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Tekken |OT2| Pulse of the Regionally Discriminated Knuckleheads

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I think so, too. I just hope Tekken 7 won't do stuff like that. I would still buy the game, but it sucks still.



I think Tekken 7 will inevitably and eventually follow the annoying antics of other fighters, but not quite to the extreme of a SFXT. Seems like DLC is all most developers know to make extra money and consumers just gobble it up like there is no tomorrow, so I bet Tekken 7 will have it's fair share of DLC unfortunately. Cosmetic things like outfits and skins are one thing, but locking characters behind a paywall on day one for a high price is something I find despicable and unnecessary. I mean I can understand months down the road to keep interest in the game relatively high, but day one seems rather excessive to me. Sometimes I wonder how much longer I will support this long term hobby of mine with the substantial amount of anti-consumer tactics that seemingly materialize on a daily basis. If I heard correctly, Capcom is charging for continues in RER2. Why???

I still plan on buying and supporting Tekken 7 like I've been doing since Tekken 1 and since I love fighters which seem like a rarity this generation, but even I as lenient as I am and have always been have my limits.
 

Sayah

Member
I'm OK with DLC characters only IF they are created and released after the game comes out to extend the game's life cycle.

DOA and MK9 did this and I'm OK with it. If it's anything like SFxT, that's not cool.... or just be up front about it and say the game costs $80, not $60. A character in a fighting game is a fundamental part of the game, and if it's not part of the game I'm not playing the complete game.
Yes, I'm completely okay if it is an expansion at a later point. But even then, it has to be reasonably priced. Even if MKX stuff turns out to be season pass, I'm not paying $30 for that shit (or $35 extra if you're buying physical version).

As I said, I'll just get it when there is a "Komplete" edition on steam for $10 or in a black Friday bargain bin somewhere for $10.
 
Tag 2 on the PS4 sounds like one of the most pointless ports I could think of really.



You know, I am actually in between that decision. Part of me would love to see it, but the other part of me feels like it is waste of time. Unfortunately, most of my friends are quitting TTT2 and they even notified me via PSN recently and my PS3 reads TTT2 only when it feels like it which now seems like a very rare case, so I would love to own a version that looks better with extras that I can actually play without problems. On the contrary, unless there is a plethora of extra content and considerably better graphics, it would feel so familiar.

Maybe a port of TTT2 wouldn't be so bad considering Tekken 7 is said to be so far off and TTT2 is antiquated news.
 

Sayah

Member
I think Tekken 7 will inevitably and eventually follow the annoying antics of other fighters, but not quite to the extreme of a SFXT. Seems like DLC is all most developers know to make extra money and consumers just gobble it up like there is no tomorrow, so I bet Tekken 7 will have it's fair share of DLC unfortunately. Cosmetic things like outfits and skins are one thing, but locking characters behind a paywall on day one for a high price is something I find despicable and unnecessary. I mean I can understand months down the road to keep interest in the game relatively high, but day one seems rather excessive to me. Sometimes I wonder how much longer I will support this long term hobby of mine with the substantial amount of anti-consumer tactics that seemingly materialize on a daily basis. If I heard correctly, Capcom is charging for continues in RER2. Why???

I still plan on buying and supporting Tekken 7 like I've been doing since Tekken 1 and since I love fighters which seem like a rarity this generation, but even I as lenient as I am and have always been have my limits.

I caved in on SFXTK because it was a brand new IP of sorts, had Tekken characters in 2D for the first time and tag mechanics. I enjoyed the game but won't fall for what Capcom did again.

If Tekken 7 goes that route, it is a no purchase for me. I have limits. I can only accept expansions at later points at reasonable prices. I'm only one person but I hope it makes a difference in reverting the trends we're seeing in video games.

I am actually upset that stuff like Dead Space 3, Ass Creed Unity, and Rehash Duty Version 52 can sell millions while games like Tag 2 struggle. Really nicely reflects gamers tastes these days. I mean it's your money at the end of the day but I still can't mind my own business because these people are ruining this damn industry with their rampant purchasing of shitty shitty shitty shitty games. And it's destroying one of my favorite hobbies.
 
