DEATH™;64244976 said:
Not really... this is way worse. The greatest difference for this are attack range, and its only invulnerable to a specific kind of attack. Hopkicks are jab interruptable to a float juggle (which people don't realize), linear and pretty short ranged. (I know since Im hopkicky until I battled Sayah). The only exception is Lars uf3 which goes under highs and have decent range (one of the reasons we hate him). You cant hopkick a guy who's already doing a lot of pressure against you since most of the time you are in frame disadvantage or your hopkicks are too slow. You are locked down.
(The only time random hopkicks are effective is at low attacks and dash attacks which are what tey are made of, and you can't still hopkick when you are locked down).
Now what this game did is to give everyone Lars uf3 which devolved the characters into Lars. You removed frame traps in the game, and its easy to do whiff punish in the game that you don't even have to think. You turned the game of chess into checkers, where people whose patient enough to not take any baits wins. Im puking at what happened to all the chars in the game, not only King.
No it did not give everyone Lars u/f+3, because they are
not launchers. You're also completely ignoring the fact that the invincible window for these moves appear to be relatively short, so there are ways to use frame advantage that we don't know until we get a proper training mode. This is my whole point. People like you are making these ridiculous claims without anyone even being able to test how this stuff fully works.
Also, my examples were Lightning Screw and Matterhorn because those 2 moves duck under a lot of mids on top of crushing highs AND they are
both launchers. In Lili's case, it's a launcher that gives her max damage juggles and for Lars, it also crushes lows.
I'll take it one step further. Backsway moves are also in Tag 2 and are probably the closest thing that in that game that these moves are comparable to. I don't think it is a coincidence that Lili and Kazuya's backsway moves are now also their invincible moves.