SquirrelSoup
Member
Oh yeah, the costumes are suuuuuch an improvement over MK9. MK9 Mileena compared to MKX Mileena, dear lord.
Put the plethora of new characters on top of that and the fact they made the three variation thing work out fairly well in the end, and they definitely deserve respect. (Dvorah really is great ^.^ )
Makes it extra sad how they messed up the netcode at launch and the PC version and went overboard with the patching. Maybe the next game will be THE ONE where they get (almost) all the things right?
Or perhaps KoF14 will. (Probably not, at the very least the graphics would need some sort of god tier enhancement. Though yesterday i first thought 'this looks pretty nice' when seeing some KoF14 new build footage, so who knows. Also, netcode. I'm worried. )
Or maybe T7 will! Surely it will have top tier everything if they make us wait so long. Surely.
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You know what i really want a fighting game to get right at some point? Ranking. For some reason it doesn't seem to have dawned on anyone making one that a ranking system and a progression system ought to be different things, since they have different goals.
A progression system seeks to keep you invested long term with aesthetic unlocks, a sense of improvement, seeing numbers go up or whatever. I think something like Overwatch has a great/insidious system for this and everyone should try to copy it if they want a way to keep players around long term.
A ranking system should seek to get you to play people of -your skill- as fast as possible, basically make everyone even out at 50% win rate within as few games played as possible. Every time i run into someone with a record like 89-2 in Tekken i get pissed off. NINETY games on and the system can't figure out this guy is playing folks below his level? Your system fecking sucks then. In SFV it's even worse, their system blithely matches up ~1000 LP people with ~13000 LP ones. Those matches aren't of any value to anyone.
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Put the plethora of new characters on top of that and the fact they made the three variation thing work out fairly well in the end, and they definitely deserve respect. (Dvorah really is great ^.^ )
Makes it extra sad how they messed up the netcode at launch and the PC version and went overboard with the patching. Maybe the next game will be THE ONE where they get (almost) all the things right?
Or perhaps KoF14 will. (Probably not, at the very least the graphics would need some sort of god tier enhancement. Though yesterday i first thought 'this looks pretty nice' when seeing some KoF14 new build footage, so who knows. Also, netcode. I'm worried. )
Or maybe T7 will! Surely it will have top tier everything if they make us wait so long. Surely.
---
You know what i really want a fighting game to get right at some point? Ranking. For some reason it doesn't seem to have dawned on anyone making one that a ranking system and a progression system ought to be different things, since they have different goals.
A progression system seeks to keep you invested long term with aesthetic unlocks, a sense of improvement, seeing numbers go up or whatever. I think something like Overwatch has a great/insidious system for this and everyone should try to copy it if they want a way to keep players around long term.
A ranking system should seek to get you to play people of -your skill- as fast as possible, basically make everyone even out at 50% win rate within as few games played as possible. Every time i run into someone with a record like 89-2 in Tekken i get pissed off. NINETY games on and the system can't figure out this guy is playing folks below his level? Your system fecking sucks then. In SFV it's even worse, their system blithely matches up ~1000 LP people with ~13000 LP ones. Those matches aren't of any value to anyone.
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