Anywho Shaheen's Fighting style is called Military Fighting Style. which is as almost as bad as T5's manual saying Law's style was Martial Arts.
 

Pachimari

Member
I have to agree that Namco's post launch support is terrible. Wow were I disappointed in the support after Tag 2's release. I expected way more than the two character packs.
 

Sayah

Member
I have to agree that Namco's post launch support is terrible. Wow were I disappointed in the support after Tag 2's release. I expected way more than the two character packs.

?

What more would you even add in TTT2?

I guess people aren't used to their games being complete and content heavy from the onset. You had World Tekken Federation for one year with people making teams and everything. The game only needed one balance patch for Kuni ducking mids. Otherwise, nothing serious, game-breaking thing popped up to necessitate future patches. You had all the music the series ever had and all the endings the series ever had as DLC. The roster was already humongous and people were complaining having to learn to fight against so many characters. All the standard modes are there. There's a basic tutorial. The netcode was amazing. They added the world arena mode online later on along with the new DLC characters. The training mode was a major step up. What more could you possibly have wanted?

The only thing I would have liked is Tekken Ball with online support on PS3/360 but I'm assuming Nintendo must have had some exclusivity thing with that. Besides that, I don't know what more they could have done. TTT2 is already a VERY complete package.
 
Tekken Ball would've been nice and definitely more customs. hell honestly if they wanted money. DLC customs would have been perfect. You only really bought the Tekken music if you wanted to support Namco(I was already pissed at the botching of SCV at this point). I already had the music on my PS3 so it was pointless. A lot of people felt this way.

But if they dropped support for Arcades they'd definitely do it for console.
 

Pachimari

Member
?

What more would you even add in TTT2?

I guess people aren't used to their games being complete and content heavy from the onset. You had World Tekken Federation for one year with people making teams and everything. The game only needed one balance patch for Kuni ducking mids. Otherwise, nothing serious, game-breaking thing popped up to necessitate future patches. You had all the music the series ever had and all the endings the series ever had as DLC. The roster was already humongous and people were complaining having to learn to fight against so many characters. All the standard modes are there. There's a basic tutorial. The netcode was amazing. They added the world arena mode online later on along with the new DLC characters. The training mode was a major step up. What more could you possibly have wanted?

The only thing I would have liked is Tekken Ball with online support on PS3/360 but I'm assuming Nintendo must have had some exclusivity thing with that. Besides that, I don't know what more they could have done. TTT2 is already a VERY complete package.
I wanted Shin Kamiya. Can you blame me? :(

But honestly why not add Eliza and balance her for the Tag roster. And why not add Tekken Ball (they probably had a deal with Nintendo) or Bowl. And extra customization.

When people talked about post launch support I didn't imagine it being over after they had released the 2 character packs which were probably already done before the game's release.

I still think it was kind of weak. The game in itself is perfect. But I wanted more from the post launch support. It's like they didn't do anything (other than balancing) after the initial release and just jumped straight ahead to Tekken Revolution.
 
I caved in on SFXTK because it was a brand new IP of sorts, had Tekken characters in 2D for the first time and tag mechanics. I enjoyed the game but won't fall for what Capcom did again.

If Tekken 7 goes that route, it is a no purchase for me. I have limits. I can only accept expansions at later points at reasonable prices. I'm only one person but I hope it makes a difference in reverting the trends we're seeing in video games.

I am actually upset that stuff like Dead Space 3, Ass Creed Unity, and Rehash Duty Version 52 can sell millions while games like Tag 2 struggle. Really nicely reflects gamers tastes these days. I mean it's your money at the end of the day but I still can't mind my own business because these people are ruining this damn industry with their rampant purchasing of shitty shitty shitty shitty games. And it's destroying one of my favorite hobbies.


