis and command capture.
Standard tag
Standard tag animation takes 45 frames. Able to block attacks after F45. Tagging in character appears on F10 (lifebars swap over), vulnerable from this time. Tagging out player vulnerable until F21.
Can enter attacks from F30, jabs hit on F40. Sidestep input accepted on F30, doesn't begin until F46.
Tag assault
Hits on F21.
-18 on block
Tag assault partner can attack from F60 (jabs hits F70. 5 frame buffer windows exists).
Next attack by original character input F82.
Attacks input on F104 will allow original character to return
Attacks input on F105 or later will cause TA partner to remain.
Wall tag
Wall tag animation takes 45 frames. Able to block attacks after F45.
Tagging out character vulnerable until F17.
Tagging in character vulnerable from F18 (can sometimes hit both, harder than standard tag). Airborne until F30, grounded from F31. .
Can enter attacks from F30, jabs hit on F40. Sidestep input accepted on F30, doesn't begin until F46.
Tag Crash
Other character comes in F2.
i16
55F animation (followup jab hits F65 ASAP).