I definitely agree and that is what primarily frightens me the most in this industry. We give you a multitude of free content in an amazing "packed" fighter, but it is essentially rejected by the masses and they keep accepting rehash after rehash with paid content. Yeah, I am not speaking on other's people's behalf, but it is hurting gaming for me as well. Everytime a new games comes out that I am interested in, I just wait to see what DLC, season pass, preorder, etc they will conjure up for it before the game even releases. Of course I do not have to support it, but sometimes I feel like I am not getting the full experience. Obviously, companies see this trend and will/have been acting accordingly based on the reactions of gamers. Sort of scares me with Tekken 7, especially with paid content being the trendy thing to do in video games now. I don't think Tekken 7 will get too crazy with it, but it's going to most likely be there at some point.
 

sasuke_91

Member
I wanted Shin Kamiya. Can you blame me? :(

Why does everyone want Shin Kamiya? He's one of the most boring characters in one of the most boring movies I've seen in quite some time.

I definitely agree and that is what primarily frightens me the most in this industry. We give you a multitude of free content in an amazing "packed" fighter, but it is essentially rejected by the masses and they keep accepting rehash after rehash with paid content. Yeah, I am not speaking on other's people's behalf, but it is hurting gaming for me as well. Everytime a new games comes out that I am interested in, I just wait to see what DLC, season pass, preorder, etc they will conjure up for it before the game even releases. Of course I do not have to support it, but sometimes I feel like I am not getting the full experience. Obviously, companies see this trend and will/have been acting accordingly based on the reactions of gamers. Sort of scares me with Tekken 7, especially with paid content being the trendy thing to do in video games now. I don't think Tekken 7 will get too crazy with it, but it's going to most likely be there at some point.

That's why I never buy AAA games too early, especially if the company behind that game is called Ubisoft or EA (or Square Enix lately). The last game I bought on release that was not an HD remaster was Ni no Kuni and that was two years ago.
 

Spuck-uk

Banned
Maybe it's stealth Krav Maga to avoid the Israeli mitary connection.

Krav is no different than a hundred other military combatative styles. Just has a better marketing team :p And even then it just translates to 'contact combat'

Military fighting systems have super-dry names!
 

Sayah

Member
I wanted Shin Kamiya. Can you blame me? :(

But honestly why not add Eliza and balance her for the Tag roster. And why not add Tekken Ball (they probably had a deal with Nintendo) or Bowl. And extra customization.

When people talked about post launch support I didn't imagine it being over after they had released the 2 character packs which were probably already done before the game's release.

I still think it was kind of weak. The game in itself is perfect. But I wanted more from the post launch support. It's like they didn't do anything (other than balancing) after the initial release and just jumped straight ahead to Tekken Revolution.
Oh yeah, you wanted Shin Kamiya.
What Tekken has post launch support anyway?

I highly prefer the Tekken model of releasing a complete game and then immediately starting work on the next Tekken instead of releasing four different Super and Ultimate and Last Round versions before we get a sequel. I'm VERY glad Namco is one of the few companies left not following the Super version model. But who knows with the market trends, they might change too now.
 
Oh yeah, you wanted Shin Kamiya.
What Tekken has post launch support anyway?

I highly prefer the Tekken model of releasing a complete game and then immediately starting work on the next Tekken instead of releasing four different Super and Ultimate and Last Round versions before we get a sequel. I'm VERY glad Namco is one of the few companies left not following the Super version model. But who knows with the market trends, they might change too now.

They can start

Well they don't have to do it the SF4 or BlazBlu way either. Changing up the balance of the game every year or so isn't a bad thing well....it can be if they completely fuck it up like they did SCV(sorry I keep bringing it up lol.) But regardless constantly updating the game every year freshens the game up and keeps people playing. TTT2 was fine balance wise but what if they made hopkicks more punishable or other possible system wide changes? To combat the costs of making patches, DLC costumes would have been perfect for that.

I don't like FG developers dropping their game after a few months because it kills the game's relevancy and seeing how much Namco prioritizes Arcade releases for the next game, it could serve as nice filler before the next game. Hell people would probably still be playing the game more.
 

GrayFoxPL

Member
Theoretical Tag2 DLC probably didn't have any free timeframe anyway. After Tag2 they started juggling half dozen projects with Smash probably taking up tons of time, instead of making TxSF a real thing and taking rational time to develop T7 that looks like some kind of alpha prototype.

The priorities are all fucked up these days. Tekken is some kind of G Grade IP for NB.
 

Sayah

Member
They can start

Well they don't have to do it the SF4 or BlazBlu way either. Changing up the balance of the game every year or so isn't a bad thing well....it can be if they completely fuck it up like they did SCV(sorry I keep bringing it up lol.) But regardless constantly updating the game every year freshens the game up and keeps people playing. TTT2 was fine balance wise but what if they made hopkicks more punishable or other possible system wide changes? To combat the costs of making patches, DLC costumes would have been perfect for that.

I don't like FG developers dropping their game after a few months because it kills the game's relevancy and seeing how much Namco prioritizes Arcade releases for the next game, it could serve as nice filler before the next game. Hell people would probably still be playing the game more.

I have to disagree. I think TTT2 already is considered to be a very deep game with a lot of information to process and learn. If they kept changing it up every year, it would be to the games detriment.

Tekken also functions under a different business model compared to other fighters because arcade is its primary revenue source so whatever revisions happen.....happen for the arcade version. By the time we get a console release, the devs have already exhausted everything they can do with the gameplay system so they focus on the other extra modes.
 

Sayah

Member
Theoretical Tag2 DLC probably didn't have any free timeframe anyway. After Tag2 they started juggling half dozen projects with Smash probably taking up tons of time, instead of making TxSF a real thing and taking rational time to develop T7 that looks like some kind of alpha prototype.

The priorities are all fucked up these days. Tekken is some kind of G Grade IP for NB.
Nahhhhhh...... If a SoulCalibur fan said that, I would be okay. But Tekken has always been treated real well as a property from its very inception.
 
I have to disagree. I think TTT2 already is considered to be a very deep game with a lot of information to process and learn. If they kept changing it up every year, it would be to the games detriment.

Good point on the business model. I don't think it would be to the game's detriment if they had a balance patch. We wouldn't be stuck with a game people in arcades have broken down already for those without.
 
Fingers To Fight TTT2 Online Tournament 5
Free Entry
1st Place Prize - $10 PSN Gift Card

When
February 5th, 2015, 9:00PM Eastern Time
Intended to run every Thursday before ATP Live.

Where
PlayStation 3 Tekken Tag Tournament 2
http://www.twitch.tv/fingerstofight
Challonge Sign Ups to be posted the day of the tournament

Format
Single Elimination
3/5 Rounds
2/3 Games - 3/5 Grand Finals
Solo & Tag Allowed
16 Player Cap

Rules (Revised)
Entries are restricted to North America

Latency is restricted to 3 bars with the tournament organizer in lobby. If zero, one or two bars are displayed. The player can face DQ or a substitution with waiting entries who missed the 16 player cap by tournament organizer's judgement.

However, if the players themselves connect well and the TO is at fault, the players override the TO and the match will play. If the TO connects well and the players do not connect well. The players may vote to attempt the match in a lobby amongst themselves or a FT3 rock,paper,scissors in the stream chat to decide who moves on.

In the event of disconnect. Game and round score will be continued upon restart. Three retries will be attempted if disconnect continues. If the players simply cannot connect to each other. The winner will be decided by a FT3 rock,paper,scissors in the stream chat.

Any questions or suggestions are welcome. This is a process of continuing growth and a step at a time in the online fighting arena. Good luck to you all and see you in the next Fingers to Fight!


EDIT: Sign Ups!
http://challonge.com/tournaments/signup/dz2iw1qXQ7
 

Sayah

Member
Good point on the business model. I don't think it would be to the game's detriment if they had a balance patch. We wouldn't be stuck with a game people in arcades have broken down already for those without.

That's true but I guess we just have different preferences. I'd rather have a complete well balanced game day 1 over constant expansions/changes.
 

GrayFoxPL

Member
Wonder how Shaheen will fight. It could be based on krav maga but they could just made up stuff. It can't be too similar to Drag's sambo. If they'll include military silat stuff from the first Raid I'll go crazy hyped.

Hope we'll see a glimpse soon. Claudio and "That" got their trailer.

Anyway if he fights semi realistically, he'll be great counter balance to hilarious fighting style Claudio imposes. Though I must admit after watching Knee stream I want to try him out. Has some interesting stuff but seems unsafe. I'm ok with that. I like high risk-reward characters.

Shame nothing counter balances Chloe.
 
That's true but I guess we just have different preferences. I'd rather have a complete well balanced game day 1 over constant expansions/changes.

I don't mind a Straight Day 1 FG I just think its boring with Tekken because the game is mostly discovered by the time we get it.

^ Yo no lie, some of that comes off as salt lol.
 

Degen

Member
how many combos can one velociraptor drop??

This is how they got tamed in Jurassic World. No self-respect at all.

GGs boutdown
 

sasuke_91

Member
So... 13 days until T7 releases in Japanese Arcades and... I feel no hype at all. Just thinking about how much time will pass until we can play the game at home bothers me way too much to feel any anticipation.

I love how many Asuka players try to counter right after a safe string. A shoulder or a grab is almost guaranteed :p
 

AAK

Member
Despite how low my expectations are currently, we should all be aware the February 18 release is still a beta of sorts. It's probably going to be very similar to the location test versions. The March release is the official release so that's when we can assume it'll be the legitimate final product.

That doesn't dispute anything he said. *shrugs*

I'm glad you linked that video... it's a terrible habit I have and that's really preventing me from becoming a better player... Especially with Julia where I desperation hopkick so many times.
 

sasuke_91

Member
Despite how low my expectations are currently, we should all be aware the February 18 release is still a beta of sorts. It's probably going to be very similar to the location test versions. The March release is the official release so that's when we can assume it'll be the legitimate final product.

Does that mean no Shaheen? If he's not in that version I really hope that there's going to be a trailer at least.
 

Numb

Member
So... 13 days until T7 releases in Japanese Arcades and... I feel no hype at all. Just thinking about how much time will pass until we can play the game at home bothers me way too much to feel any anticipation.

I love how many Asuka players try to counter right after a safe string. A shoulder or a grab is almost guaranteed :p

Feeling the same. Compared to my infinte hype for Tag 2 this seems like a dud. To be honest Tag 2 just had way too much to do in it and even though alot of stuff got discovered before the game came out there could be a possibilty than no one picked the same combination of teams as you which meant you got a chance to invent some weird stuff yourself. To this day i never once saw a Jun/Jack team.
 

Sayah

Member
There's still a lot of unexplored teams in Tag 2 and the game still has a lot if room for discovery. But unfortunately, it's dying.

In other topics, I love the Wii U. Finished Bayonetta 2 the other day, been playing LOTS of Smash 4, and I've got all the recent $10 Wii games purchased. Shame its selling so bad. It is currently by far my favorite current gen console. So many great games and I hope the gamepad becomes a standard. I love having a separate screen.
 

sasuke_91

Member

YAAAY!
and Lucky Chloe

NOOO!

Thanks for the info^^

Feeling the same. Compared to my infinte hype for Tag 2 this seems like a dud. To be honest Tag 2 just had way too much to do in it and even though alot of stuff got discovered before the game came out there could be a possibilty than no one picked the same combination of teams as you which meant you got a chance to invent some weird stuff yourself. To this day i never once saw a Jun/Jack team.

I love seeing unique and creative teams. Going double Law/Kazama/Ling/Lee/Capo/Bob/Lili/Kuma (so many clones) is way too boring.

In other topics, I love the Wii U. Finished Bayonetta 2 the other day, been playing LOTS of Smash 4, and I've got all the recent $10 Wii games purchased. Shame its selling so bad. It is currently by far my favorite current gen console. So many great games and I hope the gamepad becomes a standard. I love having a separate screen.
I would have already gotten a Wii U if it wasn't for the PS4. So many amazing games and the full Wii library (which I don't have either) on top of that.
 

Numb

Member
There's still a lot of unexplored teams in Tag 2 and the game still has a lot if room for discovery. But unfortunately, it's dying.

In other topics, I love the Wii U. Finished Bayonetta 2 the other day, been playing LOTS of Smash 4, and I've got all the recent $10 Wii games purchased. Shame its selling so bad. It is currently by far my favorite current gen console. So many great games and I hope the gamepad becomes a standard. I love having a separate screen.
If it was not dying we would be getting all these weird shit all the time like that bob thing.

Dude i got the Wii u for bayonetta last year and 4/5 of my fav games last year are on it. I regret getting the PS4 since the only game i actually was hyped for was Xrd and that is on PS3 aswell. but bloodborne is coming out soon so yeah.

Smash is tight and bayonetta is my fav game from last year. i somehow played 200 hrs of Mario kart which is insane to me.
The PS4 is the first and last system i will be buying around launch year
 

GrayFoxPL

Member
You guys know what's funny? They want to bring in new players by introducing ragearts and power crush moves but by copy pasting whole characters movesets from Tag2/T6 they are achieving reverse effect. Because medium experienced Steve player will destroy any newcomer by just doing what he already learned before. Noobies will have no chance.

They'd really really have to remix movesets to make more of an equal ground for both newcomers and veteran players. We already have in our heads hundreds if not more fighting scenarios or situations and options we encountered in T6/Tag2, if these are not much or at all changed in T7 we'll still have insane advantage. They need to surprise us.
New characters help in that regard, but if all of the old characters are 95% the same they're still overwhelmed.

I still hope that, maybe not on Feb 18, but in March and later revisions they'll add way more new moves that change the playstyles a bit.

I'm still a little hyped and count that final version will offer a lot more then they shown thus far. And if rumors that 7/10 people in loctests didn't like T7 are true then heavy reworking/reimagining may be planned or even worked on right now.
 
You guys know what's funny? They want to bring in new players by introducing ragearts and power crush moves but by copy pasting whole characters movesets from Tag2/T6 they are achieving reverse effect. Because medium experienced Steve player will destroy any newcomer by just doing what he already learned before. Noobies will have no chance.

They never had a chance in the first place. That's why Comeback mechanics don't work most of the time. better players know how to utilize them a lot better.
 

Numb

Member
You guys know what's funny? They want to bring in new players by introducing ragearts and power crush moves but by copy pasting whole characters movesets from Tag2/T6 they are achieving reverse effect. Because medium experienced Steve player will destroy any newcomer by just doing what he already learned before. Noobies will have no chance.

They'd really really have to remix movesets to make more of an equal ground for both newcomers and veteran players. We already have hundreds if not more fighting scenarios or situations and options we encountered in T6/Tag2, if these are not much or at all changed in T7 we'll still have insane advantage. They need to surprise us.
New characters help in that regard, but if all of the old characters are 95% the same they're still overwhelmed.

I still hope that, maybe not on Feb 18, but in March and later revisions they'll add way more new moves that change the playstyles a bit.

I'm still a little hyped and count that final version will offer a lot more then they shown thus far. And if rumors that 7/10 people didn't like T7 in loctests are true then heavy reworking/reimagining may be planned or even worked on right now.
Copy pasting all the old moves is easy for them since it costs less and they have a 1/4 the budget as they did in T5. so breaking new ground with many new game changing mechanics that need testing and balancing might be too much for especially since Harada is involved in alot of projects.

Tekken in itself is very complicated and changing the game drastically to suit newcomers might need it to not be tekken anymore. I have a feeling that this is atually good and that veterans would not be put off as long as they get something fresh and are not alreay good at the game to the point where they just pick their old character and it is the same old same old.

It is harder for Tekken to get a new coat of paint i every iteration like MK and the main SF mainly because of retaining all the moves from previous games and just adding even more that makes old players learn even more and new players put off by the mountain of stuff they need to learn.
Trimming the move list and going for weirder new characters might be what it needs like 3rd Strike did. Maybe this will be the tekken we get after the Mishima arc is completed in Tekken 7
 

Numb

Member
They have 4 times T5 budget. 1/4 was a mistranslation.

Oh my god.
I hope this game is turned into a great game.
We will see soon. If it is half as fun as Tag 2 i will be glad
really need jinpachi in this game. even as an unlockable
 

GrayFoxPL

Member
To be honest in loctests the game looked like it had 1/4 of T5 budget, trololol.

I still think if they used their own Tag2/T6 engine upgraded with latest shaders and stuff T7 would look insane now. I can't get used to the awful faces in T7, just plain bad.
 

Numb

Member
To be honest in loctests the game looked like it had 1/4 of T5 budget, trololol.

I still think if they used their own Tag2/T6 engine upgraded with latest shaders and stuff T7 would look insane now. I can't get used to the awful faces in T7, just plain bad.

The graphics really did look weird but i can get used to it.
Tag 2 looks beatiful but needs some anti aliasing.


Thinking i could get rid of my PS3 if i bought Tag 2 on Wii U was a dream.
The online is so dead and no one gets to face my Toad Jinpachi.
 

AAK

Member
The graphics look really good right now. If they made no improvements right now I'm more than content with the way the game looks.

Just saw the Persona 5 Trailer. Look at the graphics of that compared to say Final Fantasy XV. And even then people were just as hype for that game despite looking like a much worse looking game. But the effort gone into making the style fresh and giving people something new to play is what makes everyone salivate it. THAT is the mentality that Tekken 7 is lacking. It just looks like all the budget went into making the exact same models look 10x better and not where it's important that gives the game its legitimate flare and identity.
 

Numb

Member
The graphics look really good right now. If they made no improvements right now I'm more than content with the way the game looks.

Just saw the Persona 5 Trailer. Look at the graphics of that compared to say Final Fantasy XV. And even then people were just as hype for that game despite looking like a much worse looking game. But the effort gone into making the style fresh and giving people something new to play is what makes everyone salivate it. THAT is the mentality that Tekken is lacking. It just looks like all the budget went into making the exact same models look 10x better and not where it's important that gives the game its legitimate flare and identity.

Yeah the hype for P5 is real. i never was a graphics whore in the first place so having good graphics means little to me. if the game is good and brings the hype, i get really into it.
But you cannot expect that same mentality for fighting games especially Tekken. The graphics are good but it never is about the graphics. No one says X fighting game looks trash mainly because no two fighting games have the same art direction and it makes them stand out on their own unlike FPS or many open world games. The problem with them is mainly accesabilty and understanding. Tekken is hard to get into and when you are watching it it is hard to get gauge the mechanics and all the high level stuff infront of a newcomer compared to other fighters.

EDIT: it also has alot to do with vibe. MKX has a really strong vibe coming off from it and alot of people are feeling that vibe. Now compare that to the vibe that is related to Tekken 7.
Shoutouts to latest Final bosman for this vibe mention
 

AAK

Member
Tekken may have more mechanics now but it's much easier now than before. If you try and play Tekken Tag 1 against someone with the same skill gap you won't even get a few rounds wheras now you can get full matches. Same said about Tekken 5/DR.

Tekken was always just as complicated before compared to other fighting games yet they were among the best selling games of the year and everyone used to play it. Now, it's declining in popularity like never before while genre's like Mortal Kombat, Dead or Alive, and Street Fighter and continuously getting larger and larger player-bases. Those games are like I mentioned before, trying hard to make their games very different from previous iterations at least visually & stylistically. DOA is doing far less but looking at SFV and MKX the current characters shown have tremendous evolution compared to SFIV and MK9. And hence the hype those games are receiving is rightfully much greater than Tekken 7.

Tekken 7 is coming out in March and a GAF thread can barely reach 2 pages, any thread about SFV or MKX get so many more hits than anything Tekken related. Only time a handful of people bothered posting anything Tekken related was when they all came to laugh at the shitty new character design Namco concocted up .
 
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